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𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬

𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬

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AJAY KI MAN KI CHUT YE BHI DAL RAHA HUN
AJAY KI MAN KI CHUT YE BHI DAL RAHA HUN

كسمكو بدون اخطاء من ابوكو حمو.zip65.86 MB

Hook.cpp

OFFICIAL VIP SRC.zip55.95 MB

MemoryPatch::createWithHex("libanogs.so", 0x49904,"01 20 70 47").Modify(); // 10 year blocker MemoryPatch::createWithHex("libUE4.so", 0x16D7C40,"FF FF FF FF").Modify(); // termination fix MemoryPatch::createWithHex("libanogs.so", 0x8e5f6,"01 20 70 47").Modify(); // 1 day fix MemoryPatch::createWithHex("libanogs.so", 0x8E6E4,"01 20 70 47").Modify(); // 1 day fix MemoryPatch::createWithHex("libanogs.so", 0x27B3A4, "71 47 01 00", 4).Modify(); // 7 day fix MemoryPatch::createWithHex("libanogs.so", 0x27B3A8, "01 00 9A 42", 4).Modify(); // 3 day fix MemoryPatch::createWithHex("libgcloud.so", 0x294915, "01 00 9A 42",4).Modify(); // Crash Fix MemoryPatch::createWithHex("libgcloud.so", 0x63028, "99 EA 00 09",4).Modify(); // Crash Fix MemoryPatch::createWithHex("libgcloud.so", 0x62FE4, "E4 F8 28 44",4).Modify(); // Crash Fix
Enjoy

Password @FlexOfficial

UI surprise ❤️‍🩹🥰

ImDrawList* pDrawList = ImGui::GetWindowDrawList(); const ImVec2 windowPos = ImGui::GetWindowPos(); const ImVec2 windowSize = ImGui::GetWindowSize(); // Star properties float starOuterRadius = 20.0f; float starInnerRadius = 10.0f; int numPoints = 7; float pathRadius = 100.0f; int numStars = 50; float time = ImGui::GetTime(); float rotationSpeed = 0.5f; // Draw stars for (int starIndex = 0; starIndex < numStars; starIndex++) { float angleOffset = IM_PI * 2.0f * starIndex / numStars; float currentAngle = time * rotationSpeed + angleOffset; float starX = windowPos.x + (rand() % (int)windowSize.x); float starY = windowPos.y + (rand() % (int)windowSize.y); std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints + currentAngle; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } int r = rand() % 256; int g = rand() % 256; int b = rand() % 256; ImU32 color = IM_COL32(r, g, b, 255); for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color); pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f); } } ImVec2 gunStart = ImVec2(windowPos.x + 50, windowPos.y + windowSize.y - 100); ImVec2 gunEnd = ImVec2(gunStart.x + 150, gunStart.y + 30); ImVec2 barrelEnd = ImVec2(gunStart.x + 200, gunStart.y + 15); pDrawList->AddRectFilled(gunStart, gunEnd, IM_COL32(50, 150, 255, 255)); // Gun body (blue color) pDrawList->AddRectFilled(ImVec2(gunEnd.x - 10, gunEnd.y - 15), barrelEnd, IM_COL32(255, 0, 0, 255)); // Gun barrel (red color) pDrawList->AddCircleFilled(ImVec2(gunStart.x + 20, gunStart.y + 15), 10.0f, IM_COL32(0, 255, 0, 255)); // Trigger (green color) float waterX = gunEnd.x + 10; float waterY = gunEnd.y - 10; for (int i = 0; i < 5; ++i) { pDrawList->AddCircleFilled(ImVec2(waterX + i * 15, waterY), 5.0f, IM_COL32(0, 150, 255, 255)); // Water droplets (blue color) } ImU32 neonColor = IM_COL32(255, 100, 255, 255); // Fixed neon color pDrawList->AddRect(ImVec2(windowPos.x + 10, windowPos.y + 10), ImVec2(windowPos.x + windowSize.x - 10, windowPos.y + windowSize.y - 10), neonColor, 15.0f, 0, 5.0f); // Add name ImVec2 namePos = ImVec2(windowPos.x + windowSize.x / 2, windowPos.y + windowSize.y - 50); pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "@PAGLU_KI_JAAN_PAGLI");

