en
Feedback
ЯevDex

ЯevDex

Open in Telegram

I have 7 Years Reverse engineering Experience My GitHub - https://github.com/ispointer

Show more
The country is not specifiedTechnologies & Applications16 737
5 660
Subscribers
+1424 hours
+1337 days
+38130 days
Posts Archive
ЯevDex
5 660
I wasted 8 fucking hours cracking DFT Pro tools but I finally fucking succeeded 😂
I wasted 8 fucking hours cracking DFT Pro tools but I finally fucking succeeded 😂

ЯevDex
5 660
my 1 device is gone 🥲 the fucking preloader BIOS is completely gone after I tried to patch it fuck it I never give up let’s try again

ЯevDex
5 660
photo content

ЯevDex
5 660
Repost from MemTool
+1
Version Code: 345 Changelog: - MemoryTrace 2 Type - New Symbols Explore ( Only For Test ) - New Ui - Il2cpp LITE - more .....

ЯevDex
5 660
assembly-csharp.patch.bytes loader for developers 😂😂 a lot of big game companies use systems like this. basically, imagine they find a bug inside one function of the game. just to fix that one function, they don't want to update the whole libil2cpp.so and release another huge game update. so instead, they use a byte patch loader. they compile only the target function's fixed code, make a small patch payload like assembly-csharp.patch.bytes, and push it to the user side. then the loader already inside the game loads that patch and applies the fix. pretty cool idea, right? 😂😂 but the funny part is, some modders are abusing the same concept. if they find a game with this kind of patch loader and manage to use it, they can make their own custom .patch.bytes containing modified game logic and load it into the game. so basically they can change some game functions through the patch system without directly modifying the original apk 😂😂 i saw a project like this today and thought the whole concept was really interesting, so i wanted to let you guys know about it.

ЯevDex
5 660
photo content
+1

ЯevDex
5 660

ЯevDex
5 660
* 📣 Initial Release of Compile Hub with following features list * ⚡ High-performance GapBuffer editing engine with zero lag powered with MH-TextEditor * 🛠️ Instant APK compilation with ECJ (Java 11) & R8 minifier * 🎨 Drag & Drop visual XML layout builder with live inspector (VIP) * 👁️ Live XML Vector Drawable & image asset previewer(VIP) * 🔍 Code usage finder, symbol lookup, and global regex search * 🚀Git repository downloader * 💻 Integrated Linux Terminal with custom extra keys bar * 🤖 Integrated Gemini AI Agent for automated code refactoring (VIP) * 🔑 APK Signer supporting V1, V2, V3 signature schemes with custom JKS keys defined in gradle file. You will not get 'This feature is for VIP" message okk , if you think this feature is not working means it's a VIP feature ok

ЯevDex
5 660
Repost from N/a
Dex2c Tutorial

ЯevDex
5 660
photo content

ЯevDex
5 660
Repost from N/a
Finally done! 😈 Ultra-compressed Android NDK with support for all platform 16 to 29 APIs and C++17–C++26 = only 46 MB Dex2C
Finally done! 😈 Ultra-compressed Android NDK with support for all platform 16 to 29 APIs and C++17–C++26 = only 46 MB Dex2C 4.0.1 Patch Update Dropping tomorrow 😏

ЯevDex
5 660
photo content

ЯevDex
5 660
now you can build C++ Android API 29 code on Aide 🤯
#include <jni.h>
#include <string>

template<typename T>
concept Number = requires(T a, T b) {
    a + b;
};

template<Number T>
T add(T a, T b) {
    return a + b;
}

consteval int compileTimeValue() {
    return 20 + 29;
}

ЯevDex
5 660
ndk-arm64-26.tar.gz101.07 MB

ЯevDex
5 660
ndk_arm64_LITE.tar.gz78.34 MB

ЯevDex
5 660
r17c aide ndk port by aantik.tar.gz934.41 MB

ЯevDex
5 660
Aide New NDK port by @RevDex -> features #1 API 29+ / 30+ / 31+ / 34+ / 35+ headers work #2 old GNU ld/gold ❌ —> newer LLVM l
Aide New NDK port by @RevDex -> features #1 API 29+ / 30+ / 31+ / 34+ / 35+ headers work #2 old GNU ld/gold ❌ —> newer LLVM lld, llvm-ar, llvm-strip etc #3 old GCC/STL-era limitation fixed #4 C++20/C++23 single-file boilerplate support

ЯevDex
5 660