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| Date | Subscriber Growth | Mentions | Channels | |
| 02 May | 0 | |||
| 01 May | +6 |
Channel Posts
| 2 | سورس لودر شغال بدون ماندو 😎✅
تم التسريب 🩴😞
اذكر المصدر عند النشر✅😐
@ZEROSRC | 284 |
| 3 | سورس لودر شغال بدون ماندو تفاعل وانزلو | 285 |
| 4 | float x = (float)glWidth / 80;
float y = 203.400f;
float width = 130;
float height = 200;
draw->AddRectFilled(ImVec2(x - 5, y - 5), ImVec2(x + width, y + height), IM_COL32(0, 0, 0, 150));
draw->AddRect(ImVec2(x - 5, y - 5), ImVec2(x + width, y + height), IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f);
draw->AddTextStorke(Pra, 20, x + 10, y + 20, IM_COL32(255, 255, 255, 255), "MTR HACK");
if (Config.SilentAim.Enable) {
draw->AddTextStorke(Pra, 15, x + 10, y + 45, IM_COL32(0, 255, 0, 255), "Silent Aim");
}
if (g_LocalController == 0) {
LOBBY = true;
GAME = false;
} else {
GAME = true;
LOBBY = false;
}
if (GAME) {
draw->AddTextStorke(Pra, 15, x + 10, y + 70, IM_COL32(0, 255, 0, 255), "You In Game");
}
if (LOBBY) {
draw->AddTextStorke(Pra, 15, x + 10, y + 70, IM_COL32(0, 255, 0, 255), "You In Lobby");
}
auto Actors = getActors();
if (g_LocalPlayer) {
for (auto &i : Actors) {
auto Actor = i;
if (isObjectInvalid(Actor))
continue;
if (Actor->IsA(ASTExtraGameStateBase::StaticClass())) {
auto InGame = (ASTExtraGameStateBase *) Actor;
std::string s;
std::string Info;
int AliveTeams;
AliveTeams = InGame->AliveTeamNum;
std::string Alive3 = std::to_string(AliveTeams);
draw->AddTextStorke(Pra, 15, x + 10, y + 95, IM_COL32(0, 255, 0, 255), (std::string("Real Players : ") + Alive3).c_str());
}}}
draw->AddTextStorke(Pra, 15, x + 10, y + 120, IM_COL32(255, 255, 255, 255), "Dev\n@Dev_GoogIe\n@XA_IE"); | 360 |
| 5 | /*@mrreo50*/ /*@ZEROSRC*/g_LocalController=localController;g_LocalPlayer=localPlayer;ImU32 r=IM_COL32(255,0,0,50),rb=IM_COL32(255,0,0,255),w=IM_COL32(255,255,255,50),wb=IM_COL32(255,255,255,255),g=IM_COL32(0,255,0,50),gb=IM_COL32(0,255,0,255);float lw=2.16f,rr=1.8f,fs=(float)density/18.0f;ImVec2 c(glWidth/2,40);bool e=(totalEnemies+totalBots)>0;ImU32 f1=e?r:g,f2=e?w:g,l1=e?rb:gb,l2=e?wb:gb;draw->AddRectFilled(ImVec2(c.x-160,c.y),ImVec2(c.x-20,95),f1);draw->AddRectFilled(ImVec2(c.x+20,c.y),ImVec2(c.x+160,95),f2);draw->AddRect(ImVec2(c.x-160,c.y),ImVec2(c.x-20,95),l1,0,0,rr);draw->AddRect(ImVec2(c.x+20,c.y),ImVec2(c.x+160,95),l2,0,0,rr);draw->AddLine(ImVec2(c.x,47.2f),ImVec2(c.x,90.4f),wb,lw);std::string p="Players: "+std::to_string((int)totalEnemies),b="Bots: "+std::to_string((int)totalBots);draw->AddText(nullptr,fs,ImVec2(c.x-100-(ImGui::CalcTextSize(p.c_str()).x/2),55),wb,p.c_str());draw->AddText(nullptr,fs,ImVec2(c.x+90-(ImGui::CalcTextSize(b.c_str()).x/2),55),wb,b.c_str());
عداد جديد
