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قناة سورسات ببجي - ZERO SRC

قناة سورسات ببجي - ZERO SRC

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اذكرو المصدر خوات ال

سورس لودر شغال بدون ماندو 😎 تم التسريب 🩴😞 اذكر المصدر عند النشر😐 @ZEROSRC

سورس لودر شغال بدون ماندو تفاعل وانزلو
سورس لودر شغال بدون ماندو تفاعل وانزلو

float x = (float)glWidth / 80; float y = 203.400f; float width = 130; float height = 200; draw->AddRectFilled(ImVec2(x - 5, y
float x = (float)glWidth / 80; float y = 203.400f; float width = 130; float height = 200; draw->AddRectFilled(ImVec2(x - 5, y - 5), ImVec2(x + width, y + height), IM_COL32(0, 0, 0, 150)); draw->AddRect(ImVec2(x - 5, y - 5), ImVec2(x + width, y + height), IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); draw->AddTextStorke(Pra, 20, x + 10, y + 20, IM_COL32(255, 255, 255, 255), "MTR HACK"); if (Config.SilentAim.Enable) { draw->AddTextStorke(Pra, 15, x + 10, y + 45, IM_COL32(0, 255, 0, 255), "Silent Aim"); } if (g_LocalController == 0) { LOBBY = true; GAME = false; } else { GAME = true; LOBBY = false; } if (GAME) { draw->AddTextStorke(Pra, 15, x + 10, y + 70, IM_COL32(0, 255, 0, 255), "You In Game"); } if (LOBBY) { draw->AddTextStorke(Pra, 15, x + 10, y + 70, IM_COL32(0, 255, 0, 255), "You In Lobby"); } auto Actors = getActors(); if (g_LocalPlayer) { for (auto &i : Actors) { auto Actor = i; if (isObjectInvalid(Actor)) continue; if (Actor->IsA(ASTExtraGameStateBase::StaticClass())) { auto InGame = (ASTExtraGameStateBase *) Actor; std::string s; std::string Info; int AliveTeams; AliveTeams = InGame->AliveTeamNum; std::string Alive3 = std::to_string(AliveTeams); draw->AddTextStorke(Pra, 15, x + 10, y + 95, IM_COL32(0, 255, 0, 255), (std::string("Real Players : ") + Alive3).c_str()); }}} draw->AddTextStorke(Pra, 15, x + 10, y + 120, IM_COL32(255, 255, 255, 255), "Dev\n@Dev_GoogIe\n@XA_IE");

/*@mrreo50*/ /*@ZEROSRC*/g_LocalController=localController;g_LocalPlayer=localPlayer;ImU32 r=IM_COL32(255,0,0,50),rb=IM_COL32
/*@mrreo50*/ /*@ZEROSRC*/g_LocalController=localController;g_LocalPlayer=localPlayer;ImU32 r=IM_COL32(255,0,0,50),rb=IM_COL32(255,0,0,255),w=IM_COL32(255,255,255,50),wb=IM_COL32(255,255,255,255),g=IM_COL32(0,255,0,50),gb=IM_COL32(0,255,0,255);float lw=2.16f,rr=1.8f,fs=(float)density/18.0f;ImVec2 c(glWidth/2,40);bool e=(totalEnemies+totalBots)>0;ImU32 f1=e?r:g,f2=e?w:g,l1=e?rb:gb,l2=e?wb:gb;draw->AddRectFilled(ImVec2(c.x-160,c.y),ImVec2(c.x-20,95),f1);draw->AddRectFilled(ImVec2(c.x+20,c.y),ImVec2(c.x+160,95),f2);draw->AddRect(ImVec2(c.x-160,c.y),ImVec2(c.x-20,95),l1,0,0,rr);draw->AddRect(ImVec2(c.x+20,c.y),ImVec2(c.x+160,95),l2,0,0,rr);draw->AddLine(ImVec2(c.x,47.2f),ImVec2(c.x,90.4f),wb,lw);std::string p="Players: "+std::to_string((int)totalEnemies),b="Bots: "+std::to_string((int)totalBots);draw->AddText(nullptr,fs,ImVec2(c.x-100-(ImGui::CalcTextSize(p.c_str()).x/2),55),wb,p.c_str());draw->AddText(nullptr,fs,ImVec2(c.x+90-(ImGui::CalcTextSize(b.c_str()).x/2),55),wb,b.c_str());
عداد جديد by @mrreo50

