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قناة سورسات ببجي - ZERO SRC

قناة سورسات ببجي - ZERO SRC

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c++
0x38CDD8
0x38C990


report bk offset 
by black fire 🙂

AİM SMOTH CODE void NekoHook(FRotator &angles) { if (angles.Pitch > 180) angles.Pitch -= 360; if (angles.Pitch < -180) angles.Pitch += 360; if (angles.Pitch < -75.f) angles.Pitch = -75.f; else if (angles.Pitch > 75.f) angles.Pitch = 75.f; while (angles.Yaw < -180.0f) angles.Yaw += 360.0f; while (angles.Yaw > 180.0f) angles.Yaw -= 360.0f; } void NekoHook(float *angles) { if (angles[0] > 180) angles[0] -= 360; if (angles[0] < -180) angles[0] += 360; if (angles[0] < -75.f) angles[0] = -75.f; else if (angles[0] > 75.f) angles[0] = 75.f; while (angles[1] < -180.0f) angles[1] += 360.0f; while (angles[1] > 180.0f) angles[1] -= 360.0f; } void NekoHook(Vector3 angles) { if (angles.X > 180) angles.X -= 360; if (angles.X < -180) angles.X += 360; if (angles.X < -75.f) angles.X = -75.f; else if (angles.X > 75.f) angles.X = 75.f; while (angles.Y < -180.0f) angles.Y += 360.0f; while (angles.Y > 180.0f) angles.Y -= 360.0f; }long GetEpochTime() { auto duration = std::chrono::system_clock::now().time_since_epoch(); return std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); } if (Config.AimBot.RecoilComparison) { if (g_LocalPlayer->bIsGunADS) { if (g_LocalPlayer->bIsWeaponFiring) { float dist = g_LocalPlayer->GetDistanceTo(Target) / 100.f; targetAimPos.Z -= dist * Config.AimBot.Recc; } } } localController->SetControlRotation(ToRotator(localController->PlayerCameraManager->CameraCache.POV.Location, targetAimPos), ""); FVector fDir = UKismetMathLibrary::Subtract_VectorVector(targetAimPos, g_LocalController->PlayerCameraManager->CameraCache.POV.Location); FRotator Yaptr = UKismetMathLibrary::Conv_VectorToRotator(fDir); FRotator CpYaT = localController->PlayerCameraManager->CameraCache.POV.Rotation; Yaptr.Pitch -= CpYaT.Pitch; Yaptr.Yaw -= CpYaT.Yaw; Yaptr.Roll = 0.f; NekoHook(Yaptr); CpYaT.Pitch += Yaptr.Pitch / AimSmooth; //AIMSPEED HORIZON CpYaT.Yaw += Yaptr.Yaw / AimSmooth; // AIMSPEED VERTICAL CpYaT.Roll = 0.f; localController->SetControlRotation(CpYaT,""); } } } } } } } ImGui::SliderFloat("Aim Smooth", &AimSmooth, 1.3f, 5.8f,"%.1f" );

libgcloud 32bit 3.7 32bit .h0.08 KB

✅تم تسريب سورس32بت ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🖼️شكل سورس - فوق ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ⭐️سورس ايموجي ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🕐 تحديث : 3.6.0 ❤️  GL,  KR,  VN,  TN .3.6 ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ⚡️ بدون مشاكل ~ بدون اخطاء ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ✅ باسورد- @ZEROSRC ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ✅32-bit source has been leaked ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🖼️Source form - above ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ⭐️Source emoji ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🕐 Update: 3.6.0 ❤️  GL,  KR,  VN,  TN .3.6 ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ⚡️ No problems ~ no errors ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ ✅ Password- @ZEROSRC ┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆

تفاعل وما ينزل 🏆😎
تفاعل وما ينزل
🏆😎

DWORD* (*osub_911DC)(DWORD* a1, int a2); DWORD* hsub_911DC(DWORD* a1, int a2) { return 0; } int (*oC16)(int a1, char* a2, int a3); int hC16(int a1, char* a2, int a3) { auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0)); std::string str_a2(a2); if ( strstr(a2, "crash") || strstr(a2, "Mrpcs") ) { return 0; } else { return oC16(a1, a2, a3); }
Caes 16 ✅ work 3.7

sub_36699A
sub_366926

32 BİT 
libanogs.so

PATCH_LIB("libUE4.so","0x3196B14","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x3196B04","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x3196B34","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x3196BC4","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x318D150","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x370FB98","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x3717110","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x6106844","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x6106850","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x6492D88","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x6493AA4","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x64AA748","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x6BA22CA","00 00 A0 E3 1E FF 2F E1"); PATCH_LIB("libUE4.so","0x6BC5D8C","00 00 A0 E3 1E FF 2F E1"); Gl x32 3.7

