乱川项目通知主频道
Hello Telegram, This channel does not violate your Terms of Service, and we commit to abiding by them. We are a community of gaming enthusiasts and technical communicators, and we do not violate any of your Terms of Service. Thank you for providing us wi
Show more📈 Analytical overview of Telegram channel 乱川项目通知主频道
Channel 乱川项目通知主频道 (@lcttkx) in the Chinese language segment is an active participant. Currently, the community unites 10 038 subscribers, ranking 8 793 in the Games category and 19 511 in the China region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 038 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -152 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.32%. Within the first 24 hours after publication, content typically collects 2.08% reactions from the total number of subscribers.
- Post reach: On average, each post receives 333 views. Within the first day, a publication typically gains 209 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as pubg, 10年, 一会儿, 出生岛, 基本上.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Hello Telegram,
This channel does not violate your Terms of Service, and we commit to abiding by them. We are a community of gaming enthusiasts and technical communicators, and we do not violate any of your Terms of Service. Thank you for providing ...”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
