Bum’s Corner 📦
From a breakout game IP to living AI agents. BUMS is evolving into an AI-native ecosystem where characters grow into long-term digital companions. YT: youtube.com/@bums_corner X: x.com/bums_official TT: tiktok.com/@bums_corner FB: facebook.com
Show more📈 Analytical overview of Telegram channel Bum’s Corner 📦
Channel Bum’s Corner 📦 (@bums_official) in the English language segment is an active participant. Currently, the community unites 5 909 095 subscribers, ranking 3 in the Games category and 17 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 5 909 095 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -283 927 over the last 30 days and by -4 279 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 0.43%. Within the first 24 hours after publication, content typically collects 0.15% reactions from the total number of subscribers.
- Post reach: On average, each post receives 25 394 views. Within the first day, a publication typically gains 8 938 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 147.
- Thematic interests: Content is focused on key topics such as bum, avatar, coinmarketcap, |hat, hunter.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“From a breakout game IP to living AI agents.
BUMS is evolving into an AI-native ecosystem where characters grow into long-term digital companions.
YT: youtube.com/@bums_corner
X: x.com/bums_official
TT: tiktok.com/@bums_corner
FB: facebook.com”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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