(Auto Write Version Name) Up Of DrawESP #include #include #include #include // List of known PUBG Mobile package names std::v
(Auto Write Version Name) Up Of DrawESP
#include <string>
#include <vector>
#include <fstream>
#include <iostream>

// List of known PUBG Mobile package names
std::vector<std::string> pubgPackages = {
    "com.tencent.ig",         // Global
    "com.pubg.krmobile",      // Korea (KR)
    "com.vng.pubgmobile",     // Vietnam (VN)
    "com.rekoo.pubgm",        // Taiwan (TW)
    "com.pubg.imobile",       // BGMI (India)
    "com.tencent.tmgp.pubgmhd" // China (Game for Peace)
};

// Function to check if a package is installed
bool isPackageInstalled(const std::string& packageName) {
    std::string path = "/data/data/" + packageName; // Common Android app data path
    std::ifstream file(path.c_str());
    return file.good();
}

// Function to detect installed PUBG version
std::string detectPubgVersion() {
    for (const auto& pkg : pubgPackages) {
        if (isPackageInstalled(pkg)) {
            return pkg; // Return the first detected package
        }
    }
    return "PUBG Not Installed"; // If no package is found
}
Under Of DrawESP
if (!draw) return;
std::string detectedPackage = detectPubgVersion();
std::string displayText = "Version : " + detectedPackage; // @exe_right
draw->AddText(NULL, ((float) density / 18.0f),{(float) screenWidth / 120 + screenWidth / 40,85}, IM_COL32(255,255,0,255),displayText.c_str());

27f640
2702CC
2322B4
1de8e0(allow 0x1c)
1C2A4C
19B5A4
16D1A8
164974
1643CC
163ec8
163A24
163068
F32D8
E766C
6f338
BYPASS HARLEY CHEAT 🤪🤪 ANOGS X 3.7 X GLOBAL X 32 By: SDKX

MemoryPatch::createWithHex("libanogs.so",0x27f640,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x2702CC,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x2322B4,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x1de8e0,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x1C2A4C,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x19B5A4,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x16D1A8,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x164974,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x1643CC,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x163ec8,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x163A24,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x163068,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0xF32D8,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0xE766C,"00 20 70 47").Modify();
MemoryPatch::createWithHex("libanogs.so",0x6f338,"00 20 70 47").Modify();
HARLEYxKawKab MOD BYPASS

سورس معروض للبيع 🔥 ✅ ما يأثر عالفريمات، كلشي سلس وسريع ✅ رسم كشف متناسق ويا الكاميرا بدون لاگ ✅ يشتغل بدون مشاكل على 32 بت ✅
سورس معروض للبيع 🔥 ما يأثر عالفريمات، كلشي سلس وسريع رسم كشف متناسق ويا الكاميرا بدون لاگ يشتغل بدون مشاكل على 32 بت منيو احترافي، تصميم جذاب وبيه إضافات جديدة يدعم الصور، يخليك تخصص المنيو براحتك بيه تفعيلات امنة ووحشية يعني تتونس كل هذا ب 10 اسيا للشراء 👇 @mrreo50 @mrreo50 @mrreo50

27f640
2702CC
2322B4
1de8e0(allow 0x1c)
1C2A4C
19B5A4
16D1A8
164974
1643CC
163ec8
163A24
163068
F32D8
E766C
6f338
BYPASS HARLEY CHEAT 🤪🤪 ANOGS X 3.7 X GLOBAL X 32

Report block
PATCH_LIB("libangos.so","0x38BB5E", "00 00 A0 E3 1E FF 2F E1");

PATCH_LIB("libangos.so","0x38BA6C", "00 00 A0 E3 1E FF 2F E1");
GL KR 32 BIT CR : @ZEROSRC credit : @mrreo50

static MemoryPatch FlashSpeedPatches[] = {                MemoryPatch::createWithHex("libUE4.so", 0x648ea48, "00 00 00 00"),                MemoryPatch::createWithHex("libUE4.so", 0x648ea60, "00 00 00 00"),                MemoryPatch::createWithHex("libUE4.so", 0x6495418, "00 00 00 00"),                MemoryPatch::createWithHex("libUE4.so", 0x6495534, "00 00 00 00"),                MemoryPatch::createWithHex("libUE4.so", 0x6495538, "00 00 00 00")                };                static bool FlashSpeedEnabled = false;                if (Config["MEMORY::FLASHSPEED"]) {                if (!FlashSpeedEnabled) {                for (auto& patch : FlashSpeedPatches) {                patch.Modify();                }                FlashSpeedEnabled = true;                }                } else {                if (FlashSpeedEnabled) {                for (auto& patch : FlashSpeedPatches) {                patch.Restore();                }                FlashSpeedEnabled = false;                }                }//