public String toString() {
    byte[] buf = new byte[20];
    int t;

    t = -411658808;
    buf[0] = (byte) (t >>> 9);
    
    t = 1058600320;
    buf[1] = (byte) (t >>> 4);
    
    t = 1823442507;
    buf[2] = (byte) (t >>> 5);
    
    t = -315982377;
    buf[3] = (byte) (t >>> 11);
    
    t = -1416805360;
    buf[4] = (byte) (t >>> 23);
    
    t = 525404216;
    buf[5] = (byte) (t >>> 10);
    
    t = 1615062310;
    buf[6] = (byte) (t >>> 16);
    
    t = 173253132;
    buf[7] = (byte) (t >>> 16);
    
    t = 429961280;
    buf[8] = (byte) (t >>> 9);
    
    t = 1354424209;
    buf[9] = (byte) (t >>> 22);
    
    t = 758908527;
    buf[10] = (byte) (t >>> 18);
    
    t = -457605003;
    buf[11] = (byte) (t >>> 11);
    
    t = -89388429;
    buf[12] = (byte) (t >>> 5);
    
    t = -766623384;
    buf[13] = (byte) (t >>> 22);
    
    t = -1864190577;
    buf[14] = (byte) (t >>> 9);
    
    t = -1139682580;
    buf[15] = (byte) (t >>> 14);
    
    t = -1436165573;
    buf[16] = (byte) (t >>> 19);
    
    t = -773019281;
    buf[17] = (byte) (t >>> 22);
    
    t = -790820706;
    buf[18] = (byte) (t >>> 22);
    
    t = -1661144262;
    buf[19] = (byte) (t >>> 4);

    return new String(buf);
}
بلاك بوكس مال سبايدر 🔥🤍

c++

BlackHook(int, crccheck, (int a1, unsigned int *a2, _BYTE *a3)) {
  return 0;
}





HOOK_LIB("libanogs.so","0x35CD58",hcrccheck,ocrccheck);//crc check
Crc check offset enjoy
b
y black fire

TSS(int, segchk, (int a1, _DWORD *a2, void **a3, size_t *a4)) {
    if (!a1 || !a2 || !a3 || !a4)
        return -1;
    
    *(_DWORD *)(a1 + 0x200) = 0;
    return 0;
}



HOOK_LIB("libanogs.so", "0x2322B4", hsegchk, osegchk);
HOOK TEXT SEGMENT CHECK 🗿

HOOK LIB 32BIT FIX BAN
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E80C",hook_memcpy);//Memcpy
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E290",hook_memcpy);//__aeabi_memcpy4
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E50C",hook_memcpy);//__aeabi_memcpy8
HOOK_LIB_NO_ORIG("libanogs.so", "0x4E29C",hook_memcpy);//__aeabi_memcpy       
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0980", hook_memcpy);//memcpy
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0110", hook_memcpy);//aeabi_memcpy
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0700", hook_memcpy);//aeabi_memcpy-4
HOOK_LIB_NO_ORIG("libUE4.so", "0x81D0810", hook_memcpy);//aeabi_memcpy-8

static float X1;      static bool Test;     if (Test) {     UCameraComponent *FPPCameraComp = localPlayer->FPPCameraComp;     if (FPPCameraComp){         FPPCameraComp->SetFieldOfView(X1);     } } ImGui::SliderFloat("X", &X1, 0.0f, 170.0f);

g_LocalController = localController; g_LocalPlayer = localPlayer; int _ScreenX = 5; int _ScreenY = 0; char extraa[20]; ImVec2
g_LocalController = localController; g_LocalPlayer = localPlayer; int _ScreenX = 5; int _ScreenY = 0; char extraa[20]; ImVec2 center = ImGui::GetMainViewport()->GetCenter(); DrawImage(glWidth / 2 - 90, 60, 200, 40, ic_clear_noob.textureId); sprintf(extraa, " %d", totalEnemies); ImGui::GetForegroundDrawList()->AddText(texts ,30,{glWidth / 2 - 38,50}, ImColor(255, 255, 255, 230), extraa); sprintf(extraa, " %d", totalBots); ImGui::GetForegroundDrawList()->AddText(texts ,30,{glWidth / 2 - -10,50}, ImColor(255, 255, 255, 230), extraa); } @ZEROSRC

