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SANT HAX VNG v1.1 - Esp (VN HAX) Silent Aim Autofire Memory Kill Msg Mod Skin Game info Settings | load menu More... Key: SANT3DAY @SANTCheat @SANTCheat

SANT HAX v1.1 - Esp (VN HAX) Silent Aim Autofire Memory Kill Msg Mod Skin Game info Settings | load menu More... Key : SANT3DAY (Root) Go to /data/data/You Pubg/lib And replace it @SANTCheat @SANTCheat

• APK mod APK VNG !
____ - Esp - Silent Aim 360 - AutoFire - Aim Predection - Memory Features ---- New ? New Functions -> • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- • @SANTCheat@SANTCheat

• APK mod APK TW !
____ - Esp - Silent Aim 360 - AutoFire - Aim Predection - Memory Features ---- New ? New Functions -> • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- • @SANTCheat@SANTCheat

• SANT HAX v1.1 🔥🔥 • VIP Version 🔫💥
- Esp - Silent Aim 360 - AutoFire - Aim Predection ---- - Memory Features • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- How to use -> Change name to libmarsxlog.so And go to /data/data/You Pubg !/lib And replace it -
Gift From @NOK_D3S For All Enjoy • @IIIIPE@MaRw_020 Key : SANT3DAY ! 💥
- • @SANTCheat@SANTCheat

• SANT HAX v1.1 🔥🔥 • VIP Version 🔫💥
_ ! 💥🔫 - Esp - Silent Aim 360 - AutoFire - Aim Predection - Memory Features ---- New ? New Functions -> • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- How to use -> Change name to libmarsxlog.so And go to /data/data/You Pubg !/lib And replace it 🔥
Gift From @NOK_D3S For All Enjoy • @IIIIPE@MaRw_020 Key : SANT3DAY ! 💥
@SANTCheat@SANTCheat

SANT HAX v1.1 - Esp (VN HAX) Silent Aim Autofire Memory Kill Msg Mod Skin Game info Settings | load menu More... Key : SANT3DAY @SANTCheat @SANTCheat

• SANT HAX v1.1 🔥🔥 • VIP Version 🔫💥 Gift From @NOK_D3S For All Enjoy • @IIIIPE@MaRw_020 Key : SANT3DAY • @SANTCheat@SANTCheat

Bw3DSR9DZzA.m4a2.99 MB

تلجرام جعان 😂😂

for (int i = 0; i < Actors.size(); i++) {                 auto Actor = Actors[i];                 if (isObjectInvalid(Actor))                     continue;                                         if (Actor->IsA(ASTExtraGameStateBase::StaticClass())) {                                 auto InGame = (ASTExtraGameStateBase *) Actor;                     if (ShowGameInfo)   {    ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0.7f));    ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));    ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 7.0f);    ImGui::Begin("Box520", 0, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoTitleBar);    ImGui::SetCursorPos(ImVec2(5, 5)); ImDrawList *pDrawList;             const auto &p = ImGui::GetWindowPos();             const auto &pWindowDrawList = ImGui::GetWindowDrawList();             pDrawList = pWindowDrawList;             if (fmodf((float)ImGui::GetTime(), 1.0f) < 0.5f)             {                 pWindowDrawList->AddCircleFilled(ImVec2(25 + p.x, 20 + p.y), 7, ImColor(255, 0, 0, 255), 30);                 //13 17             }             ImGui::Dummy(ImVec2(9.5, 6));             ImGui::SameLine();    ImGui::Text("Game Information");     ImGui::Separator();//分界线     string gameinfoline1 = to_string(InGame->AlivePlayerNum).c_str();     gameinfoline1.append(" Players Alive With ");     gameinfoline1.append(to_string(InGame->AliveTeamNum).c_str());     gameinfoline1.append(" Teams, Real players: ");     gameinfoline1.append(to_string(InGame->PlayerNum).c_str());    gameinfoline1.append("\nTeam Type: ");     gameinfoline1.append(to_string(InGame->PlayerNumPerTeam).c_str());     ImGui::Text(gameinfoline1.c_str());    ImGui::Separator();//分界线       ImGui::SetCursorPos(ImVec2(26, 94));//设置初始位置    string gameinfoline2 = "\nIn match (";     gameinfoline2.append(to_string(InGame->ElapsedTime).c_str());    gameinfoline2.append(" seconds)");      ImGui::Text(gameinfoline2.c_str());    } }    ImGui::End();   }

