قناة سورسات ببجي - ZERO SRC
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AİM SMOTH CODE
void NekoHook(FRotator &angles) {
if (angles.Pitch > 180)
angles.Pitch -= 360;
if (angles.Pitch < -180)
angles.Pitch += 360;
if (angles.Pitch < -75.f)
angles.Pitch = -75.f;
else if (angles.Pitch > 75.f)
angles.Pitch = 75.f;
while (angles.Yaw < -180.0f)
angles.Yaw += 360.0f;
while (angles.Yaw > 180.0f)
angles.Yaw -= 360.0f;
}
void NekoHook(float *angles) {
if (angles[0] > 180)
angles[0] -= 360;
if (angles[0] < -180)
angles[0] += 360;
if (angles[0] < -75.f)
angles[0] = -75.f;
else if (angles[0] > 75.f)
angles[0] = 75.f;
while (angles[1] < -180.0f)
angles[1] += 360.0f;
while (angles[1] > 180.0f)
angles[1] -= 360.0f;
}
void NekoHook(Vector3 angles) {
if (angles.X > 180)
angles.X -= 360;
if (angles.X < -180)
angles.X += 360;
if (angles.X < -75.f)
angles.X = -75.f;
else if (angles.X > 75.f)
angles.X = 75.f;
while (angles.Y < -180.0f)
angles.Y += 360.0f;
while (angles.Y > 180.0f)
angles.Y -= 360.0f;
}long GetEpochTime()
{
auto duration = std::chrono::system_clock::now().time_since_epoch();
return std::chrono::duration_cast<std::chrono::milliseconds>(duration).count();
}
if (Config.AimBot.RecoilComparison) {
if (g_LocalPlayer->bIsGunADS) {
if (g_LocalPlayer->bIsWeaponFiring) {
float dist = g_LocalPlayer->GetDistanceTo(Target) / 100.f;
targetAimPos.Z -= dist * Config.AimBot.Recc;
}
}
}
localController->SetControlRotation(ToRotator(localController->PlayerCameraManager->CameraCache.POV.Location, targetAimPos), "");
FVector fDir = UKismetMathLibrary::Subtract_VectorVector(targetAimPos, g_LocalController->PlayerCameraManager->CameraCache.POV.Location);
FRotator Yaptr = UKismetMathLibrary::Conv_VectorToRotator(fDir);
FRotator CpYaT = localController->PlayerCameraManager->CameraCache.POV.Rotation;
Yaptr.Pitch -= CpYaT.Pitch;
Yaptr.Yaw -= CpYaT.Yaw;
Yaptr.Roll = 0.f;
NekoHook(Yaptr);
CpYaT.Pitch += Yaptr.Pitch / AimSmooth; //AIMSPEED HORIZON
CpYaT.Yaw += Yaptr.Yaw / AimSmooth; // AIMSPEED VERTICAL
CpYaT.Roll = 0.f;
localController->SetControlRotation(CpYaT,"");
}
}
}
}
}
}
}
ImGui::SliderFloat("Aim Smooth", &AimSmooth, 1.3f, 5.8f,"%.1f" );✅تم تسريب سورس32بت
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🖼️شكل سورس - فوق
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⭐️سورس ايموجي
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🕐 تحديث : 3.6.0
❤️ GL, KR, VN, TN .3.6
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⚡️ بدون مشاكل ~ بدون اخطاء
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✅ باسورد-
@ZEROSRC
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✅32-bit source has been leaked ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🖼️Source form - above ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ⭐️Source emoji ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🕐 Update: 3.6.0 ❤️ GL, KR, VN, TN .3.6 ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ⚡️ No problems ~ no errors ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ✅ Password- @ZEROSRC ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆
DWORD* (*osub_911DC)(DWORD* a1, int a2); DWORD* hsub_911DC(DWORD* a1, int a2) { return 0; } int (*oC16)(int a1, char* a2, int a3); int hC16(int a1, char* a2, int a3) { auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0)); std::string str_a2(a2); if ( strstr(a2, "crash") || strstr(a2, "Mrpcs") ) { return 0; } else { return oC16(a1, a2, a3); }Caes 16 ✅ work 3.7