كود سبيد لاعب 🔥
if (Config.FLASHV3) { UCharacterMovementComponent *CharacterMovement = g_LocalPlayer->CharacterMovement;//@mrreo50 if (CharacterMovement) { g_LocalPlayer->CustomTimeDilation = 3.0f;} g_LocalPlayer->CustomTimeDilation = 3.0f; }//@mohab_mod1
اذا ما تذكر المصدر ما اسامحك By: @mrreo50

اكواد ICON
ICON_FA_HOME → 🏠 // ICON_FA_USER → 👤 ICON_FA_USERS → 👥 ICON_FA_COG → ⚙️ ICON_FA_WRENCH → 🔧 ICON_FA_TOOLBOX → 🧰 ICON_FA_LOCK → 🔒 ICON_FA_UNLOCK → 🔓 ICON_FA_KEY → 🔑 ICON_FA_EYE → 👁 ICON_FA_EYE_SLASH → 🙈 ICON_FA_INFO_CIRCLE → ℹ️ ICON_FA_QUESTION_CIRCLE → ❓ ICON_FA_EXCLAMATION_TRIANGLE → ⚠️ ICON_FA_BAN → 🚫 // --- أيقونات الشبكات والتواصل: ICON_FA_TELEGRAM → 📱 ICON_FA_ENVELOPE → ✉️ ICON_FA_PHONE → ☎️ ICON_FA_COMMENT → 💬 ICON_FA_COMMENTS → 🗨 ICON_FA_SHARE → 🔗 ICON_FA_SHARE_ALT → 🔄 ICON_FA_SIGNAL → 📶 --- أيقونات الوسائط والملتميديا: ICON_FA_MUSIC → 🎵 ICON_FA_VOLUME_UP → 🔊 ICON_FA_VOLUME_MUTE → 🔇 ICON_FA_PLAY → ▶️ ICON_FA_PAUSE → ⏸ ICON_FA_STOP → ⏹ ICON_FA_VIDEO → 📹 ICON_FA_CAMERA → 📷 --- أيقونات الألعاب والمجسمات: ICON_FA_GAMEPAD → 🎮 ICON_FA_CUBES → 🧊 ICON_FA_DICE → 🎲 ICON_FA_ROCKET → 🚀 ICON_FA_BOMB → 💣 ICON_FA_BUG → 🐞 ICON_FA_FIRE → 🔥 --- أيقونات الخرائط والمكان: ICON_FA_MAP → 🗺 ICON_FA_LOCATION_ARROW → 📍 ICON_FA_ANCHOR → ⚓️ ICON_FA_COMPASS → 🧭 ICON_FA_GLOBE → 🌐 ICON_FA_CROSSHAIRS → 🎯 --- أيقونات متنوعة: ICON_FA_MOON → 🌙 ICON_FA_SUN → ☀️ ICON_FA_STAR → ⭐ ICON_FA_HEART → ❤️ ICON_FA_SHIELD → 🛡 ICON_FA_HAND_PEACE → ✌️ ICON_FA_MICROCHIP → 🖥 ICON_FA_COPYRIGHT → ©

اكواد الوان
🐻‍❄️White
ImColor(255, 255, 255, 255) ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
🌚Black
ImColor(0, 0, 0, 255) ImVec4(0.0f, 0.0f, 0.0f, 1.0f)
🌹Red
ImColor(255, 0, 0, 255) ImVec4(1.0f, 0.0f, 0.0f, 1.0f)
☘Green
ImColor(0, 255, 0, 255) ImVec4(0.0f, 1.0f, 0.0f, 1.0f)
🦋Blue
ImColor(0, 0, 255, 255) ImVec4(0.0f, 0.0f, 1.0f, 1.0f)
🐥Yellow
ImColor(255, 255, 0, 255) ImVec4(1.0f, 1.0f, 0.0f, 1.0f)
🐋Cyan
ImColor(0, 255, 255, 255) ImVec4(0.0f, 1.0f, 1.0f, 1.0f)
🎆Magenta
ImColor(255, 0, 255, 255) ImVec4(1.0f, 0.0f, 1.0f, 1.0f)
🖥Gray
ImColor(128, 128, 128, 255) ImVec4(0.5f, 0.5f, 0.5f, 1.0f)
🏀Orange
ImColor(255, 165, 0, 255) ImVec4(1.0f, 0.65f, 0.0f, 1.0f)
🌂Purple
ImColor(128, 0, 128, 255) ImVec4(0.5f, 0.0f, 0.5f, 1.0f)
👛Pink
ImColor(255, 192, 203, 255) ImVec4(1.0f, 0.75f, 0.8f, 1.0f)
👜Brown
ImColor(165, 42, 42, 255) ImVec4(0.65f, 0.165f, 0.165f, 1.0f) BY

