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I have 7 Years Reverse engineering Experience My GitHub - https://github.com/ispointer
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Channel Posts
| 2 | my 1 device is gone 🥲
the fucking preloader BIOS is completely gone after I tried to patch it fuck it I never give up let’s try again | 1 017 |
| 3 | No text... | 1 575 |
| 4 | https://t.me/MemDebugger/73
https://t.me/MemDebugger/73
https://t.me/MemDebugger/73 | 1 770 |
| 5 | +1 Version Code: 345
Changelog:
- MemoryTrace 2 Type
- New Symbols Explore ( Only For Test )
- New Ui
- Il2cpp LITE
- more ..... | 427 |
| 6 | https://t.me/MemDebugger/73 | 1 |
| 7 | assembly-csharp.patch.bytes loader for developers 😂😂 a lot of big game companies use systems like this. basically, imagine they find a bug inside one function of the game. just to fix that one function, they don't want to update the whole libil2cpp.so and release another huge game update. so instead, they use a byte patch loader. they compile only the target function's fixed code, make a small patch payload like assembly-csharp.patch.bytes, and push it to the user side. then the loader already inside the game loads that patch and applies the fix. pretty cool idea, right? 😂😂 but the funny part is, some modders are abusing the same concept. if they find a game with this kind of patch loader and manage to use it, they can make their own custom .patch.bytes containing modified game logic and load it into the game. so basically they can change some game functions through the patch system without directly modifying the original apk 😂😂 i saw a project like this today and thought the whole concept was really interesting, so i wanted to let you guys know about it. | 1 983 |
| 8 | No text... | 1 827 |
| 9 | https://t.me/dex2cxx/11 | 3 139 |
| 10 | * 📣 Initial Release of Compile Hub with following features list
* ⚡ High-performance GapBuffer editing engine with zero lag powered with MH-TextEditor
* 🛠️ Instant APK compilation with ECJ (Java 11) & R8 minifier
* 🎨 Drag & Drop visual XML layout builder with live inspector (VIP)
* 👁️ Live XML Vector Drawable & image asset previewer(VIP)
* 🔍 Code usage finder, symbol lookup, and global regex search
* 🚀Git repository downloader
* 💻 Integrated Linux Terminal with custom extra keys bar
* 🤖 Integrated Gemini AI Agent for automated code refactoring (VIP)
* 🔑 APK Signer supporting V1, V2, V3 signature schemes with custom JKS keys defined in gradle file.
You will not get 'This feature is for VIP" message okk , if you think this feature is not working means it's a VIP feature ok | 2 180 |
| 11 | Dex2c Tutorial | 1 897 |
| 12 | No text... | 1 306 |
| 13 | Finally done! 😈
Ultra-compressed Android NDK with support for all platform 16 to 29 APIs and C++17–C++26 = only 46 MB
Dex2C 4.0.1 Patch Update
Dropping tomorrow 😏 | 1 325 |
| 14 | No text... | 1 642 |
| 15 | now you can build C++ Android API 29 code on Aide 🤯
#include <jni.h>
#include <string>
template<typename T>
concept Number = requires(T a, T b) {
a + b;
};
template<Number T>
T add(T a, T b) {
return a + b;
}
consteval int compileTimeValue() {
return 20 + 29;
} | 163 |
| 16 | ndk-arm64-26.tar.gz | 2 925 |
| 17 | ndk_arm64_LITE.tar.gz | 351 |
| 18 | r17c aide ndk port by aantik.tar.gz | 326 |
| 19 | Aide New NDK port by @RevDex
-> features
#1 API 29+ / 30+ / 31+ / 34+ / 35+ headers work
#2 old GNU ld/gold ❌ —> newer LLVM lld, llvm-ar, llvm-strip etc
#3 old GCC/STL-era limitation fixed
#4 C++20/C++23 single-file boilerplate support | 396 |
| 20 | No text... | 1 199 |