PATCH_LIB("libUE4.so","0x3196B14","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x3196B04","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x3196B34","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x3196BC4","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x318D150","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x370FB98","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x3717110","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x6106844","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x6106850","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x6492D88","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x6493AA4","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x64AA748","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x6BA22CA","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0x6BC5D8C","00 00 A0 E3 1E FF 2F E1");
Gl x32 3.7
(Auto Write Version Name)
Up Of DrawESP
#include <string>
#include <vector>
#include <fstream>
#include <iostream>
// List of known PUBG Mobile package names
std::vector<std::string> pubgPackages = {
"com.tencent.ig", // Global
"com.pubg.krmobile", // Korea (KR)
"com.vng.pubgmobile", // Vietnam (VN)
"com.rekoo.pubgm", // Taiwan (TW)
"com.pubg.imobile", // BGMI (India)
"com.tencent.tmgp.pubgmhd" // China (Game for Peace)
};
// Function to check if a package is installed
bool isPackageInstalled(const std::string& packageName) {
std::string path = "/data/data/" + packageName; // Common Android app data path
std::ifstream file(path.c_str());
return file.good();
}
// Function to detect installed PUBG version
std::string detectPubgVersion() {
for (const auto& pkg : pubgPackages) {
if (isPackageInstalled(pkg)) {
return pkg; // Return the first detected package
}
}
return "PUBG Not Installed"; // If no package is found
}
Under Of DrawESP
if (!draw) return;
std::string detectedPackage = detectPubgVersion();
std::string displayText = "Version : " + detectedPackage; // @exe_right
draw->AddText(NULL, ((float) density / 18.0f),{(float) screenWidth / 120 + screenWidth / 40,85}, IM_COL32(255,255,0,255),displayText.c_str());27f640 2702CC 2322B4 1de8e0(allow 0x1c) 1C2A4C 19B5A4 16D1A8 164974 1643CC 163ec8 163A24 163068 F32D8 E766C 6f338BYPASS HARLEY CHEAT 🤪🤪 ANOGS X 3.7 X GLOBAL X 32 By: SDKX
MemoryPatch::createWithHex("libanogs.so",0x27f640,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x2702CC,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x2322B4,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x1de8e0,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x1C2A4C,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x19B5A4,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x16D1A8,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x164974,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x1643CC,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x163ec8,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x163A24,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x163068,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0xF32D8,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0xE766C,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x6f338,"00 20 70 47").Modify();
HARLEYxKawKab MOD BYPASS27f640 2702CC 2322B4 1de8e0(allow 0x1c) 1C2A4C 19B5A4 16D1A8 164974 1643CC 163ec8 163A24 163068 F32D8 E766C 6f338BYPASS HARLEY CHEAT 🤪🤪 ANOGS X 3.7 X GLOBAL X 32
static MemoryPatch FlashSpeedPatches[] = {
MemoryPatch::createWithHex("libUE4.so", 0x648ea48, "00 00 00 00"),
