πππππππ-ππΌπππ
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Incoming and Outgoing Mentions
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| Date | Subscriber Growth | Mentions | Channels | |
| 04 April | 0 | |||
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| 01 April | 0 |
Channel Posts
| 2 | g_LocalController = localController;
g_LocalPlayer = localPlayer;
ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
//@king_sourceVIP
ImGui::SetNextWindowSize(ImVec2(180.0f, 40.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 20.0f);
ImGui::Begin("PonCount", 0, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove);
ImGui::SetCursorPos({25, 4});
ImGui::Text(("Players: %d Bots: %d"), totalEnemies , totalBots);
ImGui::End();
ImGui::PopStyleVar(); | 225 |
| 3 | if (g_LocalController == 0){
std::string credit = OBFUSCATE(" LETHA-HACK VIP");
auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f));
draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str());
} else{
std::string credit = OBFUSCATE(" LETHA-HACK VIP");
auto textSize = ImGui::CalcTextSize(credit.c_str(), 0, ((float) density / 17.0f));
draw->AddText(NULL, ((float) density / 17.0f), {((float) glWidth / 2) - (textSize.x / 2), 90}, IM_COL32(255, 255, 255, 255), credit.c_str());
} | 310 |
| 4 | No pass π
https://t.me/c/2374619062/98 | 1 |
| 5 | https://t.me/c/2374619062/99 | 1 |
| 6 | Good morning | 339 |
| 7 | @VE_039
https://t.me/c/2374619062/96 | 363 |
| 8 | https://t.me/c/2374619062/97 | 350 |
| 9 | Code 1
if (SilentAim) {
ASTExtraPlayerCharacter *Target = GetTargetByCrossDist();
if (Target) {
FVector targetAimPos = Target->GetBonePos("Head", {});
targetAimPos.Z -= -11.5f;
FRotator sex = ToRotator(start, targetAimPos);
return orig_shoot_event(thiz, targetAimPos, sex, weapon, unk1);
}
return orig_shoot_event(thiz, start, rot, weapon, unk1);
}
Code 2
if (SilentAim) { //Config True
Β Β auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
Β Β Β Β Β Β Β Β if (WeaponManagerComponent) {
Β Β auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
Β Β if ((int) propSlot.GetValue() >= 360 && (int) propSlot.GetValue() <= 3) {
Β Β auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
Β Β Β Β Β Β Β Β Β Β Β Β Β if (CurrentWeaponReplicated) {
Β Β auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;
Β Β Β Β Β Β Β Β Β Β Β Β Β if (ShootWeaponComponent) {
Β Β Β Β Β Β Β Β Β Β Β Β Β int shoot_event_idx = 169;
Β Β Β Β Β Β Β auto f_mprotect = [](uintptr_t addr, size_t len, int32_t prot) -> int32_t {
Β Β Β Β Β Β Β Β Β Β Β Β Β static_assert(PAGE_SIZE == 4096);
Β Β Β Β constexpr size_t page_size = static_cast<size_t>(PAGE_SIZE);
Β Β Β Β Β Β Β Β Β Β void* start = // Reference Address of Start
reinterpret_cast<void*>(addr & -page_size);
Β Β Β Β Β Β Β uintptr_t end = (addr + len + page_size - 1) & -page_size;
Β Β Β Β Β Β Β return mprotect(start, end - reinterpret_cast<uintptr_t>(start), prot);
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β };
Β Β Β Β Β Β Β Β Β Β Β Β Β auto VTable = (void **) ShootWeaponComponent->VTable;
Β Β Β Β Β Β Β Β Β Β Β Β Β Β if (VTable && (VTable[shoot_event_idx] != shoot_event)) {
Β Β Β Β Β Β Β Β Β Β Β Β Β Β orig_shoot_event = decltype(orig_shoot_event)(
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β VTable[shoot_event_idx]);
Β Β Β Β Β Β Β Β Β f_mprotect((uintptr_t)(&VTable[shoot_event_idx]), sizeof(uintptr_t), PROT_READ | PROT_WRITE);
Β Β Β Β Β Β Β Β Β Β Β Β VTable[shoot_event_idx] = (void *) shoot_event;
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β }
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β }Β Β
Β Β Β Β Β Β Β Β }Β
Β Β Β Β Β }
Β Β }Β Β
}
SilentAim 360 = bullet track 360 | 340 |
| 10 | No text... | 275 |
| 11 | bool FLASH;
float FLASH1;
ImGui::Checkbox("SPEED", &FLASH);
ImGui::Spacing();
ImGui::SliderFloat("SET Speed controller", &FLASH1, 00.0f, 999.0f);
[[noreturn]] void *sdk_thread(void *) {
while (true) {
auto t1 = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
if (FLASH) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) {
auto playerChar = (ASTExtraBaseCharacter *) Object;Β Β Β Β Β Β Β Β Β Β
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = FLASH1; }}}
auto td = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count() - t1;
std::this_thread::sleep_for(std::chrono::milliseconds(std::max(std::min(0LL, SLEEP_TIME - td), SLEEP_TIME))); }}
ΩΩΨ― ΩΩΨ§Ψ΄ Ψ³Ψ¨ΩΨ― Ψ³Ψ±ΨΉΩ ΩΨ§ΨΉΨ¨ Ω
ΨΉ ΨͺΨΩΩ
| 294 |
| 12 | @TOPAKCHEAT
https://t.me/c/2374619062/93 | 290 |
| 13 | https://t.me/c/2374619062/94 | 297 |
| 14 | No pass
https://t.me/c/2374619062/91 | 290 |
| 15 | https://t.me/c/2374619062/92 | 290 |
| 16 | @Taninilmaz | 296 |
| 17 | No text... | 308 |
| 18 | @KGFBGMI | 310 |
| 19 | No text... | 308 |
| 20 | Bu resmi Studio Ghibli tarzinda yapmani istiyorum
GPT FOTORAFΔ°NΔ°ZΔ° ATΔ°P BU PROMT GΔ°RΔ°N VE ART FOTO YAPSIN SΔ°ZE β€οΈ | 319 |
