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ᴇsᴘ ᴀᴜᴛᴏ ᴍᴏᴅ ᴄʀᴀsʜ ғɪxᴇᴅ x64 ʙɪᴛ ( ᴠɪʀᴜs x ᴘʀᴏғᴇssᴏʀ ).ᴀᴘᴋ ❤️ ᴇsᴘ + ʙᴜʟʟᴇᴛ ᴛʀᴀᴄᴋ x64 ʙɪᴛ ❤️ sᴜᴘᴘᴏʀᴛ ғᴏʀ ᴀʟʟ ᴀɴᴅʀᴏɪᴅs 🔨 ᴜsᴇ ᴛʜɪs ᴍᴏᴅ ᴀᴘᴋ ᴀɴᴅ 😂 ᴅᴇʟᴇᴛᴇ ᴛʜᴇ ᴏʟᴅ ᴍᴏᴅ 😏 ᴍᴏᴅ ғᴇᴀᴛᴜʀᴇs : 🔥 ᴀᴜᴛᴏ ᴇsᴘ ( ɴᴏ ᴍᴇɴᴜ ) 🔥 ʜɪɢʜ ʙᴜʟʟᴇᴛ ᴛʀᴀᴄᴋ 🔥 ɴᴏ ʀᴇᴄᴏɪʟ 🔥 x-ʜɪᴛ ᴇғғᴇᴄᴛ 🔥 99.9% sᴀғᴇ ᴍᴀɪɴ ɪ'ᴅ 🔘 ᴅᴏᴡɴʟᴏᴀᴅ ᴏʙʙ 64 ʙɪᴛ 🔑 ɴᴏ ɴᴇᴇᴅ ᴋᴇʏ ᴀɴʏᴍᴏʀᴇ ( ᴏᴘᴇɴɪɴɢ ᴡɪᴛʜᴏᴜᴛ ᴋᴇʏ ) 🤖 ғᴇᴇᴅʙᴀᴄᴋ ɴᴇᴇᴅᴇᴅ : ✌ @PubgMLiteFiles_bot ❤️ ᴊᴏɪɴ : [ @ProfessorSourabh ]

ImDrawList* pDrawList = ImGui::GetWindowDrawList(); ImVec2 windowPos = ImGui::GetWindowPos(); ImVec2 windowSize = ImGui::GetWindowSize(); ImVec2 windowCenter = windowPos + windowSize * 0.5f; // Star properties float starOuterRadius = 50.0f; // Outer radius of each star float starInnerRadius = 20.0f; // Inner radius of each star int numPoints = 7; // Number of star points float pathRadius = 200.0f; // Radius of the circular path int numStars = 6; // Number of stars float time = ImGui::GetTime(); // Time for animation float rotationSpeed = 0.5f; // Speed of the circular motion // Draw stars for (int starIndex = 0; starIndex < numStars; starIndex++) { float angleOffset = IM_PI * 2.0f * starIndex / numStars; float currentAngle = time * rotationSpeed + angleOffset; float starX = cosf(currentAngle) * pathRadius + windowCenter.x; float starY = sinf(currentAngle) * pathRadius + windowCenter.y; std::vector<ImVec2> starPoints; for (int i = 0; i < numPoints * 2; i++) { float angle = IM_PI * i / numPoints + currentAngle; float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius; ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius; starPoints.push_back(point); } // Color based on time float t = (float)starIndex / numStars + time * 0.2f; int r = (int)(255 * fabsf(sinf(t * 2.0f * IM_PI))); int g = (int)(255 * fabsf(sinf((t + 0.33f) * 2.0f * IM_PI))); int b = (int)(255 * fabsf(sinf((t + 0.66f) * 2.0f * IM_PI))); ImU32 color = IM_COL32(r, g, b, 255); // Draw star for (size_t i = 0; i < starPoints.size(); i++) { size_t nextIndex = (i + 1) % starPoints.size(); pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color); pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f); } } // Bada star add karna float bigStarRadius = 120.0f; int bigStarPoints = 10; std::vector<ImVec2> bigStarPointsList; for (int i = 0; i < bigStarPoints * 2; i++) { float angle = IM_PI * i / bigStarPoints; float radius = (i % 2 == 0) ? bigStarRadius : bigStarRadius * 0.5f; ImVec2 point = windowCenter + ImVec2(cosf(angle), sinf(angle)) * radius; bigStarPointsList.push_back(point); } // Color for big star int bigStarR = 255; int bigStarG = 255; int bigStarB = 0; ImU32 bigStarColor = IM_COL32(bigStarR, bigStarG, bigStarB, 255); // Draw big star for (size_t i = 0; i < bigStarPointsList.size(); i++) { size_t nextIndex = (i + 1) % bigStarPointsList.size(); pDrawList->AddTriangleFilled(windowCenter, bigStarPointsList[i], bigStarPointsList[nextIndex], bigStarColor); } // Aapka naam add karna ImVec2 namePos = windowCenter + ImVec2(0, 150); pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "CREDIT BY @PAGLU_KI_JAAN_PAGLI ");