Teleport Code
if (TeleportEnemy) {
    TArray<ACharacter*> validEnemies;
    for (AActor* actor : Actors) {
        if (actor && actor->IsA(ACharacter::StaticClass()) && actor != localPlayer) {
            float dist = localPlayer->GetDistanceTo(actor) / 70.0f;
            if (dist < 100.0f) {
                validEnemies.Add(Cast<ACharacter>(actor));
            }}}
    validEnemies.Sort([&](const ACharacter& A, const ACharacter& B) {
        return localPlayer->GetDistanceTo(&A) < localPlayer->GetDistanceTo(&B);
    });
    if (validEnemies.Num() > 0) {
        ACharacter* target = validEnemies[0];
        FVector targetLoc = target->GetActorLocation();
        FVector teleportLoc = targetLoc - target->GetActorForwardVector() * 150.0f;
        localPlayer->SetActorLocation(teleportLoc, false, nullptr, ETeleportType::TeleportPhysics);
        FRotator rot = (targetLoc - teleportLoc).Rotation();
        localPlayer->SetActorRotation(rot);
    }}
ImGui::Checkbox("Teleport Enemy", &TeleportEnemy);

//HOOK LIB ANOGS (FIX 1 DAY BAN)
void __fastcall sub_27E2A8(int a1, int a2, char a3, const void *a4, int a5, int a6)
{
  _BYTE *v6; // r0

  if ( (a3 & 1) != 0 || (*(_BYTE *)(a1 + 32) & 1) == 0 )
  {
    if ( a5 > 0 && a4 )
    {
      *(_BYTE *)(a1 + 40) = 1;
      if ( a5 <= 12 )
        a6 = a5;
      else
        a6 = 12;
      *(_DWORD *)(a1 + 56) = a6;
      memcpy((void *)(a1 + 41), a4, *(_DWORD *)(a1 + 56));
    }
    *(_DWORD *)(a1 + 36) = a2;
    if ( *(_DWORD *)(a1 + 36) == 1 )
    {
      *(_DWORD *)(a1 + 72) = 4;
      *(_DWORD *)(a1 + 96) = 4;
      v6 = *(_BYTE **)(a1 + 28);
      *(_BYTE *)(a1 + 60) = *v6;
      *(_BYTE *)(a1 + 61) = v6[1];
      *(_BYTE *)(a1 + 62) = v6[2];
      *(_BYTE *)(a1 + 63) = v6[3];
      *(_BYTE *)(a1 + 76) = *(_BYTE *)(a1 + 60);
      *(_BYTE *)(a1 + 77) = *(_BYTE *)(a1 + 61);
      *(_BYTE *)(a1 + 78) = *(_BYTE *)(a1 + 62);
      *(_BYTE *)(a1 + 79) = *(_BYTE *)(a1 + 63);
      *(_DWORD *)(a1 + 100) = *(_DWORD *)(a1 + 28) + 4;
    }
    *(_BYTE *)(a1 + 5) = 1;
  }
  __asm { POP             {R11,PC} }
}
HOOK_LIB("libanogs.so", "0x27E2A8", sub_27E2A8);

bool GrenadeTracking; if (GrenadeTracking) { if (Actors[i]->IsA(ASTExtraGrenadeBase::StaticClass())) { auto Grenade = (ASTExtraGrenadeBase*)Actors[i]; auto RootComponent = Grenade->RootComponent; if (!RootComponent) continue; float Distance = Grenade->GetDistanceTo(localPlayer) / 70.0f; if (Distance < 100.0f) { ACharacter* NearestEnemy = nullptr; float MinDistance = FLT_MAX; for (int j = 0; j < Actors.Num(); j++) { if (Actors[j]->IsA(ACharacter::StaticClass()) && Actors[j] != localPlayer) { float EnemyDistance = FVector::Dist(Grenade->GetActorLocation(), Actors[j]->GetActorLocation()); if (EnemyDistance < MinDistance) { MinDistance = EnemyDistance; NearestEnemy = (ACharacter*)Actors[j]; } } } if (NearestEnemy) { FVector EnemyLocation = NearestEnemy->GetActorLocation(); FVector Direction = NearestEnemy->GetActorForwardVector() * -200.0f; Grenade->SetActorLocation(EnemyLocation + Direction, false, nullptr, ETeleportType::TeleportPhysics); } } } } ImGui::Checkbox("Grenade Tracking", &GrenadeTracking); ┏━━━━━━━━━━━━━━━━┓ JOIN - @ZEROSRC ┗━━━━━━━━━━━━━━━━┛