Официальный телеграмм канал Проекта Phoenix-MCBE
Официальный телеграмм канал Проекта Phoenix-MCBE Айпи - phoenix-pe.net Порт - 19132 Начать игру впервые : https://ref.phoenix-pe.net/start Сайт - pay.phoenix-pe.ru Дс - dd.phoenix-pe.ru
Show more📈 Analytical overview of Telegram channel Официальный телеграмм канал Проекта Phoenix-MCBE
Channel Официальный телеграмм канал Проекта Phoenix-MCBE (@pnixmcbe) in the Russian language segment is an active participant. Currently, the community unites 18 684 subscribers, ranking 4 820 in the Games category and 35 373 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 18 684 subscribers.
According to the latest data from 28 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 669 over the last 30 days and by 16 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 38.50%. Within the first 24 hours after publication, content typically collects 17.08% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 194 views. Within the first day, a publication typically gains 3 192 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 45.
- Thematic interests: Content is focused on key topics such as феникс, phoenix-pe.net, дискорд, pay.phoenix-pe.ru, dd.phoenix-pe.ru.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный телеграмм канал Проекта Phoenix-MCBE
Айпи - phoenix-pe.net
Порт - 19132
Начать игру впервые : https://ref.phoenix-pe.net/start
Сайт - pay.phoenix-pe.ru
Дс - dd.phoenix-pe.ru”
Thanks to the high frequency of updates (latest data received on 29 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