if (Settings::Esp::GameInfo) { if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass())) { auto GameState = static_cast(Actors[i]); int alivePlayerNum = GameState->AlivePlayerNum; int aliveTeamNum = GameState->AliveTeamNum; int OnlinePlayer = GameState->PlayerNum; int timeop = GameState->ElapsedTime; FVector VelocityOP = Cheat::localPlayer->GetVelocity(); FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation(); EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState; if (CheckEnum == EParachuteState::EParachuteState__PS_None) { float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z); Velocityop = SpeedCmPerSec / 100.0f; Altitute = PlayerPos.Z; FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation(); float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation); travlled += DistanceTraveled / 100.0f; PreviousLocation = CurrentLocation; } else { Velocityop = 0.f; travlled = 0.f; } Textt4 = "Travelled distance: "; Textt5 = "m ("; Textt6 = "m/s) "; Textt7 = "Current Player Altitude: "; Textt3 = " team, real players: "; Textt2 = " players alive with "; stringstream format2stream2, forma2stream, format3stream3; format2stream2 << fixed << setprecision(2) << Velocityop; forma2stream << fixed << setprecision(0) << travlled; format3stream3 << fixed << setprecision(2) << Altitute; if (Cheat::LocalController->bIsTrainingMode) { Textt = "In Training Mode " ICON_FA_TRASH; } else { Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer); } if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall) { Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP; } else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening) { Textttt = "Parachute Opened " ICON_FA_SMILE; } else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f) { Textttt = "In Plane " ICON_FA_THUMBS_UP; } else { Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6; Texttttt = Textt7 + format3stream3.str(); } if (alivePlayerNum <= 4 && aliveTeamNum == 1) { Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP; } else { Text = "In match (" + to_string(timeop) + " seconds)"; }

if (Settings::Esp::GameInfo) { if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass())) { auto GameState = static_cast(Actors[i]); int alivePlayerNum = GameState->AlivePlayerNum; int aliveTeamNum = GameState->AliveTeamNum; int OnlinePlayer = GameState->PlayerNum; int timeop = GameState->ElapsedTime; FVector VelocityOP = Cheat::localPlayer->GetVelocity(); FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation(); EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState; if (CheckEnum == EParachuteState::EParachuteState__PS_None) { float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z); Velocityop = SpeedCmPerSec / 100.0f; Altitute = PlayerPos.Z; FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation(); float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation); travlled += DistanceTraveled / 100.0f; PreviousLocation = CurrentLocation; } else { Velocityop = 0.f; travlled = 0.f; } Textt4 = "Travelled distance: "; Textt5 = "m ("; Textt6 = "m/s) "; Textt7 = "Current Player Altitude: "; Textt3 = " team, real players: "; Textt2 = " players alive with "; stringstream format2stream2, forma2stream, format3stream3; format2stream2 << fixed << setprecision(2) << Velocityop; forma2stream << fixed << setprecision(0) << travlled; format3stream3 << fixed << setprecision(2) << Altitute; if (Cheat::LocalController->bIsTrainingMode) { Textt = "In Training Mode " ICON_FA_TRASH; } else { Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer); } if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall) { Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP; } else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening) { Textttt = "Parachute Opened " ICON_FA_SMILE; } else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f) { Textttt = "In Plane " ICON_FA_THUMBS_UP; } else { Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6; Texttttt = Textt7 + format3stream3.str(); } if (alivePlayerNum <= 4 && aliveTeamNum == 1) { Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP; } else { Text = "In match (" + to_string(timeop) + " seconds)"; }

if (Settings::Esp::GameInfo) { if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass())) { auto GameState = static_cast(Actors[i]); int alivePlayerNum = GameState->AlivePlayerNum; int aliveTeamNum = GameState->AliveTeamNum; int OnlinePlayer = GameState->PlayerNum; int timeop = GameState->ElapsedTime; FVector VelocityOP = Cheat::localPlayer->GetVelocity(); FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation(); EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState; if (CheckEnum == EParachuteState::EParachuteState__PS_None) { float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z); Velocityop = SpeedCmPerSec / 100.0f; Altitute = PlayerPos.Z; FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation(); float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation); travlled += DistanceTraveled / 100.0f; PreviousLocation = CurrentLocation; } else { Velocityop = 0.f; travlled = 0.f; } Textt4 = "Travelled distance: "; Textt5 = "m ("; Textt6 = "m/s) "; Textt7 = "Current Player Altitude: "; Textt3 = " team, real players: "; Textt2 = " players alive with "; stringstream format2stream2, forma2stream, format3stream3; format2stream2 << fixed << setprecision(2) << Velocityop; forma2stream << fixed << setprecision(0) << travlled; format3stream3 << fixed << setprecision(2) << Altitute; if (Cheat::LocalController->bIsTrainingMode) { Textt = "In Training Mode " ICON_FA_TRASH; } else { Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer); } if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall) { Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP; } else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening) { Textttt = "Parachute Opened " ICON_FA_SMILE; } else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f) { Textttt = "In Plane " ICON_FA_THUMBS_UP; } else { Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6; Texttttt = Textt7 + format3stream3.str(); } if (alivePlayerNum <= 4 && aliveTeamNum == 1) { Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP; } else { Text = "In match (" + to_string(timeop) + " seconds)"; }