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Channel Posts
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| 2 | https://t.me/Gujjar12345677755 | 32 |
| 3 | No text... | 7 |
| 4 | https://t.me/+yeeAFf0_M7I1N2U1 | 54 |
| 5 | No text... | 84 |
| 6 | Voice message | 82 |
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| 8 | https://t.me/+yeeAFf0_M7I1N2U1 | 31 |
| 9 | ᴇsᴘ ᴀᴜᴛᴏ ᴍᴏᴅ ᴄʀᴀsʜ ғɪxᴇᴅ x64 ʙɪᴛ ( ᴠɪʀᴜs x ᴘʀᴏғᴇssᴏʀ ).ᴀᴘᴋ
❤️ ᴇsᴘ + ʙᴜʟʟᴇᴛ ᴛʀᴀᴄᴋ x64 ʙɪᴛ
❤️ sᴜᴘᴘᴏʀᴛ ғᴏʀ ᴀʟʟ ᴀɴᴅʀᴏɪᴅs
🔨 ᴜsᴇ ᴛʜɪs ᴍᴏᴅ ᴀᴘᴋ ᴀɴᴅ
😂 ᴅᴇʟᴇᴛᴇ ᴛʜᴇ ᴏʟᴅ ᴍᴏᴅ
😏 ᴍᴏᴅ ғᴇᴀᴛᴜʀᴇs :
🔥 ᴀᴜᴛᴏ ᴇsᴘ ( ɴᴏ ᴍᴇɴᴜ )
🔥 ʜɪɢʜ ʙᴜʟʟᴇᴛ ᴛʀᴀᴄᴋ
🔥 ɴᴏ ʀᴇᴄᴏɪʟ
🔥 x-ʜɪᴛ ᴇғғᴇᴄᴛ
🔥 99.9% sᴀғᴇ ᴍᴀɪɴ ɪ'ᴅ
🔘 ᴅᴏᴡɴʟᴏᴀᴅ ᴏʙʙ 64 ʙɪᴛ
🔑 ɴᴏ ɴᴇᴇᴅ ᴋᴇʏ ᴀɴʏᴍᴏʀᴇ
( ᴏᴘᴇɴɪɴɢ ᴡɪᴛʜᴏᴜᴛ ᴋᴇʏ )
🤖 ғᴇᴇᴅʙᴀᴄᴋ ɴᴇᴇᴅᴇᴅ : ✌
@PubgMLiteFiles_bot
❤️ ᴊᴏɪɴ : [ @ProfessorSourabh ] | 96 |
| 10 | No text... | 111 |
| 11 | NEW BACKGROUND CODE | 1 |
| 12 | No text... | 122 |
| 13 | VC par awa hai | 11 |
| 14 | https://t.me/+yeeAFf0_M7I1N2U1 | 31 |
| 15 | HACKER SMART 360 BT.apk | 235 |
| 16 | ImDrawList* pDrawList = ImGui::GetWindowDrawList();
ImVec2 windowPos = ImGui::GetWindowPos();
ImVec2 windowSize = ImGui::GetWindowSize();
ImVec2 windowCenter = windowPos + windowSize * 0.5f;
// Star properties
float starOuterRadius = 50.0f; // Outer radius of each star
float starInnerRadius = 20.0f; // Inner radius of each star
int numPoints = 7; // Number of star points
float pathRadius = 200.0f; // Radius of the circular path
int numStars = 6; // Number of stars
float time = ImGui::GetTime(); // Time for animation
float rotationSpeed = 0.5f; // Speed of the circular motion
// Draw stars
for (int starIndex = 0; starIndex < numStars; starIndex++) {
float angleOffset = IM_PI * 2.0f * starIndex / numStars;
float currentAngle = time * rotationSpeed + angleOffset;
float starX = cosf(currentAngle) * pathRadius + windowCenter.x;
float starY = sinf(currentAngle) * pathRadius + windowCenter.y;
std::vector<ImVec2> starPoints;
for (int i = 0; i < numPoints * 2; i++) {
float angle = IM_PI * i / numPoints + currentAngle;
float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius;
ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius;
starPoints.push_back(point);
}
// Color based on time
float t = (float)starIndex / numStars + time * 0.2f;
int r = (int)(255 * fabsf(sinf(t * 2.0f * IM_PI)));
int g = (int)(255 * fabsf(sinf((t + 0.33f) * 2.0f * IM_PI)));
int b = (int)(255 * fabsf(sinf((t + 0.66f) * 2.0f * IM_PI)));
ImU32 color = IM_COL32(r, g, b, 255);
// Draw star
for (size_t i = 0; i < starPoints.size(); i++) {
size_t nextIndex = (i + 1) % starPoints.size();
pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color);
pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f);
}
}
// Bada star add karna
float bigStarRadius = 120.0f;
int bigStarPoints = 10;
std::vector<ImVec2> bigStarPointsList;
for (int i = 0; i < bigStarPoints * 2; i++) {
float angle = IM_PI * i / bigStarPoints;
float radius = (i % 2 == 0) ? bigStarRadius : bigStarRadius * 0.5f;
ImVec2 point = windowCenter + ImVec2(cosf(angle), sinf(angle)) * radius;
bigStarPointsList.push_back(point);
}
// Color for big star
int bigStarR = 255;
int bigStarG = 255;
int bigStarB = 0;
ImU32 bigStarColor = IM_COL32(bigStarR, bigStarG, bigStarB, 255);
// Draw big star
for (size_t i = 0; i < bigStarPointsList.size(); i++) {
size_t nextIndex = (i + 1) % bigStarPointsList.size();
pDrawList->AddTriangleFilled(windowCenter, bigStarPointsList[i], bigStarPointsList[nextIndex], bigStarColor);
}
// Aapka naam add karna
ImVec2 namePos = windowCenter + ImVec2(0, 150);
pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "CREDIT BY @PAGLU_KI_JAAN_PAGLI "); | 128 |
| 17 | No text... | 150 |
| 18 | No text... | 27 |
| 19 | TELEGRAM LOGO BACKGROUND 😂😂🤣🤣😮 | 150 |
| 20 | No text... | 158 |
