FALCON by JAVOHIR BOOM AKKAUNT
KANALDEGI AKKAUNTLARGA OZIM JAVOB BERAMAN βΌοΈ HAMKORIMIZ: @Javohir_Boom_Pubg TOSHKENT FARGONA DA MUMOSIZ KORISHB SAVDO BOR β QIB BOLINGAN SAVDO ATMEN BOMEDI βΌοΈ Asoschi ! @FALCON_TOP KANALDA 2 DONA ADMINβΌοΈ @FALCON_ORG @FALCON_ACC
Show moreπ Analytical overview of Telegram channel FALCON by JAVOHIR BOOM AKKAUNT
Channel FALCON by JAVOHIR BOOM AKKAUNT (@falconaccsavdo) is an active participant. Currently, the community unites 29 461 subscribers, ranking 3 080 in the Games category and 2 866 in the Uzbekistan region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 29 461 subscribers.
According to the latest data from 31 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 19 902 over the last 30 days and by 3 159 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.47%. Within the first 24 hours after publication, content typically collects 4.48% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 847 views. Within the first day, a publication typically gains 1 278 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as lvl, kiyim, sotld, orqa, abzor.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βKANALDEGI AKKAUNTLARGA OZIM JAVOB BERAMAN βΌοΈ
HAMKORIMIZ: @Javohir_Boom_Pubg
TOSHKENT FARGONA DA MUMOSIZ KORISHB SAVDO BOR β
QIB BOLINGAN SAVDO ATMEN BOMEDI βΌοΈ
Asoschi ! @FALCON_TOP
KANALDA 2 DONA ADMINβΌοΈ
@FALCON_ORG
@FALCON_ACCβ
Thanks to the high frequency of updates (latest data received on 01 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