by @mrreo50 | 349 |
| 6 | public String toString() {
byte[] buf = new byte[20];
int t;
t = -411658808;
buf[0] = (byte) (t >>> 9);
t = 1058600320;
buf[1] = (byte) (t >>> 4);
t = 1823442507;
buf[2] = (byte) (t >>> 5);
t = -315982377;
buf[3] = (byte) (t >>> 11);
t = -1416805360;
buf[4] = (byte) (t >>> 23);
t = 525404216;
buf[5] = (byte) (t >>> 10);
t = 1615062310;
buf[6] = (byte) (t >>> 16);
t = 173253132;
buf[7] = (byte) (t >>> 16);
t = 429961280;
buf[8] = (byte) (t >>> 9);
t = 1354424209;
buf[9] = (byte) (t >>> 22);
t = 758908527;
buf[10] = (byte) (t >>> 18);
t = -457605003;
buf[11] = (byte) (t >>> 11);
t = -89388429;
buf[12] = (byte) (t >>> 5);
t = -766623384;
buf[13] = (byte) (t >>> 22);
t = -1864190577;
buf[14] = (byte) (t >>> 9);
t = -1139682580;
buf[15] = (byte) (t >>> 14);
t = -1436165573;
buf[16] = (byte) (t >>> 19);
t = -773019281;
buf[17] = (byte) (t >>> 22);
t = -790820706;
buf[18] = (byte) (t >>> 22);
t = -1661144262;
buf[19] = (byte) (t >>> 4);
return new String(buf);
}
بلاك بوكس مال سبايدر 🔥🤍 | 358 |
| 7 | Mundo.jks | 347 |
| 8 | c++
BlackHook(int, crccheck, (int a1, unsigned int *a2, _BYTE *a3)) {
return 0;
}
HOOK_LIB("libanogs.so","0x35CD58",hcrccheck,ocrccheck);//crc check
Crc check offset enjoy
by black fire | 411 |
| 9 | TSS(int, segchk, (int a1, _DWORD *a2, void **a3, size_t *a4)) {
if (!a1 || !a2 || !a3 || !a4)
return -1;
*(_DWORD *)(a1 + 0x200) = 0;
return 0;
}
HOOK_LIB("libanogs.so", "0x2322B4", hsegchk, osegchk);
HOOK TEXT SEGMENT CHECK 🗿 | 429 |
| 10 | HOOK LIB 32BIT FIX BAN
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E80C",hook_memcpy);//Memcpy
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E290",hook_memcpy);//__aeabi_memcpy4
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E50C",hook_memcpy);//__aeabi_memcpy8
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E29C",hook_memcpy);//__aeabi_memcpy
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0980", hook_memcpy);//memcpy
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0110", hook_memcpy);//aeabi_memcpy
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0700", hook_memcpy);//aeabi_memcpy-4
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0810", hook_memcpy);//aeabi_memcpy-8 | 471 |
| 11 | static float X1;
static bool Test;
if (Test) {
UCameraComponent *FPPCameraComp = localPlayer->FPPCameraComp;
if (FPPCameraComp){
FPPCameraComp->SetFieldOfView(X1);
}
}
ImGui::SliderFloat("X", &X1, 0.0f, 170.0f); | 442 |
| 12 | g_LocalController = localController;
g_LocalPlayer = localPlayer;
int _ScreenX = 5;
int _ScreenY = 0;
char extraa[20];
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
DrawImage(glWidth / 2 - 90, 60, 200, 40, ic_clear_noob.textureId);
sprintf(extraa, " %d", totalEnemies);
