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g_LocalController = localController; g_LocalPlayer = localPlayer; ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCon
g_LocalController = localController; g_LocalPlayer = localPlayer; ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); //@king_sourceVIP ImGui::SetNextWindowSize(ImVec2(180.0f, 40.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 20.0f); ImGui::Begin("PonCount", 0, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove); ImGui::SetCursorPos({25, 4}); ImGui::Text(("Players: %d Bots: %d"), totalEnemies , totalBots); ImGui::End(); ImGui::PopStyleVar();
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if (g_LocalController == 0){ std::string credit = OBFUSCATE(" LETHA-HACK VIP"); auto textSize = ImGui::CalcTextSize(credit.c_
if (g_LocalController == 0){ std::string credit = OBFUSCATE(" LETHA-HACK VIP"); auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f)); draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str()); } else{ std::string credit = OBFUSCATE(" LETHA-HACK VIP"); auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f)); draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str()); }
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No pass πŸ™‚ https://t.me/c/2374619062/98
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https://t.me/c/2374619062/99
https://t.me/c/2374619062/99
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Good morning
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@VE_039 https://t.me/c/2374619062/96
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https://t.me/c/2374619062/97
https://t.me/c/2374619062/97
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Code 1 if (SilentAim) { ASTExtraPlayerCharacter *Target = GetTargetByCrossDist(); if (Target) { FVector targetAimPos = Target->GetBonePos("Head", {}); targetAimPos.Z -= -11.5f; FRotator sex = ToRotator(start, targetAimPos); return orig_shoot_event(thiz, targetAimPos, sex, weapon, unk1); } return orig_shoot_event(thiz, start, rot, weapon, unk1); } Code 2 if (SilentAim) { //Config True Β Β  auto WeaponManagerComponent = localPlayer->WeaponManagerComponent; Β Β Β Β Β Β Β Β  if (WeaponManagerComponent) { Β Β auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot(); Β Β if ((int) propSlot.GetValue() >= 360 && (int) propSlot.GetValue() <= 3) { Β Β  auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated; Β Β Β Β Β Β Β Β Β Β Β Β Β  if (CurrentWeaponReplicated) { Β Β  auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent; Β Β Β Β Β Β Β Β Β Β  Β Β Β  if (ShootWeaponComponent) { Β Β Β Β Β Β Β Β Β Β Β Β Β  int shoot_event_idx = 169; Β Β Β Β Β Β Β  auto f_mprotect = [](uintptr_t addr, size_t len, int32_t prot) -> int32_t { Β Β Β Β Β Β Β Β Β Β Β Β Β static_assert(PAGE_SIZE == 4096); Β Β Β Β  constexpr size_t page_size = static_cast<size_t>(PAGE_SIZE); Β Β Β Β Β Β Β Β Β Β  void* start = // Reference Address of Start reinterpret_cast<void*>(addr & -page_size); Β Β Β Β Β Β Β  uintptr_t end = (addr + len + page_size - 1) & -page_size; Β Β Β Β Β Β Β  return mprotect(start, end - reinterpret_cast<uintptr_t>(start), prot); Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β  }; Β Β Β Β Β Β Β Β Β Β Β Β Β  auto VTable = (void **) ShootWeaponComponent->VTable; Β Β Β Β Β Β Β Β Β Β Β Β Β Β  if (VTable && (VTable[shoot_event_idx] != shoot_event)) { Β Β Β Β Β Β Β Β Β Β Β Β Β Β  orig_shoot_event = decltype(orig_shoot_event)( Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β  VTable[shoot_event_idx]); Β Β Β Β Β Β Β Β Β  f_mprotect((uintptr_t)(&VTable[shoot_event_idx]), sizeof(uintptr_t), PROT_READ | PROT_WRITE); Β Β Β Β Β Β Β Β Β Β Β Β  VTable[shoot_event_idx] = (void *) shoot_event; Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β  } Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β  }Β Β  Β Β Β Β Β Β Β Β  }Β  Β Β Β Β Β  } Β Β  }Β Β  } SilentAim 360 = bullet track 360
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bool FLASH; float FLASH1; ImGui::Checkbox("SPEED", &FLASH); ImGui::Spacing(); ImGui::SliderFloat("SET Speed controller", &FLASH1, 00.0f, 999.0f); [[noreturn]] void *sdk_thread(void *) { while (true) { auto t1 = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count(); if (FLASH) { auto objs = UObject::GetGlobalObjects(); for (int i = 0; i < objs.Num(); i++) { auto Object = objs.GetByIndex(i); if (isObjectInvalid(Object)) continue; if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) { auto playerChar = (ASTExtraBaseCharacter *) Object;Β Β Β Β Β Β Β Β Β Β  g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = FLASH1; }}} auto td = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count() - t1; std::this_thread::sleep_for(std::chrono::milliseconds(std::max(std::min(0LL, SLEEP_TIME - td), SLEEP_TIME))); }} ΩƒΩˆΨ― فلاش سبيد Ψ³Ψ±ΨΉΩ‡ Ω„Ψ§ΨΉΨ¨ Ω…ΨΉ ΨͺΨ­ΩƒΩ…
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@TOPAKCHEAT https://t.me/c/2374619062/93
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https://t.me/c/2374619062/94
https://t.me/c/2374619062/94
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No pass https://t.me/c/2374619062/91
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https://t.me/c/2374619062/92
https://t.me/c/2374619062/92
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@Taninilmaz
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No text...
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@KGFBGMI
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No text...
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Bu resmi Studio Ghibli tarzinda yapmani istiyorum GPT FOTORAFİNİZİ ATİP BU PROMT GİRİN VE ART FOTO YAPSIN SİZE ❀️
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