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Slinky Changelog

Slinky Changelog

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Client updates are announced here.

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Hit Select - Added Sprinting conditional Aim Assist - Fixed bug where certain modules wouldn't properly detect the target in combination with Aim Assist (affected Backtrack, Lag Range, Velocity, Keep Sprint, Hit Select)

New features - Added Chams module (read the docs page if you encounter issues with it on third-party clients: https://docs.slinky.gg/modules/visual/chams/) - Fixed compatibility issues with LabyMod 4 Pointers - Distance-based colors are now configurable - Near/far distance is now configurable Auto Soup - Cooldowns can now be configured in steps smaller than 50ms

Velocity - Jump mode now disables itself when Jump Boost potion effect is active Backtrack - Fixed issue where Backtrack would sometimes not activate when it should

Lag range - Optimized lag timing to offer a much greater advantage. Lag Range is now able to lag during combos as well, instead of just the first hit. - Delay can now be configured in steps smaller than 50 ms Backtrack - Instead of lagging in 'spikes', Backtrack will now offer a much smoother experience - Delay can now be configured in steps smaller than 50 ms New modules - Added No Hit Delay - Added Ping Fix Hit Select - Added 'Cancel rate' setting Sprint reset - Fixed issue where timing would sometimes be suboptimal - Added 'Delay after attack' setting Velocity - Fixed issue where Regular mode did not always work properly in combination with other lag modules A lot of settings have been replaced this update, so you may want to check out the docs to learn what everything does: https://docs.slinky.gg

Auto Clicker: - Removed Legit/Blatant modes; instead there are now Randomization and Exhaust sliders that allow for more configuration - Fixed issue with CPS being inaccurate at low FPS Aim Assist: - Increased maximum speed limits - Fixed issue with silent mode getting stuck Notifications: - Improved performance when notifications are visible Velocity (Reduce mode): - Added 'Allow for double-clicks' setting - Improved timing (now only reduces speed in situations where this would be an advantage) Hit Select / Keep Sprint / Velocity: - Fixed BLC4 compatibility issue Refill: - It is now possible to allow both soups and potions at the same time - Added 'Simulate button' setting - Added 'Delay after open' and 'Delay before close' settings (these were hardcoded values before)

Name Tags / ESP: - HP now includes Absorption effect as well Aim Assist (Silent mode): - Now uses the same horizontal/vertical speed settings as other modes now (you may need to update your profiles) - Snap-back speed is determined by these same settings now, instead of being hardcoded - Your manual aim can now override the Aim Assist look angles if you aim towards the target faster; this can be disabled using the new 'Ignore manual aim' setting

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- Added Name Tags module - Added Pointers module - Improved compatibility with OptiFine 'Fast Render' setting on certain third-party clients - Fixed issue with Bridge Assist unsneaking when not bridging - Added 'Jump on sneak' option to Bridge Assist - Auto Soup module moved to Utility category (previously Combat)

Backtrack: - Fixed crash when used in combination with Friends settings Weapons: - Added 'Fist' option - Added 'Sticks' option

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- Added Friends settings; this allows manually marking players as friendly, useful in cases where Teams cannot detect teammates - Added 'NoStop' mode to Sprint Reset, which is faster than WTap (not compatible with 3rd party togglesprint mods, use in combination with slinky's Sprint!) - Added 'Reduce' mode to Velocity, which allows receiving slowdown on attack in cases where vanilla doesn't - Optimized Hit Select for reducing more knockback - Added 'Moving forward' conditional to Velocity, which means Velocity will only activate if you are holding the forward key (usually W) - GUI mode widgets now no longer auto-collapse, making them a bit nicer to use

- Added Sprint Reset module Velocity: - In Regular mode you can now specify a negative amount, which will result in taking KB in the opposite direction (note that this is easily detectable by a lot of anti-cheats) Aim Assist: - Fixed issue in Silent mode where it would stop aiming when certain conditionals were triggered - FOV values are doubled; if you used 180 previously, it will now show as 360 degrees. It always behaved as 360 degrees in the past already, but it was displayed in a confusing way. You will not need to update existing profiles.

Bridge Assist: - The previous mode setting has been removed; you can configure 'edge offset' and 'unsneak delay' manually now to achieve the perfect speed, which is explained here: https://docs.slinky.gg/modules/utility/bridge-assist/ - Added 'Holding blocks' conditional - Added 'Looking down' conditional Slight behavioral changes for Player ESP and Teams: - If Teams is disabled and Player ESP uses manual color mode, the enemy color is always used. Turn on Teams (without configuring it to ignore visuals) to use a different color for teammates. Generic improvements: - Made move correction for Silent Aim Assist more responsive - Improved handling of network errors during initialization - Potential performance improvements for HUD mods

Various visual modules can now be customized: GUI: - Accent color is now configurable Chest ESP: - Added 'Filled' option - Added 'Line width' option - Colors are now configurable Player ESP: - Added 'Filled' option - Added 'Colors' mode option; defaults to 'Automatic' which matches nametags like before, but also allows 'Manual' to override enemy and friendly colors - The '2D' style has a new design and should have a smaller FPS impact Mod overlay: - Added 'Text size' option - Added 'Padding X' / 'Padding Y' options to control padding between text and background - Added 'Rounding' option - Text and details colors are now configurable Lag Range and Backtrack: - Real position indicator color is now configurable Various modules now use the new color picker widget. When closing the color picker, your selected color is automatically added to a list of recent colors. You can access this list in other modules to easily share the same colors between different modules.

Client changes: - Added Lag Range module - Tweaked speed slider range for Silent Aim Assist (maximum speed increased to 30) Docs: - Added Simplified Chinese and Dutch translations

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Nametag color detection has been tweaked, this will affect Player ESP colors and Teams module. It should now be compatible with a wider range of servers/nametag formats.

GUI settings are now stored outside profiles, this means that: - They are loaded immediately after injection, meaning you can use custom GUI binds right away - Switching profiles will not affect GUI settings anymore The default GUI bind has been changed to RSHIFT as well. Additionally, Slinky now has docs: https://docs.slinky.gg/ This site is still a work in progress, so some info may be missing.

Auto Block has been redesigned; existing configs will likely need to be updated: - Added Lag mode - Added 'Unblock on damage' setting - Added 'Force block animation' setting - Added left/mouse button press conditionals

- Added Inv Walk - Added Keep Sprint NOTE: both of these modules can be detected by a lot of anticheats so be careful when using them