ImGui::GetForegroundDrawList()->AddText(texts ,30,{glWidth / 2 - 38,50}, ImColor(255, 255, 255, 230), extraa);
sprintf(extraa, " %d", totalBots);
ImGui::GetForegroundDrawList()->AddText(texts ,30,{glWidth / 2 - -10,50}, ImColor(255, 255, 255, 230), extraa);
}
@ZEROSRC | 456 |
| 13 | كود سبيد لاعب 🔥
if (Config.FLASHV3) {
UCharacterMovementComponent *CharacterMovement = g_LocalPlayer->CharacterMovement;//@mrreo50
if (CharacterMovement) {
g_LocalPlayer->CustomTimeDilation = 3.0f;}
g_LocalPlayer->CustomTimeDilation = 3.0f;
}//@mohab_mod1
اذا ما تذكر المصدر ما اسامحك
By: @mrreo50 | 423 |
| 14 | اكواد ICON
ICON_FA_HOME → 🏠
//
ICON_FA_USER → 👤
ICON_FA_USERS → 👥
ICON_FA_COG → ⚙️
ICON_FA_WRENCH → 🔧
ICON_FA_TOOLBOX → 🧰
ICON_FA_LOCK → 🔒
ICON_FA_UNLOCK → 🔓
ICON_FA_KEY → 🔑
ICON_FA_EYE → 👁
ICON_FA_EYE_SLASH → 🙈
ICON_FA_INFO_CIRCLE → ℹ️
ICON_FA_QUESTION_CIRCLE → ❓
ICON_FA_EXCLAMATION_TRIANGLE → ⚠️
ICON_FA_BAN → 🚫
//
---
أيقونات الشبكات والتواصل:
ICON_FA_TELEGRAM → 📱
ICON_FA_ENVELOPE → ✉️
ICON_FA_PHONE → ☎️
ICON_FA_COMMENT → 💬
ICON_FA_COMMENTS → 🗨
ICON_FA_SHARE → 🔗
ICON_FA_SHARE_ALT → 🔄
ICON_FA_SIGNAL → 📶
---
أيقونات الوسائط والملتميديا:
ICON_FA_MUSIC → 🎵
ICON_FA_VOLUME_UP → 🔊
ICON_FA_VOLUME_MUTE → 🔇
ICON_FA_PLAY → ▶️
ICON_FA_PAUSE → ⏸
ICON_FA_STOP → ⏹
ICON_FA_VIDEO → 📹
ICON_FA_CAMERA → 📷
---
أيقونات الألعاب والمجسمات:
ICON_FA_GAMEPAD → 🎮
ICON_FA_CUBES → 🧊
ICON_FA_DICE → 🎲
ICON_FA_ROCKET → 🚀
ICON_FA_BOMB → 💣
ICON_FA_BUG → 🐞
ICON_FA_FIRE → 🔥
---
أيقونات الخرائط والمكان:
ICON_FA_MAP → 🗺
ICON_FA_LOCATION_ARROW → 📍
ICON_FA_ANCHOR → ⚓️
ICON_FA_COMPASS → 🧭
ICON_FA_GLOBE → 🌐
ICON_FA_CROSSHAIRS → 🎯
---
أيقونات متنوعة:
ICON_FA_MOON → 🌙
ICON_FA_SUN → ☀️
ICON_FA_STAR → ⭐
ICON_FA_HEART → ❤️
ICON_FA_SHIELD → 🛡
ICON_FA_HAND_PEACE → ✌️
ICON_FA_MICROCHIP → 🖥
ICON_FA_COPYRIGHT → © | 427 |
| 15 | اكواد الوان
🐻❄️White
ImColor(255, 255, 255, 255)
ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
🌚Black
ImColor(0, 0, 0, 255)
ImVec4(0.0f, 0.0f, 0.0f, 1.0f)
🌹Red
ImColor(255, 0, 0, 255)
ImVec4(1.0f, 0.0f, 0.0f, 1.0f)
☘Green
ImColor(0, 255, 0, 255)
ImVec4(0.0f, 1.0f, 0.0f, 1.0f)
🦋Blue
ImColor(0, 0, 255, 255)
ImVec4(0.0f, 0.0f, 1.0f, 1.0f)
🐥Yellow
ImColor(255, 255, 0, 255)
ImVec4(1.0f, 1.0f, 0.0f, 1.0f)
🐋Cyan
ImColor(0, 255, 255, 255)
ImVec4(0.0f, 1.0f, 1.0f, 1.0f)
🎆Magenta
ImColor(255, 0, 255, 255)
ImVec4(1.0f, 0.0f, 1.0f, 1.0f)
🖥Gray
ImColor(128, 128, 128, 255)
ImVec4(0.5f, 0.5f, 0.5f, 1.0f)
🏀Orange
ImColor(255, 165, 0, 255)
ImVec4(1.0f, 0.65f, 0.0f, 1.0f)
🌂Purple
ImColor(128, 0, 128, 255)
ImVec4(0.5f, 0.0f, 0.5f, 1.0f)
👛Pink
ImColor(255, 192, 203, 255)
ImVec4(1.0f, 0.75f, 0.8f, 1.0f)
👜Brown
ImColor(165, 42, 42, 255)
ImVec4(0.65f, 0.165f, 0.165f, 1.0f)
BY | 434 |
| 16 | كود دوران لاعب بدون اخطاء 🔥
if (ROCK) {
