Ramzi666
Twitch: https://twitch.tv/ramzes Wikipedia - https://ru.wikipedia.org/wiki/RAMZES666 Business inquires - ramzes666reklama@mail.ru @kvadrat_cooperation https://steamcommunity.com/tradeoffer/new/?partner=132851371&token=sSaZmS7n
Show more📈 Analytical overview of Telegram channel Ramzi666
Channel Ramzi666 (@ramzesasd) in the Russian language segment is an active participant. Currently, the community unites 118 924 subscribers, ranking 546 in the Games category and 4 330 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 118 924 subscribers.
According to the latest data from 28 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 063 over the last 30 days and by -208 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 26.44%. Within the first 24 hours after publication, content typically collects 24.01% reactions from the total number of subscribers.
- Post reach: On average, each post receives 31 457 views. Within the first day, a publication typically gains 28 574 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 269.
- Thematic interests: Content is focused on key topics such as ramzes, twitch.tv/ramzes, map, валачии, виу.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Twitch: https://twitch.tv/ramzes
Wikipedia - https://ru.wikipedia.org/wiki/RAMZES666
Business inquires - ramzes666reklama@mail.ru
@kvadrat_cooperation
https://steamcommunity.com/tradeoffer/new/?partner=132851371&token=sSaZmS7n”
Thanks to the high frequency of updates (latest data received on 29 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
