lexa.lepexa
ПРАВИЛА ЧАТИКА И КАНАЛА: https://t.me/bibi_bubu/4511031 лайв-тгк: https://t.me/lepexastrimer ютуб: youtube.com/c/lexalepexa твич: twitch.tv/lexa_lepex4 дискорд: https://discord.gg/j6XdeVN6V9 По сотрудничеству: @lepexacoop lepexa.coop@gmail.com
Show more📈 Analytical overview of Telegram channel lexa.lepexa
Channel lexa.lepexa (@amamlexa) in the Russian language segment is an active participant. Currently, the community unites 12 902 subscribers, ranking 6 870 in the Games category and 49 802 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 902 subscribers.
According to the latest data from 03 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -143 over the last 30 days and by -10 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 53.52%. Within the first 24 hours after publication, content typically collects 21.51% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 908 views. Within the first day, a publication typically gains 2 777 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 255.
- Thematic interests: Content is focused on key topics such as геншин, патч, перс, разрабов, баннер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“ПРАВИЛА ЧАТИКА И КАНАЛА:
https://t.me/bibi_bubu/4511031
лайв-тгк:
https://t.me/lepexastrimer
ютуб:
youtube.com/c/lexalepexa
твич:
twitch.tv/lexa_lepex4
дискорд:
https://discord.gg/j6XdeVN6V9
По сотрудничеству:
@lepexacoop
lepexa.coop@gmail.com”
Thanks to the high frequency of updates (latest data received on 04 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
