Slinky Changelog
Відкрити в Telegram
233
Підписники
-124 години
+37 днів
+1830 день
Архів дописів
Hit Select
- Added Sprinting conditional
Aim Assist
- Fixed bug where certain modules wouldn't properly detect the target in combination with Aim Assist (affected Backtrack, Lag Range, Velocity, Keep Sprint, Hit Select)
New features
- Added Chams module (read the docs page if you encounter issues with it on third-party clients: https://docs.slinky.gg/modules/visual/chams/)
- Fixed compatibility issues with LabyMod 4
Pointers
- Distance-based colors are now configurable
- Near/far distance is now configurable
Auto Soup
- Cooldowns can now be configured in steps smaller than 50ms
Velocity
- Jump mode now disables itself when Jump Boost potion effect is active
Backtrack
- Fixed issue where Backtrack would sometimes not activate when it should
Lag range
- Optimized lag timing to offer a much greater advantage. Lag Range is now able to lag during combos as well, instead of just the first hit.
- Delay can now be configured in steps smaller than 50 ms
Backtrack
- Instead of lagging in 'spikes', Backtrack will now offer a much smoother experience
- Delay can now be configured in steps smaller than 50 ms
New modules
- Added No Hit Delay
- Added Ping Fix
Hit Select
- Added 'Cancel rate' setting
Sprint reset
- Fixed issue where timing would sometimes be suboptimal
- Added 'Delay after attack' setting
Velocity
- Fixed issue where Regular mode did not always work properly in combination with other lag modules
A lot of settings have been replaced this update, so you may want to check out the docs to learn what everything does: https://docs.slinky.gg
Auto Clicker:
- Removed Legit/Blatant modes; instead there are now Randomization and Exhaust sliders that allow for more configuration
- Fixed issue with CPS being inaccurate at low FPS
Aim Assist:
- Increased maximum speed limits
- Fixed issue with silent mode getting stuck
Notifications:
- Improved performance when notifications are visible
Velocity (Reduce mode):
- Added 'Allow for double-clicks' setting
- Improved timing (now only reduces speed in situations where this would be an advantage)
Hit Select / Keep Sprint / Velocity:
- Fixed BLC4 compatibility issue
Refill:
- It is now possible to allow both soups and potions at the same time
- Added 'Simulate button' setting
- Added 'Delay after open' and 'Delay before close' settings (these were hardcoded values before)
Name Tags / ESP:
- HP now includes Absorption effect as well
Aim Assist (Silent mode):
- Now uses the same horizontal/vertical speed settings as other modes now (you may need to update your profiles)
- Snap-back speed is determined by these same settings now, instead of being hardcoded
- Your manual aim can now override the Aim Assist look angles if you aim towards the target faster; this can be disabled using the new 'Ignore manual aim' setting
- Added Name Tags module
- Added Pointers module
- Improved compatibility with OptiFine 'Fast Render' setting on certain third-party clients
- Fixed issue with Bridge Assist unsneaking when not bridging
- Added 'Jump on sneak' option to Bridge Assist
- Auto Soup module moved to Utility category (previously Combat)
Backtrack:
- Fixed crash when used in combination with Friends settings
Weapons:
- Added 'Fist' option
- Added 'Sticks' option
- Added Friends settings; this allows manually marking players as friendly, useful in cases where Teams cannot detect teammates
- Added 'NoStop' mode to Sprint Reset, which is faster than WTap (not compatible with 3rd party togglesprint mods, use in combination with slinky's Sprint!)
- Added 'Reduce' mode to Velocity, which allows receiving slowdown on attack in cases where vanilla doesn't
- Optimized Hit Select for reducing more knockback
- Added 'Moving forward' conditional to Velocity, which means Velocity will only activate if you are holding the forward key (usually W)
- GUI mode widgets now no longer auto-collapse, making them a bit nicer to use
- Added Sprint Reset module
Velocity:
- In Regular mode you can now specify a negative amount, which will result in taking KB in the opposite direction (note that this is easily detectable by a lot of anti-cheats)
Aim Assist:
- Fixed issue in Silent mode where it would stop aiming when certain conditionals were triggered
- FOV values are doubled; if you used 180 previously, it will now show as 360 degrees. It always behaved as 360 degrees in the past already, but it was displayed in a confusing way. You will not need to update existing profiles.
Bridge Assist:
- The previous mode setting has been removed; you can configure 'edge offset' and 'unsneak delay' manually now to achieve the perfect speed, which is explained here: https://docs.slinky.gg/modules/utility/bridge-assist/
- Added 'Holding blocks' conditional
- Added 'Looking down' conditional
Slight behavioral changes for Player ESP and Teams:
- If Teams is disabled and Player ESP uses manual color mode, the enemy color is always used. Turn on Teams (without configuring it to ignore visuals) to use a different color for teammates.
Generic improvements:
- Made move correction for Silent Aim Assist more responsive
- Improved handling of network errors during initialization
- Potential performance improvements for HUD mods
Various visual modules can now be customized:
GUI:
- Accent color is now configurable
Chest ESP:
- Added 'Filled' option
- Added 'Line width' option
- Colors are now configurable
Player ESP:
- Added 'Filled' option
- Added 'Colors' mode option; defaults to 'Automatic' which matches nametags like before, but also allows 'Manual' to override enemy and friendly colors
- The '2D' style has a new design and should have a smaller FPS impact
Mod overlay:
- Added 'Text size' option
- Added 'Padding X' / 'Padding Y' options to control padding between text and background
- Added 'Rounding' option
- Text and details colors are now configurable
Lag Range and Backtrack:
- Real position indicator color is now configurable
Various modules now use the new color picker widget. When closing the color picker, your selected color is automatically added to a list of recent colors. You can access this list in other modules to easily share the same colors between different modules.
Client changes:
- Added Lag Range module
- Tweaked speed slider range for Silent Aim Assist (maximum speed increased to 30)
Docs:
- Added Simplified Chinese and Dutch translations
Prices have been changed, for more information please visit https://slinky.gg/new-prices/
Nametag color detection has been tweaked, this will affect Player ESP colors and Teams module. It should now be compatible with a wider range of servers/nametag formats.
GUI settings are now stored outside profiles, this means that:
- They are loaded immediately after injection, meaning you can use custom GUI binds right away
- Switching profiles will not affect GUI settings anymore
The default GUI bind has been changed to RSHIFT as well.
Additionally, Slinky now has docs: https://docs.slinky.gg/
This site is still a work in progress, so some info may be missing.
Auto Block has been redesigned; existing configs will likely need to be updated:
- Added Lag mode
- Added 'Unblock on damage' setting
- Added 'Force block animation' setting
- Added left/mouse button press conditionals
- Added Inv Walk
- Added Keep Sprint
NOTE: both of these modules can be detected by a lot of anticheats so be careful when using them
