متجر كريزي |☠️ CRAZY STORE
متجر الحسابات https://t.me/+ROCxlhWWC_tjNDM8 📌 التواصل 👇👇 للبيع والعرض🔙 📱 @SANTA_IGL1 للشراء 🔙📱 @AMR_IGL تنبيه اليوزرات دي هي الوحيدة المسؤولة عن والتعامل، وأي تعامل خارج اليوزرات دي لا يمثّلنا وغير مسؤولين عنه نهائيًا.
Show more📈 Analytical overview of Telegram channel متجر كريزي |☠️ CRAZY STORE
Channel متجر كريزي |☠️ CRAZY STORE in the Arabic language segment is an active participant. Currently, the community unites 14 697 subscribers, ranking 6 183 in the Games category and 1 668 in the Egypt region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 697 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -260 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.93%. Within the first 24 hours after publication, content typically collects 1.20% reactions from the total number of subscribers.
- Post reach: On average, each post receives 431 views. Within the first day, a publication typically gains 177 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as لَفل, مُختَبَر, سِعر, بَدَلَة, تَطوِير.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“متجر الحسابات
https://t.me/+ROCxlhWWC_tjNDM8
📌 التواصل 👇👇
للبيع والعرض🔙 📱 @SANTA_IGL1
للشراء 🔙📱 @AMR_IGL
تنبيه اليوزرات دي هي الوحيدة المسؤولة عن والتعامل،
وأي تعامل خارج اليوزرات دي لا يمثّلنا وغير مسؤولين عنه نهائيًا.”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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