𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬
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MemoryPatch::createWithHex("libanogs.so", 0x49904,"01 20 70 47").Modify(); // 10 year blocker MemoryPatch::createWithHex("libUE4.so", 0x16D7C40,"FF FF FF FF").Modify(); // termination fix MemoryPatch::createWithHex("libanogs.so", 0x8e5f6,"01 20 70 47").Modify(); // 1 day fix MemoryPatch::createWithHex("libanogs.so", 0x8E6E4,"01 20 70 47").Modify(); // 1 day fix MemoryPatch::createWithHex("libanogs.so", 0x27B3A4, "71 47 01 00", 4).Modify(); // 7 day fix MemoryPatch::createWithHex("libanogs.so", 0x27B3A8, "01 00 9A 42", 4).Modify(); // 3 day fix MemoryPatch::createWithHex("libgcloud.so", 0x294915, "01 00 9A 42",4).Modify(); // Crash Fix MemoryPatch::createWithHex("libgcloud.so", 0x63028, "99 EA 00 09",4).Modify(); // Crash Fix MemoryPatch::createWithHex("libgcloud.so", 0x62FE4, "E4 F8 28 44",4).Modify(); // Crash FixEnjoy
ImDrawList* pDrawList = ImGui::GetWindowDrawList(); const ImVec2 windowPos = ImGui::GetWindowPos(); const ImVec2 windowSize = ImGui::GetWindowSize(); // Star properties float starOuterRadius = 20.0f; float starInnerRadius = 10.0f; int numPoints = 7; float pathRadius = 100.0f; int numStars = 50; float time = ImGui::GetTime(); float rotationSpeed = 0.5f; // Draw stars for (int starIndex = 0; starIndex < numStars; starIndex++) { float angleOffset = IM_PI * 2.0f * starIndex / numStars; float currentAngle = time * rotationSpeed + angleOffset; float starX = windowPos.x + (rand() % (int)windowSize.x); float starY = windowPos.y + (rand() % (int)windowSize.y); std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints + currentAngle; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } int r = rand() % 256; int g = rand() % 256; int b = rand() % 256; ImU32 color = IM_COL32(r, g, b, 255); for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color); pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f); } } ImVec2 gunStart = ImVec2(windowPos.x + 50, windowPos.y + windowSize.y - 100); ImVec2 gunEnd = ImVec2(gunStart.x + 150, gunStart.y + 30); ImVec2 barrelEnd = ImVec2(gunStart.x + 200, gunStart.y + 15); pDrawList->AddRectFilled(gunStart, gunEnd, IM_COL32(50, 150, 255, 255)); // Gun body (blue color) pDrawList->AddRectFilled(ImVec2(gunEnd.x - 10, gunEnd.y - 15), barrelEnd, IM_COL32(255, 0, 0, 255)); // Gun barrel (red color) pDrawList->AddCircleFilled(ImVec2(gunStart.x + 20, gunStart.y + 15), 10.0f, IM_COL32(0, 255, 0, 255)); // Trigger (green color) float waterX = gunEnd.x + 10; float waterY = gunEnd.y - 10; for (int i = 0; i < 5; ++i) { pDrawList->AddCircleFilled(ImVec2(waterX + i * 15, waterY), 5.0f, IM_COL32(0, 150, 255, 255)); // Water droplets (blue color) } ImU32 neonColor = IM_COL32(255, 100, 255, 255); // Fixed neon color pDrawList->AddRect(ImVec2(windowPos.x + 10, windowPos.y + 10), ImVec2(windowPos.x + windowSize.x - 10, windowPos.y + windowSize.y - 10), neonColor, 15.0f, 0, 5.0f); // Add name ImVec2 namePos = ImVec2(windowPos.x + windowSize.x / 2, windowPos.y + windowSize.y - 50); pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "@PAGLU_KI_JAAN_PAGLI");
ImDrawList* pDrawList = ImGui::GetWindowDrawList(); ImVec2 windowPos = ImGui::GetWindowPos(); ImVec2 windowSize = ImGui::GetWindowSize(); ImVec2 windowCenter = windowPos + windowSize * 0.5f; // Star properties float starOuterRadius = 50.0f; // Outer radius of each star float starInnerRadius = 20.0f; // Inner radius of each star int numPoints = 7; // Number of star points float pathRadius = 200.0f; // Radius of the circular path int numStars = 6; // Number of stars float time = ImGui::GetTime(); // Time for animation float rotationSpeed = 0.5f; // Speed of the circular motion // Draw stars for (int starIndex = 0; starIndex < numStars; starIndex++) { float angleOffset = IM_PI * 2.0f * starIndex / numStars; float currentAngle = time * rotationSpeed + angleOffset; float starX = cosf(currentAngle) * pathRadius + windowCenter.x; float starY = sinf(currentAngle) * pathRadius + windowCenter.y; std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints + currentAngle; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } // Color based on time float t = (float)starIndex / numStars + time * 0.2f; int r = (int)(255 * fabsf(sinf(t * 2.0f * IM_PI))); int g = (int)(255 * fabsf(sinf((t + 0.33f) * 2.0f * IM_PI))); int b = (int)(255 * fabsf(sinf((t + 0.66f) * 2.0f * IM_PI))); ImU32 color = IM_COL32(r, g, b, 255); // Draw star for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color); pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f); } } // Bada star add karna float bigStarRadius = 120.0f; int bigStarPoints = 10; std::vector<ImVec2> bigStarPointsList; for (int i = 0; i < bigStarPoints * 2; i++) { float angle = IM_PI * i / bigStarPoints; float radius = (i % 2 == 0) ? bigStarRadius : bigStarRadius * 0.5f; ImVec2 point = windowCenter + ImVec2(cosf(angle), sinf(angle)) * radius; bigStarPointsList.push_back(point); } // Color for big star int bigStarR = 255; int bigStarG = 255; int bigStarB = 0; ImU32 bigStarColor = IM_COL32(bigStarR, bigStarG, bigStarB, 255); // Draw big star for (size_t i = 0; i < bigStarPointsList.size(); i++) { size_t nextIndex = (i + 1) % bigStarPointsList.size(); pDrawList->AddTriangleFilled(windowCenter, bigStarPointsList[i], bigStarPointsList[nextIndex], bigStarColor); } // Aapka naam add karna ImVec2 namePos = windowCenter + ImVec2(0, 150); pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "CREDIT BY @PAGLU_KI_JAAN_PAGLI ");
ImDrawList* pDrawList = ImGui::GetWindowDrawList(); ImVec2 windowPos = ImGui::GetWindowPos(); ImVec2 windowSize = ImGui::GetWindowSize(); ImVec2 windowCenter = windowPos + windowSize * 0.5f; float starOuterRadius = 300.0f; // Outer radius of each star (bara kiya) float starInnerRadius = 150.0f; // Inner radius of each star (bara kiya) int numPoints = 5; // Number of star points // RGB colors ImU32 colorR = IM_COL32(255, 0, 0, 255); ImU32 colorG = IM_COL32(0, 255, 0, 255); ImU32 colorB = IM_COL32(0, 0, 255, 255); std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } // Circular motion float time = ImGui::GetTime(); float rotation = fmodf(time * 2, IM_PI * 2); for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); // Rotate points ImVec2 rotatedPoint = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(starPoints[i].x - windowCenter.x, starPoints[i].y - windowCenter.y) * ImVec2(cosf(rotation), sinf(rotation)); ImVec2 rotatedNextPoint = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(starPoints[nextIndex].x - windowCenter.x, starPoints[nextIndex].y - windowCenter.y) * ImVec2(cosf(rotation), sinf(rotation)); // Draw star with RGB colors if (i % 3 == 0) { pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorR); } else if (i % 3 == 1) { pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorG); } else { pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorB); } } // Draw text pDrawList->AddText(ImVec2(windowCenter.x - 100, windowCenter.y - 200), IM_COL32(255, 255, 255, 255), "Paglu Ki Jaan Pagli");https://t.me/ALL_SRC_2 https://t.me/ALL_SRC_2
int currentLangIndex = 0;
std::vector languages = {"English", "中文"};
std::string getLocalizedText(const std::string& en, const std::string& cn) {
return currentLangIndex == 1 ? cn : en;
}
if (ImGui::Button(languages[currentLangIndex].c_str(), ImVec2(155, 30))) {
currentLangIndex = (currentLangIndex + 1) % languages.size();
}
ImGui::Text(getLocalizedText("Copyright © 2020-2024 PAMPA BOLTE", "版权所有 © 2020-2024 PAMPA BOLTE").c_str());
