GD NEWS | Geometry Dash
Новости Geometry Dash и много приколов Больше новостей: @podvalgdnews Предложить новость: @gmdnewsbot Заказать рекламу: @gdnewsadbot Купить рекламу на бирже: https://clck.ru/3UiNhK Разбан в чате: @GDGeodeBot По вопросам: @rcpsy @Velicozabr
Show more📈 Analytical overview of Telegram channel GD NEWS | Geometry Dash
Channel GD NEWS | Geometry Dash (@gdnevvs) in the Russian language segment is an active participant. Currently, the community unites 30 247 subscribers, ranking 2 874 in the Games category and 21 217 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 30 247 subscribers.
According to the latest data from 23 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 57 over the last 30 days and by 19 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 25.99%. Within the first 24 hours after publication, content typically collects 29.30% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 857 views. Within the first day, a publication typically gains 8 857 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 473.
- Thematic interests: Content is focused on key topics such as демон, heliopolis, zoink, рана, theopex58.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Новости Geometry Dash и много приколов
Больше новостей: @podvalgdnews
Предложить новость: @gmdnewsbot
Заказать рекламу: @gdnewsadbot
Купить рекламу на бирже:
https://clck.ru/3UiNhK
Разбан в чате: @GDGeodeBot
По вопросам:
@rcpsy
@Velicozabr”
Thanks to the high frequency of updates (latest data received on 25 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
