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𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬

𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬

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ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 p = ImGui::GetCursorScreenPos(); float width = ImGui::GetWindowWidth(); float height = ImGui::GetWindowHeight(); // Star banane ke liye int starPoints = 5; float starAngle = 3.14159f / starPoints; // Gole ki tarah star set karne ke liye int numStars = 10; float radius = height / 3; float angleStep = 3.14159f * 2 / numStars; // Sare color add karne ke liye ImU32 colors[] = { IM_COL32(255, 0, 0, 255), // Lal IM_COL32(0, 255, 0, 255), // Hara IM_COL32(0, 0, 255, 255), // Neela IM_COL32(255, 255, 0, 255), // Pila IM_COL32(128, 0, 128, 255), // Magenta IM_COL32(0, 255, 255, 255), // Cyan IM_COL32(128, 0, 0, 255), // Gulabi IM_COL32(0, 128, 0, 255), // Olive IM_COL32(0, 0, 128, 255), // Navy IM_COL32(128, 128, 128, 255), // Gray IM_COL32(255, 128, 0, 255), // Narangi IM_COL32(0, 128, 128, 255) // Teal }; // Background mein silver color add karne ke liye ImU32 backgroundColor = IM_COL32(192, 192, 192, 255); // Silver // Background ko silver color se fill karne ke liye draw_list->AddRectFilled(ImVec2(p.x, p.y), ImVec2(p.x + width, p.y + height), backgroundColor); // Star ko gol gol ghumaane ke liye static float angle = 0; angle += 0.01f; for (int i = 0; i < numStars; i++) { float starAngle = i * angleStep + angle; ImVec2 starCenter = ImVec2(p.x + width / 2 + cos(starAngle) * radius * 0.8f, p.y + height / 2 + sin(starAngle) * radius * 0.8f); float starRadius = height / 15; float innerRadius = starRadius / 2; // Star ke andar ki jagah mein color add karne ke liye draw_list->AddCircleFilled(starCenter, innerRadius, colors[i % 12]); // Star ke andar ki lines for (int j = 0; j < starPoints; j++) { float angle2 = j * starAngle * 2; ImVec2 point1 = ImVec2(starCenter.x + cos(angle2) * innerRadius, starCenter.y + sin(angle2) * innerRadius); ImVec2 point2 = ImVec2(starCenter.x + cos(angle2 + starAngle) * starRadius, starCenter.y + sin(angle2 + starAngle) * starRadius); draw_list->AddLine(point1, point2, IM_COL32(255, 255, 255, 255), 2.0f); } } // Boles ko star mein badalne ke liye for (int i = 0; i < 10; i++) { float y = p.y + i * height / 10; draw_list->AddLine(ImVec2(p.x, y), ImVec2(p.x + width, y), IM_COL32(255, 255, 255, 255), 0.1f); }

ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 p = ImGui::GetCursorScreenPos(); float width = ImGui::GetWindowWidth(); float height = ImGui::GetWindowHeight(); // Star banane ke liye int starPoints = 5; float starAngle = 3.14159f / starPoints; // Gole ki tarah star set karne ke liye int numStars = 12; float radius = height / 3; float angleStep = 3.14159f * 2 / numStars; // Sare color add karne ke liye ImU32 colors[] = { IM_COL32(255, 0, 0, 255), // Lal IM_COL32(0, 255, 0, 255), // Hara IM_COL32(0, 0, 255, 255), // Neela IM_COL32(255, 255, 0, 255), // Pila IM_COL32(128, 0, 128, 255), // Magenta IM_COL32(0, 255, 255, 255), // Cyan IM_COL32(128, 0, 0, 255), // Gulabi IM_COL32(0, 128, 0, 255), // Olive IM_COL32(0, 0, 128, 255), // Navy IM_COL32(128, 128, 128, 255), // Gray IM_COL32(255, 128, 0, 255), // Narangi IM_COL32(0, 128, 128, 255) // Teal }; // Background mein silver color add karne ke liye ImU32 backgroundColor = IM_COL32(192, 192, 192, 255); // Silver // Background ko silver color se fill karne ke liye draw_list->AddRectFilled(ImVec2(p.x, p.y), ImVec2(p.x + width, p.y + height), backgroundColor); // Star ko gol gol ghumaane ke liye static float angle = 0; angle += 0.05f; // Speed badha di gayi hai for (int i = 0; i < numStars; i++) { float starAngle = i * angleStep + angle; ImVec2 starCenter = ImVec2(p.x + width / 2 + cos(starAngle) * radius * 0.8f, p.y + height / 2 + sin(starAngle) * radius * 0.8f); float starRadius = height / 15; float innerRadius = starRadius / 2; // Star ke andar ki jagah mein color add karne ke liye for (int j = 0; j < starPoints; j++) { float angle2 = j * 3.14159f / starPoints * 2; ImVec2 point1 = ImVec2(starCenter.x + cos(angle2) * innerRadius, starCenter.y + sin(angle2) * innerRadius); ImVec2 point2 = ImVec2(starCenter.x + cos(angle2 + 3.14159f / starPoints) * starRadius, starCenter.y + sin(angle2 + 3.14159f / starPoints) * starRadius); draw_list->AddLine(point1, point2, colors[i % 12], 2.0f); } }

ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 p = ImGui::GetCursorScreenPos(); float width = ImGui::GetWindowWidth(); float height = ImGui::GetWindowHeight(); // Star banane ke liye int starPoints = 5; float starAngle = 3.14159f / starPoints; // Gole ki tarah star set karne ke liye int numStars = 8; float radius = height / 3; float angleStep = 3.14159f * 2 / numStars; // Sare color add karne ke liye ImU32 colors[] = { IM_COL32(255, 0, 0, 255), // Lal IM_COL32(0, 255, 0, 255), // Hara IM_COL32(0, 0, 255, 255), // Neela IM_COL32(255, 255, 0, 255), // Pila IM_COL32(128, 0, 128, 255), // Magenta IM_COL32(0, 255, 255, 255), // Cyan IM_COL32(128, 0, 0, 255), // Gulabi IM_COL32(0, 128, 0, 255), // Olive }; // Background mein silver color add karne ke liye ImU32 backgroundColor = IM_COL32(192, 192, 192, 255); // Silver // Background ko silver color se fill karne ke liye draw_list->AddRectFilled(ImVec2(p.x, p.y), ImVec2(p.x + width, p.y + height), backgroundColor); // Star ko gol gol ghumaane ke liye static float angle = 0; angle += 0.05f; // Speed badhadi hai for (int i = 0; i < numStars; i++) { float starAngle = i * angleStep + angle * 2; ImVec2 starCenter = ImVec2(p.x + width / 2 + cos(starAngle) * radius * 0.8f, p.y + height / 2 + sin(starAngle) * radius * 0.8f); float starRadius = height / 10; // Star banane ke liye for (int j = 0; j < starPoints; j++) { float angle2 = j * starAngle * 2; ImVec2 point1 = ImVec2(starCenter.x + cos(angle2) * starRadius / 2, starCenter.y + sin(angle2) * starRadius / 2); ImVec2 point2 = ImVec2(starCenter.x + cos(angle2 + starAngle) * starRadius, starCenter.y + sin(angle2 + starAngle) * starRadius); draw_list->AddLine(point1, point2, colors[i % 8], 2.0f); } }