MemoryPatch::createWithHex("libUE4.so", 0x648ea60, "00 00 00 00"),
MemoryPatch::createWithHex("libUE4.so", 0x6495418, "00 00 00 00"),
MemoryPatch::createWithHex("libUE4.so", 0x6495534, "00 00 00 00"),
MemoryPatch::createWithHex("libUE4.so", 0x6495538, "00 00 00 00")
};
static bool FlashSpeedEnabled = false;
if (Config["MEMORY::FLASHSPEED"]) {
if (!FlashSpeedEnabled) {
for (auto& patch : FlashSpeedPatches) {
patch.Modify();
}
FlashSpeedEnabled = true;
}
} else {
if (FlashSpeedEnabled) {
for (auto& patch : FlashSpeedPatches) {
patch.Restore();
}
FlashSpeedEnabled = false;
}
}//
Teleport Code
if (TeleportEnemy) {
TArray<ACharacter*> validEnemies;
for (AActor* actor : Actors) {
if (actor && actor->IsA(ACharacter::StaticClass()) && actor != localPlayer) {
float dist = localPlayer->GetDistanceTo(actor) / 70.0f;
if (dist < 100.0f) {
validEnemies.Add(Cast<ACharacter>(actor));
}}}
validEnemies.Sort([&](const ACharacter& A, const ACharacter& B) {
return localPlayer->GetDistanceTo(&A) < localPlayer->GetDistanceTo(&B);
});
if (validEnemies.Num() > 0) {
ACharacter* target = validEnemies[0];
FVector targetLoc = target->GetActorLocation();
FVector teleportLoc = targetLoc - target->GetActorForwardVector() * 150.0f;
localPlayer->SetActorLocation(teleportLoc, false, nullptr, ETeleportType::TeleportPhysics);
FRotator rot = (targetLoc - teleportLoc).Rotation();
localPlayer->SetActorRotation(rot);
}}
ImGui::Checkbox("Teleport Enemy", &TeleportEnemy);//HOOK LIB ANOGS (FIX 1 DAY BAN)
void __fastcall sub_27E2A8(int a1, int a2, char a3, const void *a4, int a5, int a6)
{
_BYTE *v6; // r0
if ( (a3 & 1) != 0 || (*(_BYTE *)(a1 + 32) & 1) == 0 )
{
if ( a5 > 0 && a4 )
{
*(_BYTE *)(a1 + 40) = 1;
if ( a5 <= 12 )
a6 = a5;
else
a6 = 12;
*(_DWORD *)(a1 + 56) = a6;
memcpy((void *)(a1 + 41), a4, *(_DWORD *)(a1 + 56));
}
*(_DWORD *)(a1 + 36) = a2;
if ( *(_DWORD *)(a1 + 36) == 1 )
{
*(_DWORD *)(a1 + 72) = 4;
*(_DWORD *)(a1 + 96) = 4;
v6 = *(_BYTE **)(a1 + 28);
*(_BYTE *)(a1 + 60) = *v6;
*(_BYTE *)(a1 + 61) = v6[1];
*(_BYTE *)(a1 + 62) = v6[2];
*(_BYTE *)(a1 + 63) = v6[3];
*(_BYTE *)(a1 + 76) = *(_BYTE *)(a1 + 60);
*(_BYTE *)(a1 + 77) = *(_BYTE *)(a1 + 61);
*(_BYTE *)(a1 + 78) = *(_BYTE *)(a1 + 62);
*(_BYTE *)(a1 + 79) = *(_BYTE *)(a1 + 63);
*(_DWORD *)(a1 + 100) = *(_DWORD *)(a1 + 28) + 4;
}
*(_BYTE *)(a1 + 5) = 1;
}
__asm { POP {R11,PC} }
}
HOOK_LIB("libanogs.so", "0x27E2A8", sub_27E2A8);bool GrenadeTracking;
if (GrenadeTracking) {
if (Actors[i]->IsA(ASTExtraGrenadeBase::StaticClass())) {
auto Grenade = (ASTExtraGrenadeBase*)Actors[i];
auto RootComponent = Grenade->RootComponent;
if (!RootComponent) continue;
float Distance = Grenade->GetDistanceTo(localPlayer) / 70.0f;
if (Distance < 100.0f) {
ACharacter* NearestEnemy = nullptr;
float MinDistance = FLT_MAX;
for (int j = 0; j < Actors.Num(); j++) {
if (Actors[j]->IsA(ACharacter::StaticClass()) && Actors[j] != localPlayer) {
float EnemyDistance = FVector::Dist(Grenade->GetActorLocation(), Actors[j]->GetActorLocation());
if (EnemyDistance < MinDistance) {
MinDistance = EnemyDistance;
NearestEnemy = (ACharacter*)Actors[j];
}
}
}
if (NearestEnemy) {
FVector EnemyLocation = NearestEnemy->GetActorLocation();
FVector Direction = NearestEnemy->GetActorForwardVector() * -200.0f;
Grenade->SetActorLocation(EnemyLocation + Direction, false, nullptr, ETeleportType::TeleportPhysics);
}
}
}
}
ImGui::Checkbox("Grenade Tracking", &GrenadeTracking);
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JOIN - @ZEROSRC
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