Ramzi666
Twitch: https://twitch.tv/ramzes Wikipedia - https://ru.wikipedia.org/wiki/RAMZES666 Business inquires - ramzes666reklama@mail.ru @kvadrat_cooperation https://steamcommunity.com/tradeoffer/new/?partner=132851371&token=sSaZmS7n
Show more📈 Analytical overview of Telegram channel Ramzi666
Channel Ramzi666 (@ramzesasd) in the Russian language segment is an active participant. Currently, the community unites 115 257 subscribers, ranking 584 in the Games category and 4 530 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 115 257 subscribers.
According to the latest data from 30 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 443 over the last 30 days and by 70 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 23.78%. Within the first 24 hours after publication, content typically collects 15.79% reactions from the total number of subscribers.
- Post reach: On average, each post receives 27 409 views. Within the first day, a publication typically gains 18 194 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 113.
- Thematic interests: Content is focused on key topics such as ramzes, twitch.tv/ramzes, map, валачии, виу.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Twitch: https://twitch.tv/ramzes
Wikipedia - https://ru.wikipedia.org/wiki/RAMZES666
Business inquires - ramzes666reklama@mail.ru
@kvadrat_cooperation
https://steamcommunity.com/tradeoffer/new/?partner=132851371&token=sSaZmS7n”
Thanks to the high frequency of updates (latest data received on 31 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