ImDrawList* pDrawList = ImGui::GetWindowDrawList(); ImVec2 windowPos = ImGui::GetWindowPos(); ImVec2 windowSize = ImGui::GetWindowSize(); ImVec2 windowCenter = windowPos + windowSize * 0.5f; // Star properties float starOuterRadius = 50.0f; // Outer radius of each star float starInnerRadius = 20.0f; // Inner radius of each star int numPoints = 7; // Number of star points float pathRadius = 200.0f; // Radius of the circular path int numStars = 6; // Number of stars float time = ImGui::GetTime(); // Time for animation float rotationSpeed = 0.5f; // Speed of the circular motion // Draw stars for (int starIndex = 0; starIndex < numStars; starIndex++) { float angleOffset = IM_PI * 2.0f * starIndex / numStars; float currentAngle = time * rotationSpeed + angleOffset; float starX = cosf(currentAngle) * pathRadius + windowCenter.x; float starY = sinf(currentAngle) * pathRadius + windowCenter.y; std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints + currentAngle; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } // Color based on time float t = (float)starIndex / numStars + time * 0.2f; int r = (int)(255 * fabsf(sinf(t * 2.0f * IM_PI))); int g = (int)(255 * fabsf(sinf((t + 0.33f) * 2.0f * IM_PI))); int b = (int)(255 * fabsf(sinf((t + 0.66f) * 2.0f * IM_PI))); ImU32 color = IM_COL32(r, g, b, 255); // Draw star for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color); pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f); } } // Bada star add karna float bigStarRadius = 120.0f; int bigStarPoints = 10; std::vector<ImVec2> bigStarPointsList; for (int i = 0; i < bigStarPoints * 2; i++) { float angle = IM_PI * i / bigStarPoints; float radius = (i % 2 == 0) ? bigStarRadius : bigStarRadius * 0.5f; ImVec2 point = windowCenter + ImVec2(cosf(angle), sinf(angle)) * radius; bigStarPointsList.push_back(point); } // Color for big star int bigStarR = 255; int bigStarG = 255; int bigStarB = 0; ImU32 bigStarColor = IM_COL32(bigStarR, bigStarG, bigStarB, 255); // Draw big star for (size_t i = 0; i < bigStarPointsList.size(); i++) { size_t nextIndex = (i + 1) % bigStarPointsList.size(); pDrawList->AddTriangleFilled(windowCenter, bigStarPointsList[i], bigStarPointsList[nextIndex], bigStarColor); } // Aapka naam add karna ImVec2 namePos = windowCenter + ImVec2(0, 150); pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "CREDIT BY @PAGLU_KI_JAAN_PAGLI ");

TELEGRAM KA LauDE LAG GaYE

ImDrawList* pDrawList = ImGui::GetWindowDrawList(); ImVec2 windowPos = ImGui::GetWindowPos(); ImVec2 windowSize = ImGui::GetWindowSize(); ImVec2 windowCenter = windowPos + windowSize * 0.5f; float starOuterRadius = 300.0f; // Outer radius of each star (bara kiya) float starInnerRadius = 150.0f; // Inner radius of each star (bara kiya) int numPoints = 5; // Number of star points // RGB colors ImU32 colorR = IM_COL32(255, 0, 0, 255); ImU32 colorG = IM_COL32(0, 255, 0, 255); ImU32 colorB = IM_COL32(0, 0, 255, 255); std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } // Circular motion float time = ImGui::GetTime(); float rotation = fmodf(time * 2, IM_PI * 2); for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); // Rotate points ImVec2 rotatedPoint = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(starPoints[i].x - windowCenter.x, starPoints[i].y - windowCenter.y) * ImVec2(cosf(rotation), sinf(rotation)); ImVec2 rotatedNextPoint = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(starPoints[nextIndex].x - windowCenter.x, starPoints[nextIndex].y - windowCenter.y) * ImVec2(cosf(rotation), sinf(rotation)); // Draw star with RGB colors if (i % 3 == 0) { pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorR); } else if (i % 3 == 1) { pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorG); } else { pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorB); } } // Draw text pDrawList->AddText(ImVec2(windowCenter.x - 100, windowCenter.y - 200), IM_COL32(255, 255, 255, 255), "Paglu Ki Jaan Pagli");
https://t.me/ALL_SRC_2 https://t.me/ALL_SRC_2

int currentLangIndex = 0; std::vector languages = {"English", "中文"}; std::string getLocalizedText(const std::string&amp; en,
int currentLangIndex = 0; std::vector languages = {"English", "中文"}; std::string getLocalizedText(const std::string& en, const std::string& cn) { return currentLangIndex == 1 ? cn : en; } if (ImGui::Button(languages[currentLangIndex].c_str(), ImVec2(155, 30))) { currentLangIndex = (currentLangIndex + 1) % languages.size(); } ImGui::Text(getLocalizedText("Copyright © 2020-2024 PAMPA BOLTE", "版权所有 © 2020-2024 PAMPA BOLTE").c_str());

𝐒𝐏𝐄𝐂𝐀𝐈𝐋 𝐌𝐎𝐃𝐄 𝐒𝐑𝐂.7z54.29 MB

PASS : https://t.me/CRAZY_SRC CR : @CrazyKurucuTT https://t.me/VENOM_SRC/16008