MAJIKAN OLAF STORE || OPEN
໒✦🅃he 𝕤𝕟𝕠𝕨 was very fun so i made a ⓒⓤⓣⓔ 𝘀𝗻𝗼𝘄 𝗱♡𝗹𝗹, which i made at 19-06-2022 ꔫ ⸼ Rekber/owner: @andoro @kagupra @yourrcore ꔫ ⸼ Bot order: @majikanolaforderbot @majikanolaforder2bot ꔫ ⸼ Pengaduan: @Pengaduanolafbot ꔫ ⸼ PP: @majikanolaforderbo
Show more📈 Analytical overview of Telegram channel MAJIKAN OLAF STORE || OPEN
Channel MAJIKAN OLAF STORE || OPEN (@majikanolafstore) is an active participant. Currently, the community unites 14 547 subscribers, ranking 6 150 in the Games category and 4 620 in the Indonesia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 547 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -660 over the last 30 days and by -11 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.47%. Within the first 24 hours after publication, content typically collects 0.30% reactions from the total number of subscribers.
- Post reach: On average, each post receives 359 views. Within the first day, a publication typically gains 43 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 6.
- Thematic interests: Content is focused on key topics such as olaf, catalogue, beautiful, laporan/pengaduan, ㅤㅤㅤ✦ㅤ.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“໒✦🅃he 𝕤𝕟𝕠𝕨 was very fun so i made a ⓒⓤⓣⓔ 𝘀𝗻𝗼𝘄 𝗱♡𝗹𝗹, which i made at 19-06-2022
ꔫ ⸼ Rekber/owner: @andoro @kagupra @yourrcore
ꔫ ⸼ Bot order: @majikanolaforderbot @majikanolaforder2bot
ꔫ ⸼ Pengaduan: @Pengaduanolafbot
ꔫ ⸼ PP: @majikanolafor...”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Masa Event: 15 - 16 Agustus 2026 Event akan berlangsung selama periode tersebut atau berakhir lebih awal apabila seluruh Milestone Rewardsnya habisMERDEKA MILESTONE Claim more. Climb higher. Take the crown.
Masa Event: 15 - 16 Agustus 2026 Event akan berlangsung selama periode tersebut atau berakhir lebih awal apabila seluruh Milestone Rewardsnya habisMERDEKA MILESTONE Claim more. Climb higher. Take the crown.
