FALCON by JAVOHIR BOOM AKKAUNT
KANALDEGI AKKAUNTLARGA OZIM JAVOB BERAMAN ‼️ HAMKORIMIZ: @Javohir_Boom_Pubg TOSHKENT FARGONA DA MUMOSIZ KORISHB SAVDO BOR ✅ QIB BOLINGAN SAVDO ATMEN BOMEDI ‼️ Asoschi ! @FALCON_TOP KANALDA 2 DONA ADMIN‼️ @FALCON_ORG @FALCON_ACC
Show more📈 Analytical overview of Telegram channel FALCON by JAVOHIR BOOM AKKAUNT
Channel FALCON by JAVOHIR BOOM AKKAUNT (@falconaccsavdo) is an active participant. Currently, the community unites 10 146 subscribers, ranking 8 894 in the Games category and 7 871 in the Uzbekistan region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 146 subscribers.
According to the latest data from 06 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 779 over the last 30 days and by 461 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 14.09%. Within the first 24 hours after publication, content typically collects 7.57% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 425 views. Within the first day, a publication typically gains 766 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as lvl, kiyim, sotld, orqa, abzor.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“KANALDEGI AKKAUNTLARGA OZIM JAVOB BERAMAN ‼️
HAMKORIMIZ: @Javohir_Boom_Pubg
TOSHKENT FARGONA DA MUMOSIZ KORISHB SAVDO BOR ✅
QIB BOLINGAN SAVDO ATMEN BOMEDI ‼️
Asoschi ! @FALCON_TOP
KANALDA 2 DONA ADMIN‼️
@FALCON_ORG
@FALCON_ACC”
Thanks to the high frequency of updates (latest data received on 07 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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