Se4ya | SO2
РКН № 6178362052 Владлец - @NESSIYT Менеджер по рекламе - @MoonyStern Менеджер по ИП - @fsmailBOSS Канал в MAX - https://max.ru/Se4yaSo2 Канал в VK - https://vk.ru/Se4yaSo2 Легенда моего канала BLACK(Руслан) не стало его 04.05.2026, груз 200
Show more📈 Analytical overview of Telegram channel Se4ya | SO2
Channel Se4ya | SO2 (@se4yaso2) in the Russian language segment is an active participant. Currently, the community unites 46 155 subscribers, ranking 1 758 in the Games category and 13 586 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 46 155 subscribers.
According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 803 over the last 30 days and by -69 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.49%. Within the first 24 hours after publication, content typically collects 1.77% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 150 views. Within the first day, a publication typically gains 816 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 12.
- Thematic interests: Content is focused on key topics such as молодец, кунай, промик, промокоды, керамбит.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“РКН № 6178362052
Владлец - @NESSIYT
Менеджер по рекламе - @MoonyStern
Менеджер по ИП - @fsmailBOSS
Канал в MAX - https://max.ru/Se4yaSo2
Канал в VK - https://vk.ru/Se4yaSo2
Легенда моего канала BLACK(Руслан) не стало его 04.05.2026, груз 200”
Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
