GD NEWS | Geometry Dash
Новости Geometry Dash и много приколов Больше новостей: @podvalgdnews Предложить новость: @gmdnewsbot Заказать рекламу: @gdnewsadbot Наш канал с мемами: https://t.me/gdnocontext По разбанам в чате: @GDGeodeBot По другим вопросам: @rcpsy @Velicozabr
Show more📈 Analytical overview of Telegram channel GD NEWS | Geometry Dash
Channel GD NEWS | Geometry Dash (@gdnevvs) in the Russian language segment is an active participant. Currently, the community unites 29 065 subscribers, ranking 3 007 in the Games category and 22 690 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 29 065 subscribers.
According to the latest data from 15 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 970 over the last 30 days and by 24 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 39.44%. Within the first 24 hours after publication, content typically collects 26.81% reactions from the total number of subscribers.
- Post reach: On average, each post receives 11 459 views. Within the first day, a publication typically gains 7 791 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 383.
- Thematic interests: Content is focused on key topics such as демон, heliopolis, zoink, рана, theopex58.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Новости Geometry Dash и много приколов
Больше новостей: @podvalgdnews
Предложить новость: @gmdnewsbot
Заказать рекламу: @gdnewsadbot
Наш канал с мемами: https://t.me/gdnocontext
По разбанам в чате: @GDGeodeBot
По другим вопросам:
@rcpsy
@Velicoz...”
Thanks to the high frequency of updates (latest data received on 16 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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