GUITMAN STREAM
РКН — https://clck.ru/3GviGL Приветствую всех и добро пожаловать на канал стримера Guitman! Твич — https://www.twitch.tv/guit88man Яндекс.Дзен — https://zen.yandex.ru/guitman Ставки — https://t.me/guit88manbet Сотрудничество: guit88man@gca.holdings
Show more📈 Analytical overview of Telegram channel GUITMAN STREAM
Channel GUITMAN STREAM (@guitman_stream) in the Russian language segment is an active participant. Currently, the community unites 10 266 subscribers, ranking 8 664 in the Games category and 61 739 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 266 subscribers.
According to the latest data from 11 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -35 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 44.95%. Within the first 24 hours after publication, content typically collects 30.46% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 614 views. Within the first day, a publication typically gains 3 127 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 82.
- Thematic interests: Content is focused on key topics such as live.vkvideo.ru/guitman, twitch.tv/guit88man, рандомайзер, танк, башкиров.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“РКН — https://clck.ru/3GviGL
Приветствую всех и добро пожаловать на канал стримера Guitman!
Твич — https://www.twitch.tv/guit88man
Яндекс.Дзен — https://zen.yandex.ru/guitman
Ставки — https://t.me/guit88manbet
Сотрудничество: guit88man@gca.holding...”
Thanks to the high frequency of updates (latest data received on 12 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
«"Кто победит в битве между Рэмбо, Робокопом, и Т-1000?" Т-1000. Ну Робокоп самый пососный. Кстати, книга на самом деле очень небольшая, она за вечер-два спокойно читается. Я прям рекомендую тем, кому нравятся такого типа фильмы. Очень крутое чтиво, один экшен только».