static float DanceValue = 0.0f;
static float DancerValue = 0.0f;
USceneComponent* MeshContainer =//@mohab_mod1 localPlayer->MeshContainer;
MeshContainer->RelativeRotation = { 0,DanceValue ,0 };
DanceValue += DancerValue;
if (DanceValue >= 360.0f)
DanceValue = 0.0f;
DanceValue += 30;
}//@mrreo50
اذكر المصدر
By: @mrreo50 | 411 |
| 17 | USceneComponent *MeshContainer = localPlayer->MeshContainer;
if(MeshContainer)
{
if (localPlayer->IsClientPeeking)
{
if (!localPlayer->IsPeekLeft)
{
MeshContainer->RelativeLocation.Y = 160.f; //Shemal
}
else
{
MeshContainer->RelativeLocation.Y = -160.f;//Yeemeen
}
}
else
{
MeshContainer->RelativeLocation.Y = 0.f;//Original Value
}
}
JOIN @ZEROSRC | 482 |
| 18 | __int64 __fastcall (osub_34B9FC)(const void *a1, const void *a2, size_t a3);
__int64 __fastcall hsub_34B9FC(const void *a1, const void *a2, size_t a3)
{
return memcmp(a1, a2, a3);
}
HOOK_LIB_NO_ORIG("libanogs.so","0x34B9FC", osub_34B9FC);
JOIN @ZEROSRC | 449 |
| 19 | if (Config.OyunDurumu) {
if (Actor->IsA(ASTExtraGameStateBase::StaticClass())) {
auto InGame = (ASTExtraGameStateBase *) Actor;
std::string Info;
std::string s;
std::string devText = "Dev :- alitalip_x";
Info += "Game Information";
s += "\nTotal Alive Players: ";
s += std::to_string((int) InGame->AlivePlayerNum);
s += "\nReal Players: ";
s += std::to_string((int) InGame->PlayerNum);
s += "\nTeam Remaining: ";
s += std::to_string((int) InGame->AliveTeamNum);
s += "\nMatch Time: ";
s += std::to_string((int) InGame->ElapsedTime);
s += "s | ";
s += std::to_string((int) InGame->ElapsedTime / 60);
s += "m";
float boxWidth = 290.0f;
float boxHeight = 200.0f;
float boxPosX = 50.0f;
float boxPosY = 400.0f;
draw->AddRectFilled(ImVec2(boxPosX, boxPosY), ImVec2(boxPosX + boxWidth, boxPosY + boxHeight), IM_COL32(10, 10, 10, 220), 12.0f);
float titleX = boxPosX + (boxWidth / 2.0f) - (ImGui::CalcTextSize(Info.c_str()).x / 2.0f);
draw->AddText(NULL, ((float) density / 25.f), ImVec2(titleX, boxPosY + 10.0f), IM_COL32(255, 255, 255, 255), Info.c_str());
float lineStartX = boxPosX + 10.0f;
float lineEndX = boxPosX + boxWidth - 10.0f;
float lineY = boxPosY + 35.0f;
draw->AddLine(ImVec2(lineStartX, lineY), ImVec2(lineEndX, lineY), IM_COL32(192, 192, 192, 255), 1.0f);
draw->AddText(NULL, ((float) density / 25.f), ImVec2(boxPosX + 10.0f, boxPosY + 45.0f), IM_COL32(255, 255, 255, 255), s.c_str());
float secondLineY = boxPosY + 145.0f;
draw->AddLine(ImVec2(lineStartX, secondLineY), ImVec2(lineEndX, secondLineY), IM_COL32(192, 192, 192, 255), 1.0f);
draw->AddText(NULL, ((float) density / 25.f), ImVec2(boxPosX + 10.0f, secondLineY + 10.0f), IM_COL32(255, 255, 255, 255), devText.c_str());
}}
game information code 😍
كود معلومات العبه | 520 |
| 20 | No text... | 437 |