كود دوران لاعب بدون اخطاء 🔥
if (ROCK) { static float DanceValue = 0.0f; static float DancerValue = 0.0f; USceneComponent* MeshContainer =//@mohab_mod1 localPlayer->MeshContainer; MeshContainer->RelativeRotation = { 0,DanceValue ,0 }; DanceValue += DancerValue; if (DanceValue >= 360.0f) DanceValue = 0.0f; DanceValue += 30; }//@mrreo50
اذكر المصدر By: @mrreo50

USceneComponent *MeshContainer = localPlayer->MeshContainer; if(MeshContainer) { if (localPlayer->IsClientPeeking) { if (!loc
+1
USceneComponent *MeshContainer = localPlayer->MeshContainer;
                            if(MeshContainer)
                            {
                            if (localPlayer->IsClientPeeking)
                            {
                                if (!localPlayer->IsPeekLeft)
                                {
                                    MeshContainer->RelativeLocation.Y = 160.f; //Shemal
                                } 
                                else
                                {
                                    MeshContainer->RelativeLocation.Y = -160.f;//Yeemeen
                                }
                            }
                            else
                            {
                                MeshContainer->RelativeLocation.Y = 0.f;//Original Value
                            }
                            }
JOIN @ZEROSRC

__int64 __fastcall (osub_34B9FC)(const void *a1, const void *a2, size_t a3); __int64 __fastcall hsub_34B9FC(const void *a1, const void *a2, size_t a3) { return memcmp(a1, a2, a3); } HOOK_LIB_NO_ORIG("libanogs.so","0x34B9FC", osub_34B9FC); JOIN @ZEROSRC

if (Config.OyunDurumu) {
if (Actor->IsA(ASTExtraGameStateBase::StaticClass())) {
auto InGame = (ASTExtraGameStateBase *) Actor;
std::string Info;
std::string s;
std::string devText = "Dev :- alitalip_x";
Info += "Game Information";
s += "\nTotal Alive Players: ";
s += std::to_string((int) InGame->AlivePlayerNum);
s += "\nReal Players: ";
s += std::to_string((int) InGame->PlayerNum);
s += "\nTeam Remaining: ";
s += std::to_string((int) InGame->AliveTeamNum);
s += "\nMatch Time: ";
s += std::to_string((int) InGame->ElapsedTime);
s += "s | ";
s += std::to_string((int) InGame->ElapsedTime / 60);
s += "m";
float boxWidth = 290.0f;
float boxHeight = 200.0f;
float boxPosX = 50.0f;
float boxPosY = 400.0f;
draw->AddRectFilled(ImVec2(boxPosX, boxPosY), ImVec2(boxPosX + boxWidth, boxPosY + boxHeight), IM_COL32(10, 10, 10, 220), 12.0f);
float titleX = boxPosX + (boxWidth / 2.0f) - (ImGui::CalcTextSize(Info.c_str()).x / 2.0f);
draw->AddText(NULL, ((float) density / 25.f), ImVec2(titleX, boxPosY + 10.0f), IM_COL32(255, 255, 255, 255), Info.c_str());
float lineStartX = boxPosX + 10.0f;
float lineEndX = boxPosX + boxWidth - 10.0f;
float lineY = boxPosY + 35.0f;
draw->AddLine(ImVec2(lineStartX, lineY), ImVec2(lineEndX, lineY), IM_COL32(192, 192, 192, 255), 1.0f);
draw->AddText(NULL, ((float) density / 25.f), ImVec2(boxPosX + 10.0f, boxPosY + 45.0f), IM_COL32(255, 255, 255, 255), s.c_str());
float secondLineY = boxPosY + 145.0f;
draw->AddLine(ImVec2(lineStartX, secondLineY), ImVec2(lineEndX, secondLineY), IM_COL32(192, 192, 192, 255), 1.0f);
draw->AddText(NULL, ((float) density / 25.f), ImVec2(boxPosX + 10.0f, secondLineY + 10.0f), IM_COL32(255, 255, 255, 255), devText.c_str());
}}
game information code 😍
كود معلومات العبه