𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬
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New ESP COUNT
char extraa[50];
//ImGui::PushFont(@SHARMA_JI7);
g_LocalController = localController;
g_LocalPlayer = localPlayer;
int TotalCount = totalEnemies;
sprintf(extraa, "Player : %d ", totalEnemies);
ImGui::GetForegroundDrawList()->AddText({glWidth /2-55,45}, ImColor(220, 0, 0, 255), extraa);
sprintf(extraa, " Bot : %d", totalBots);
ImGui::GetForegroundDrawList()->AddText({glWidth /2+35,45}, ImColor(255, 255, 255, 255), extraa);
draw->AddRectFilled(ImVec2(glWidth / 1.868 - 139, 37), ImVec2(glWidth / 1.709 - 6.685, 77.273), IM_COL32(30, 30, 30, 255), 7.0f);
draw->AddRect(ImVec2(glWidth / 1.868 - 139, 37), ImVec2(glWidth / 1.709 - 6.685, 77.273), IM_COL32(255, 0, 0, 255), 10.0f, 0, 2.0f);
ImGui::PopFont();}
Dev:- @SHARMA_JI7g_LocalController = localController;
g_LocalPlayer = localPlayer;
g_LocalWeapon = localWeapon;
if (totalBots > 0){
DrawImage(glWidth / 2, 35, 90, 45, Bot_on.textureId);
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
sprintf(extraa, " %d", totalBots);
ImGui::GetForegroundDrawList()->AddText(NULL ,25,{glWidth / 2 + 35,45}, ImColor(255,255,255), extraa);
}else{
DrawImage(glWidth / 2, 35, 90, 45, Bot_off.textureId);
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
sprintf(extraa, " %d", totalBots);
ImGui::GetForegroundDrawList()->AddText(NULL ,25,{glWidth / 2 + 45,45}, ImColor(255,255,255), extraa);
}
if (totalEnemies > 0){
DrawImage(glWidth / 2 - 90, 35, 90, 45, Enemy_on.textureId);
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
sprintf(extraaa, "%d", totalEnemies);
ImGui::GetForegroundDrawList()->AddText(NULL ,25,{glWidth / 2 - 38,45}, ImColor(255,255,255), extraaa);
}else{
DrawImage(glWidth / 2 - 90, 35, 90, 45, Enemy_off.textureId);
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
sprintf(extraaa, "%d", totalEnemies);
ImGui::GetForegroundDrawList()->AddText(NULL ,25,{glWidth / 2 - 35,45}, ImColor(255,255,255), extraaa);
}