🔥ПРОДАТЬ ГОЛДУ СКИНЫ Standoff 2
⚡️ Standoff 2 Market ⚡️ 🎮 Купи и продай голду быстро и безопасно! 💰 Лучшая цена на рынке 🔒 Гарантия честных сделок 🔥 Голда, скины, аккаунты — всё в одном месте 🚀 Standoff 2 | Gold | Market | Купи / Продай - Buy and Sell Gold @SpendGoldBot🛍 Sell gold
Show more📈 Analytical overview of Telegram channel 🔥ПРОДАТЬ ГОЛДУ СКИНЫ Standoff 2
Channel 🔥ПРОДАТЬ ГОЛДУ СКИНЫ Standoff 2 (@spendfff) in the Russian language segment is an active participant. Currently, the community unites 51 322 subscribers, ranking 1 555 in the Games category and 1 128 in the Ukraine region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 51 322 subscribers.
According to the latest data from 17 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 7 831 over the last 30 days and by 179 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.28%. Within the first 24 hours after publication, content typically collects 0.28% reactions from the total number of subscribers.
- Post reach: On average, each post receives 143 views. Within the first day, a publication typically gains 143 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as х*й, литвин, влад, риви, жо*а.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⚡️ Standoff 2 Market ⚡️
🎮 Купи и продай голду быстро и безопасно!
💰 Лучшая цена на рынке
🔒 Гарантия честных сделок
🔥 Голда, скины, аккаунты — всё в одном месте
🚀 Standoff 2 | Gold | Market | Купи / Продай
- Buy and Sell Gold @SpendGoldBot🛍
Se...”
Thanks to the high frequency of updates (latest data received on 18 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
