Savin Gift
🏴Мой аккаунт - @savin_danya 🏴Основной канал - https://t.me/savin Торговать подарками - https://t.me/mrkt/app?startapp=1007496937 Данные статьи в блоге размещены в ознакомительных целях. Не являются финансовыми рекомендациями!
Show more📈 Analytical overview of Telegram channel Savin Gift
Channel Savin Gift (@savin_gift) in the Russian language segment is an active participant. Currently, the community unites 130 722 subscribers, ranking 475 in the Games category and 3 804 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 130 722 subscribers.
According to the latest data from 21 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 495 over the last 30 days and by -122 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.51%. Within the first 24 hours after publication, content typically collects 1.15% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 278 views. Within the first day, a publication typically gains 1 502 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 26.
- Thematic interests: Content is focused on key topics such as крафт, гифт, медаль, мркт, фест.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🏴Мой аккаунт - @savin_danya
🏴Основной канал - https://t.me/savin
Торговать подарками - https://t.me/mrkt/app?startapp=1007496937
Данные статьи в блоге размещены в ознакомительных целях. Не являются финансовыми рекомендациями!”
Thanks to the high frequency of updates (latest data received on 22 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
