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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
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BG*MI 3.7
gobject 0x10985C820 gname_func 0x10415D130 gname_data 0x1093D9760 gworld func 0x101B822F4 gworld data 0x10972DBA0/------------------------------////By imgui + Synzo //shared from @pubg_dev
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📜 Disclaimer
The content shared in this channel is strictly for educational and research purposes only. We do not promote, condone, or encourage any form of illegal activity, including but not limited to game hacking, cheating, or exploiting software vulnerabilities.
Our discussions, tutorials, and materials are intended to foster learning about reverse engineering concepts, software security, and ethical research. The knowledge provided here is meant to help individuals understand and improve software security, not to harm or disrupt any application, service, or platform.
Key Points:
1. Educational Intent Only:
All content is created for the sole purpose of educating security researchers and enthusiasts about reverse engineering techniques.
2. No Targeting of Specific Games or Software:
We do not endorse or support activities targeting any specific game, software, or application.
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Any misuse of the information provided for malicious purposes is strictly prohibited. We take no responsibility for how individuals apply the knowledge gained from this channel.
4. Compliance with Laws:
By accessing this channel, you agree to comply with all applicable laws and regulations related to software use, modification, and security research.
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We are not affiliated with any game developer, publisher, or software company. All trademarks, logos, and intellectual property discussed here belong to their respective owners.
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BG”MI 3.6
Gworld Fun = 0x10234C8A4 Gworld Data = 0x109943800 GName Fun = 0x1040C8F44 GName Data = 0x10927FF60 LineOfSign = 0x1055fea18 Guobject = 0x10972E0A0 Actor Array = 0x105763954 //----- //by Sandipan_1508 //shared from @pubg_dev
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Bubg offset 3.6.0 All Pubg Mobile
Offsets For Dolphin's Project Pubg
3.6.0 All Versions
By : @g66lk
Shared from @pubg_dev
SelfOffset Offset: 0x2670 MouseOffset Offset: 0x468 CameraManagerOffset Offset: 0x4d0 PovOffset FIRST Offset: 0x1030 , second 0x10 , final: 0x1040 ULevelOffset Offset: 0x30 ObjectArrayOffset Offset: 0xa0 ObjectCountOffset Offset: 0xa8 StatusOffset Offset: 0xf80 TeamOffset Offset: 0x938 NameOffset Offset: 0x8f0 RobotOffset Offset: 0x9e9 HpOffset Offset: 0xdc0 AliveTEAM Offset: 0xaa0 HpmaxOffset Offset: 0xdc4 isDaed Offset: 0xddc MeshOffset Offset: 0x498 HumanOffset Offset: 0x1a8 BonesOffset Offset: 0x878 OpenFireOffset Offset: 0x1650 OpenTheSightOffset Offset: 0x1051 WeaponOneOffset Offset: 0x27c8 ShootModeOffset Offset: 0xf0c WeaponAttrOffset Offset: 0x1038 BulletSpeedOffset Offset: 0x508 RecoilOffset Offset: 0xc58 GoodsListOffset Offset: 0x890 DataBase Offset: 0x38 CoordOffset Offset: 0x1b0 CoordOffset_2 Offset: 0x168
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pubgm vng 3.6 gobject 0x109F5C2A0 gname_func 0x104510EF0 gname_data 0x109AAA1A0 gengine 0x10A1707F0 gworld func 0x1028791CC gworld data 0x10A171A00 pubgm gl 3.6 gobject 0x10A066520 gname func 0x1045AA3E8 gname data 0x109BB4440 gengine 0x10A27AA70 gworld func 0x1029126C4 gworld data 0x10A27BC80 pubgm tw 3.6 gobject 0x10A23DBA0 gname func 0x104742830 gname data 0x109D8B830 gengine 0x10A4520F0 gworld func 0x102AAAB0C gworld data 0x10A453300 pubgm kr 3.6 gobject 0x10A267CA0 gname func 0x10476F14C gname data 0x109DB5940 gengine 0x10A47C1F0 gworld func 0x102AD71F8 gworld data 0x10A47D400 Shared from :@pubg_dev credits: prze666
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Bubg GL 3.6
GWorld Fun : 0x102829098 GWorld Data: 0x10a27bc80 GName Fun: 0x1045aa3e8 GName Data: 0x109bb4440 LineOfsight : 0x105ae7e70 @pubg_dev @saudgl
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Bubg VNG 3.6
GWorld Fun : 0x10278fba0 GWorld Data: 0x10a171a00 GName Fun: 0x104510ef0 GName Data: 0x109aaa1a0 LineOfsight : 0x105a4e978 GUobject: 0x109f5c2a0 ActorArray : 0x105bb38a0 @pubg_dev @saudgl
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Many people ask me how to solve the problem of Arabic names for the player's name are reversed because they start from the right and not from the left, this is a condition to use Objective-C to distinguish and take the appropriate action if they are Arabic letters, and there are many ways to reverse the letters if the condition is achieved and I prefer the way FarsiType
#import <Foundation/Foundation.h>
BOOL hasArabicLetters(NSString *str) {
NSCharacterSet *arabicCharacterSet = [NSCharacterSet characterSetWithCharactersInString:@"\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF"]; // Arabic letter range
NSRange range = [str rangeOfCharacterFromSet:arabicCharacterSet options:NSLiteralSearch];
return (range.location != NSNotFound);
}
NSString *playerName = player.name;
if (hasArabicLetters(playerName)) {
// If it contains Arabic letters
// Take appropriate action
} else {
// If it does not contain Arabic letters
// Take appropriate action
}