BAN PAN
https://telegra.ph/Disclaimer-11-25-17 Bot : @BANPANSBOT π―Uncovering Truth. Restoring Fair Play. We stand against deception in the BGMI community β exposing fraud and illegal activities to protect genuine players. What We Do: Expose Fake Hacks & T
Show moreπ Analytical overview of Telegram channel BAN PAN
Channel BAN PAN in the English language segment is an active participant. Currently, the community unites 12 054 subscribers, ranking 7 317 in the Games category and 32 227 in the India region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 12 054 subscribers.
According to the latest data from 08 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 889 over the last 30 days and by 1 061 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.34%. Within the first 24 hours after publication, content typically collects 7.20% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 129 views. Within the first day, a publication typically gains 870 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as scammer, rah, reseller, madrchod, bahut.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βhttps://telegra.ph/Disclaimer-11-25-17
Bot : @BANPANSBOT
π―Uncovering Truth. Restoring Fair Play.
We stand against deception in the BGMI community β exposing fraud and illegal activities to protect genuine players.
What We Do:
Expose Fake Hacks &...β
Thanks to the high frequency of updates (latest data received on 09 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
