Народжений Коментувати
❗️Цей telegram-канал містить матеріали, ПРИЗНАЧЕНІ ВИКЛЮЧНО для осіб, СТАРШЕ 21 РОКУ❗️ Реклама — @barberasatan Ідентифікатор в реєстрі суб'єктів у сфері медіа: R40-06294 +380773033878 esportkvan@gmail.com Пошта: вул. Василя Барки 2, 34 м. Дніпро, 49041
Show more📈 Analytical overview of Telegram channel Народжений Коментувати
Channel Народжений Коментувати (@kvanidze) in the Ukrainian language segment is an active participant. Currently, the community unites 30 530 subscribers, ranking 2 846 in the Games category and 1 972 in the Ukraine region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 30 530 subscribers.
According to the latest data from 09 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 560 over the last 30 days and by 278 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 15.13%. Within the first 24 hours after publication, content typically collects 11.74% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 619 views. Within the first day, a publication typically gains 3 582 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 80.
- Thematic interests: Content is focused on key topics such as мапа, сценарій, bo3, гравець, турнір.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“❗️Цей telegram-канал містить матеріали, ПРИЗНАЧЕНІ ВИКЛЮЧНО для осіб, СТАРШЕ 21 РОКУ❗️
Реклама — @barberasatan
Ідентифікатор в реєстрі суб'єктів у сфері медіа: R40-06294
+380773033878
esportkvan@gmail.com
Пошта: вул. Василя Барки 2, 34 м. Дніпро, ...”
Thanks to the high frequency of updates (latest data received on 10 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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