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GL-DEV

GL-DEV

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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

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The country is not specifiedTechnologies & Applications38 285
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GL-DEV
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photo content

GL-DEV
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BG*MI 3.7
gobject 0x10985C820 gname_func 0x10415D130 gname_data 0x1093D9760 gworld func 0x101B822F4 gworld data 0x10972DBA0 /------------------------------// //By imgui + Synzo //shared from @pubg_dev

GL-DEV
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BUBG 3.7.0 SDK ! 🤍 Zip Pass : @D_V_4
by @D_V_4 shared from: @pubg_dev

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📜 Disclaimer The content shared in this channel is strictly for educational and research purposes only. We do not promote, condone, or encourage any form of illegal activity, including but not limited to game hacking, cheating, or exploiting software vulnerabilities. Our discussions, tutorials, and materials are intended to foster learning about reverse engineering concepts, software security, and ethical research. The knowledge provided here is meant to help individuals understand and improve software security, not to harm or disrupt any application, service, or platform. Key Points: 1. Educational Intent Only: All content is created for the sole purpose of educating security researchers and enthusiasts about reverse engineering techniques. 2. No Targeting of Specific Games or Software: We do not endorse or support activities targeting any specific game, software, or application. 3. No Malicious Use: Any misuse of the information provided for malicious purposes is strictly prohibited. We take no responsibility for how individuals apply the knowledge gained from this channel. 4. Compliance with Laws: By accessing this channel, you agree to comply with all applicable laws and regulations related to software use, modification, and security research. 5. No Affiliation: We are not affiliated with any game developer, publisher, or software company. All trademarks, logos, and intellectual property discussed here belong to their respective owners. 6. Telegram Policy Compliance: We respect Telegram’s Terms of Service and policies. Any content found to be in violation will be removed immediately. ⚠️ Responsibility: The channel administrators are not responsible for the actions of members. Each individual is solely responsible for their actions and any consequences thereof.

GL-DEV
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TW 3.6 ActorArray : 0x105de51e0 GL 3.6 ActorArray : 0x105c4cd98 VN 3.6 ActorArray : 0x105bb38a0 KR 3.6 ActorArray : 0x105e12068 BGMI 3.6 ActorArray : 0x105763954
BY @g66lk

GL-DEV
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BG”MI 3.6
Gworld Fun = 0x10234C8A4
Gworld Data = 0x109943800
GName Fun = 0x1040C8F44
GName Data = 0x10927FF60
LineOfSign = 0x1055fea18
Guobject = 0x10972E0A0
Actor Array = 0x105763954
//-----
//by Sandipan_1508
//shared from @pubg_dev

GL-DEV
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BG”MI 3.6
GUObjectArray 3.6 = 0x10972e0a0 GNames_Fun 3.6 = 0x1040c8f44
BY @g66lk

GL-DEV
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SDK  BUBGM INDIA 3.6.0 | 64 BIT
withe external offsets
By BangJO

GL-DEV
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Bubg offset 3.6.0 All Pubg Mobile Offsets For Dolphin's Project Pubg 3.6.0 All Versions By : @g66lk Shared from @pubg_dev
SelfOffset Offset: 0x2670
MouseOffset Offset: 0x468
CameraManagerOffset Offset: 0x4d0
PovOffset FIRST Offset: 0x1030 , second 0x10 , final: 0x1040
ULevelOffset Offset: 0x30
ObjectArrayOffset Offset: 0xa0
ObjectCountOffset Offset: 0xa8
StatusOffset Offset: 0xf80
TeamOffset Offset: 0x938
NameOffset Offset: 0x8f0
RobotOffset Offset: 0x9e9
HpOffset Offset: 0xdc0
AliveTEAM Offset: 0xaa0
HpmaxOffset Offset: 0xdc4
isDaed Offset: 0xddc
MeshOffset Offset: 0x498
HumanOffset Offset: 0x1a8
BonesOffset Offset: 0x878
OpenFireOffset Offset: 0x1650
OpenTheSightOffset Offset: 0x1051
WeaponOneOffset Offset: 0x27c8
ShootModeOffset Offset: 0xf0c
WeaponAttrOffset Offset: 0x1038
BulletSpeedOffset Offset: 0x508
RecoilOffset Offset: 0xc58
GoodsListOffset Offset: 0x890
DataBase Offset: 0x38
CoordOffset Offset: 0x1b0
CoordOffset_2 Offset: 0x168

GL-DEV
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lineofsight : 0x788

GL-DEV
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Bubg GL 3.6
Yaw :  0x868
Pitch: 0x860
Roll : 0x870

@pubg_dev
@saudgl

GL-DEV
1 208
pubgm vng 3.6 gobject 0x109F5C2A0 gname_func 0x104510EF0 gname_data 0x109AAA1A0 gengine 0x10A1707F0 gworld func 0x1028791CC gworld data 0x10A171A00 pubgm gl 3.6 gobject 0x10A066520 gname func 0x1045AA3E8 gname data 0x109BB4440 gengine 0x10A27AA70 gworld func 0x1029126C4 gworld data 0x10A27BC80 pubgm tw 3.6 gobject 0x10A23DBA0 gname func 0x104742830 gname data 0x109D8B830 gengine 0x10A4520F0 gworld func 0x102AAAB0C gworld data 0x10A453300 pubgm kr 3.6 gobject 0x10A267CA0 gname func 0x10476F14C gname data 0x109DB5940 gengine 0x10A47C1F0 gworld func 0x102AD71F8 gworld data 0x10A47D400 Shared from :@pubg_dev credits: prze666

GL-DEV
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شات بالعربي بناء على طلب الأعضاء تفضل شارك معنا https://t.me/pubg_dev_ar @‏pubg_dev_ar

GL-DEV
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3.6.0 SDK | BUBG VN 🇻🇳by @D_V_4
shared from: @pubg_dev

GL-DEV
1 208
Bubg GL 3.6
GWorld Fun : 0x102829098
GWorld Data: 0x10a27bc80
GName Fun: 0x1045aa3e8
GName Data:  0x109bb4440
LineOfsight : 0x105ae7e70
@pubg_dev
@saudgl

GL-DEV
1 208
Bubg VNG 3.6
GWorld Fun : 0x10278fba0
GWorld Data: 0x10a171a00
GName Fun: 0x104510ef0
GName Data:  0x109aaa1a0
LineOfsight : 0x105a4e978
GUobject: 0x109f5c2a0
ActorArray : 0x105bb38a0
@pubg_dev
@saudgl

GL-DEV
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Shadow 2.9 GL for Objective-C.

GL-DEV
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Many people ask me how to solve the problem of Arabic names for the player's name are reversed because they start from the right and not from the left, this is a condition to use Objective-C to distinguish and take the appropriate action if they are Arabic letters, and there are many ways to reverse the letters if the condition is achieved and I prefer the way FarsiType
#import <Foundation/Foundation.h>

BOOL hasArabicLetters(NSString *str) {
    NSCharacterSet *arabicCharacterSet = [NSCharacterSet characterSetWithCharactersInString:@"\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF"]; // Arabic letter range

    NSRange range = [str rangeOfCharacterFromSet:arabicCharacterSet options:NSLiteralSearch];

    return (range.location != NSNotFound);
}
NSString *playerName = player.name;

if (hasArabicLetters(playerName)) {
// If it contains Arabic letters

// Take appropriate action

} else {
// If it does not contain Arabic letters

// Take appropriate action
}