πππππππ-ππΌπππ
Open in Telegram
1 506
Subscribers
No data24 hours
-177 days
+3430 days
Posts Archive
g_LocalController = localController;
g_LocalPlayer = localPlayer;
ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
//@king_sourceVIP
ImGui::SetNextWindowSize(ImVec2(180.0f, 40.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 20.0f);
ImGui::Begin("PonCount", 0, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove);
ImGui::SetCursorPos({25, 4});
ImGui::Text(("Players: %d Bots: %d"), totalEnemies , totalBots);
ImGui::End();
ImGui::PopStyleVar();
if (g_LocalController == 0){
std::string credit = OBFUSCATE(" LETHA-HACK VIP");
auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f));
draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str());
} else{
std::string credit = OBFUSCATE(" LETHA-HACK VIP");
auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f));
draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str());
}
Code 1
if (SilentAim) {
ASTExtraPlayerCharacter *Target = GetTargetByCrossDist();
if (Target) {
FVector targetAimPos = Target->GetBonePos("Head", {});
targetAimPos.Z -= -11.5f;
FRotator sex = ToRotator(start, targetAimPos);
return orig_shoot_event(thiz, targetAimPos, sex, weapon, unk1);
}
return orig_shoot_event(thiz, start, rot, weapon, unk1);
}
Code 2
if (SilentAim) { //Config True
auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
if (WeaponManagerComponent) {
auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int) propSlot.GetValue() >= 360 && (int) propSlot.GetValue() <= 3) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;
if (ShootWeaponComponent) {
int shoot_event_idx = 169;
auto f_mprotect = [](uintptr_t addr, size_t len, int32_t prot) -> int32_t {
static_assert(PAGE_SIZE == 4096);
constexpr size_t page_size = static_cast(PAGE_SIZE);
void* start = // Reference Address of Start
reinterpret_cast(addr & -page_size);
uintptr_t end = (addr + len + page_size - 1) & -page_size;
return mprotect(start, end - reinterpret_cast(start), prot);
};
auto VTable = (void **) ShootWeaponComponent->VTable;
if (VTable && (VTable[shoot_event_idx] != shoot_event)) {
orig_shoot_event = decltype(orig_shoot_event)(
VTable[shoot_event_idx]);
f_mprotect((uintptr_t)(&VTable[shoot_event_idx]), sizeof(uintptr_t), PROT_READ | PROT_WRITE);
VTable[shoot_event_idx] = (void *) shoot_event;
}
}
}
}
}
}
SilentAim 360 = bullet track 360
bool FLASH;
float FLASH1;
ImGui::Checkbox("SPEED", &FLASH);
ImGui::Spacing();
ImGui::SliderFloat("SET Speed controller", &FLASH1, 00.0f, 999.0f);
[[noreturn]] void *sdk_thread(void *) {
while (true) {
auto t1 = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()).count();
if (FLASH) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) {
auto playerChar = (ASTExtraBaseCharacter *) Object;
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = FLASH1; }}}
auto td = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()).count() - t1;
std::this_thread::sleep_for(std::chrono::milliseconds(std::max(std::min(0LL, SLEEP_TIME - td), SLEEP_TIME))); }}
ΩΩΨ― ΩΩΨ§Ψ΄ Ψ³Ψ¨ΩΨ― Ψ³Ψ±ΨΉΩ ΩΨ§ΨΉΨ¨ Ω
ΨΉ ΨͺΨΩΩ
Bu resmi Studio Ghibli tarzinda yapmani istiyorum
GPT FOTORAFΔ°NΔ°ZΔ° ATΔ°P BU PROMT GΔ°RΔ°N VE ART FOTO YAPSIN SΔ°ZE β€οΈ
