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g_LocalController = localController; g_LocalPlayer = localPlayer; ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCon
g_LocalController = localController; g_LocalPlayer = localPlayer; ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); //@king_sourceVIP ImGui::SetNextWindowSize(ImVec2(180.0f, 40.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 20.0f); ImGui::Begin("PonCount", 0, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove); ImGui::SetCursorPos({25, 4}); ImGui::Text(("Players: %d Bots: %d"), totalEnemies , totalBots); ImGui::End(); ImGui::PopStyleVar();

if (g_LocalController == 0){ std::string credit = OBFUSCATE(" LETHA-HACK VIP"); auto textSize = ImGui::CalcTextSize(credit.c_
if (g_LocalController == 0){ std::string credit = OBFUSCATE(" LETHA-HACK VIP"); auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f)); draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str()); } else{ std::string credit = OBFUSCATE(" LETHA-HACK VIP"); auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f)); draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str()); }

Code 1 if (SilentAim) { ASTExtraPlayerCharacter *Target = GetTargetByCrossDist(); if (Target) { FVector targetAimPos = Target->GetBonePos("Head", {}); targetAimPos.Z -= -11.5f; FRotator sex = ToRotator(start, targetAimPos); return orig_shoot_event(thiz, targetAimPos, sex, weapon, unk1); } return orig_shoot_event(thiz, start, rot, weapon, unk1); } Code 2 if (SilentAim) { //Config True    auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;          if (WeaponManagerComponent) {   auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();   if ((int) propSlot.GetValue() >= 360 && (int) propSlot.GetValue() <= 3) {    auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;               if (CurrentWeaponReplicated) {    auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;                if (ShootWeaponComponent) {               int shoot_event_idx = 169;         auto f_mprotect = [](uintptr_t addr, size_t len, int32_t prot) -> int32_t {              static_assert(PAGE_SIZE == 4096);      constexpr size_t page_size = static_cast(PAGE_SIZE);            void* start = // Reference Address of Start reinterpret_cast(addr & -page_size);         uintptr_t end = (addr + len + page_size - 1) & -page_size;         return mprotect(start, end - reinterpret_cast(start), prot);                                     };               auto VTable = (void **) ShootWeaponComponent->VTable;                if (VTable && (VTable[shoot_event_idx] != shoot_event)) {                orig_shoot_event = decltype(orig_shoot_event)(                          VTable[shoot_event_idx]);           f_mprotect((uintptr_t)(&VTable[shoot_event_idx]), sizeof(uintptr_t), PROT_READ | PROT_WRITE);              VTable[shoot_event_idx] = (void *) shoot_event;                                     }                      }            }        }    }   } SilentAim 360 = bullet track 360

bool FLASH; float FLASH1; ImGui::Checkbox("SPEED", &FLASH); ImGui::Spacing(); ImGui::SliderFloat("SET Speed controller", &FLASH1, 00.0f, 999.0f); [[noreturn]] void *sdk_thread(void *) { while (true) { auto t1 = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()).count(); if (FLASH) { auto objs = UObject::GetGlobalObjects(); for (int i = 0; i < objs.Num(); i++) { auto Object = objs.GetByIndex(i); if (isObjectInvalid(Object)) continue; if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) { auto playerChar = (ASTExtraBaseCharacter *) Object;           g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = FLASH1; }}} auto td = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()).count() - t1; std::this_thread::sleep_for(std::chrono::milliseconds(std::max(std::min(0LL, SLEEP_TIME - td), SLEEP_TIME))); }} ΩƒΩˆΨ― فلاش سبيد Ψ³Ψ±ΨΉΩ‡ Ω„Ψ§ΨΉΨ¨ Ω…ΨΉ ΨͺΨ­ΩƒΩ…

Bu resmi Studio Ghibli tarzinda yapmani istiyorum GPT FOTORAFİNİZİ ATİP BU PROMT GİRİN VE ART FOTO YAPSIN SİZE ❀️