Standoff 2 Esports
Официальный киберспортивный telegram канал игры Standoff 2. Все трансляции можно найти на нашем канале: https://youtube.com/@standoff2_esports Последние новости и дополнительная информация о Standoff 2 доступны в официальных сообществах игры.
Show more📈 Analytical overview of Telegram channel Standoff 2 Esports
Channel Standoff 2 Esports (@so2esp) in the Russian language segment is an active participant. Currently, the community unites 32 075 subscribers, ranking 2 859 in the Games category and 21 703 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 32 075 subscribers.
According to the latest data from 12 March, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 0 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as standoff, epic, winline, офф, плей.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный киберспортивный telegram канал игры Standoff 2.
Все трансляции можно найти на нашем канале: https://youtube.com/@standoff2_esports
Последние новости и дополнительная информация о Standoff 2 доступны в официальных сообществах игры.”
Thanks to the high frequency of updates (latest data received on 13 March, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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