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999
SANT HAX VNG v1.1
-
Esp (VN HAX)
Silent Aim
Autofire
Memory
Kill Msg
Mod Skin
Game info
Settings | load menu
More...
Key:
SANT3DAY
@SANTCheat
@SANTCheat999
SANT HAX v1.1
-
Esp (VN HAX)
Silent Aim
Autofire
Memory
Kill Msg
Mod Skin
Game info
Settings | load menu
More...
Key :
SANT3DAY
(Root)
Go to
/data/data/You Pubg/lib
And replace it
@SANTCheat
@SANTCheat999
• APK mod APK VNG !____ - Esp - Silent Aim 360 - AutoFire - Aim Predection - Memory Features ---- New ? New Functions -> • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- • @SANTCheat • @SANTCheat
999
• APK mod APK TW !____ - Esp - Silent Aim 360 - AutoFire - Aim Predection - Memory Features ---- New ? New Functions -> • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- • @SANTCheat • @SANTCheat
999
• SANT HAX v1.1 🔥🔥 • VIP Version 🔫💥- Esp - Silent Aim 360 - AutoFire - Aim Predection ---- - Memory Features • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- How to use -> Change name to libmarsxlog.so And go to /data/data/You Pubg !/lib And replace it -
Gift From @NOK_D3S For All Enjoy • @IIIIPE • @MaRw_020 Key : SANT3DAY ! 💥- • @SANTCheat • @SANTCheat
999
• SANT HAX v1.1 🔥🔥 • VIP Version 🔫💥_ ! 💥🔫 - Esp - Silent Aim 360 - AutoFire - Aim Predection - Memory Features ---- New ? New Functions -> • Show Damage 💥 • Fast Fire 🔥 ( With Control ) 🔥 • New Fast Shot v1 🔥 • Instant hit 🔥 • Speed Knocked 🔥 • Flash V3 🔥 • Slow Motion 🔥 Find out more for yourself 💥💥! . ------------------- How to use -> Change name to libmarsxlog.so And go to /data/data/You Pubg !/lib And replace it 🔥
Gift From @NOK_D3S For All Enjoy • @IIIIPE • @MaRw_020 Key : SANT3DAY ! 💥• @SANTCheat • @SANTCheat
999
SANT HAX v1.1
-
Esp (VN HAX)
Silent Aim
Autofire
Memory
Kill Msg
Mod Skin
Game info
Settings | load menu
More...
Key :
SANT3DAY
@SANTCheat
@SANTCheat999
• SANT HAX v1.1 🔥🔥
• VIP Version 🔫💥
Gift From @NOK_D3S For All Enjoy
• @IIIIPE • @MaRw_020
Key : SANT3DAY
• @SANTCheat
• @SANTCheat
999
for (int i = 0; i < Actors.size(); i++) {
auto Actor = Actors[i];
if (isObjectInvalid(Actor))
continue;
if (Actor->IsA(ASTExtraGameStateBase::StaticClass())) {
auto InGame = (ASTExtraGameStateBase *) Actor;
if (ShowGameInfo)
{
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0.7f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 7.0f);
ImGui::Begin("Box520", 0, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoTitleBar);
ImGui::SetCursorPos(ImVec2(5, 5));
ImDrawList *pDrawList;
const auto &p = ImGui::GetWindowPos();
const auto &pWindowDrawList = ImGui::GetWindowDrawList();
pDrawList = pWindowDrawList;
if (fmodf((float)ImGui::GetTime(), 1.0f) < 0.5f)
{
pWindowDrawList->AddCircleFilled(ImVec2(25 + p.x, 20 + p.y), 7, ImColor(255, 0, 0, 255), 30);
//13 17
}
ImGui::Dummy(ImVec2(9.5, 6));
ImGui::SameLine();
ImGui::Text("Game Information");
ImGui::Separator();//分界线
string gameinfoline1 = to_string(InGame->AlivePlayerNum).c_str();
gameinfoline1.append(" Players Alive With ");
gameinfoline1.append(to_string(InGame->AliveTeamNum).c_str());
gameinfoline1.append(" Teams, Real players: ");
gameinfoline1.append(to_string(InGame->PlayerNum).c_str());
gameinfoline1.append("\nTeam Type: ");
gameinfoline1.append(to_string(InGame->PlayerNumPerTeam).c_str());
ImGui::Text(gameinfoline1.c_str());
ImGui::Separator();//分界线
ImGui::SetCursorPos(ImVec2(26, 94));//设置初始位置
string gameinfoline2 = "\nIn match (";
gameinfoline2.append(to_string(InGame->ElapsedTime).c_str());
gameinfoline2.append(" seconds)");
ImGui::Text(gameinfoline2.c_str());
}
}
ImGui::End();
}
999
if (Settings::Esp::GameInfo)
{
if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass()))
{
auto GameState = static_cast(Actors[i]);
int alivePlayerNum = GameState->AlivePlayerNum;
int aliveTeamNum = GameState->AliveTeamNum;
int OnlinePlayer = GameState->PlayerNum;
int timeop = GameState->ElapsedTime;
FVector VelocityOP = Cheat::localPlayer->GetVelocity();
FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation();
EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState;
if (CheckEnum == EParachuteState::EParachuteState__PS_None)
{
float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z);
Velocityop = SpeedCmPerSec / 100.0f;
Altitute = PlayerPos.Z;
FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation();
float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation);
travlled += DistanceTraveled / 100.0f;
PreviousLocation = CurrentLocation;
}
else
{
Velocityop = 0.f;
travlled = 0.f;
}
Textt4 = "Travelled distance: ";
Textt5 = "m (";
Textt6 = "m/s) ";
Textt7 = "Current Player Altitude: ";
Textt3 = " team, real players: ";
Textt2 = " players alive with ";
stringstream format2stream2, forma2stream, format3stream3;
format2stream2 << fixed << setprecision(2) << Velocityop;
forma2stream << fixed << setprecision(0) << travlled;
format3stream3 << fixed << setprecision(2) << Altitute;
if (Cheat::LocalController->bIsTrainingMode)
{
Textt = "In Training Mode " ICON_FA_TRASH;
}
else
{
Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer);
}
if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall)
{
Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP;
}
else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening)
{
Textttt = "Parachute Opened " ICON_FA_SMILE;
}
else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f)
{
Textttt = "In Plane " ICON_FA_THUMBS_UP;
}
else
{
Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6;
Texttttt = Textt7 + format3stream3.str();
}
if (alivePlayerNum <= 4 && aliveTeamNum == 1)
{
Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP;
}
else
{
Text = "In match (" + to_string(timeop) + " seconds)";
}
999
if (Settings::Esp::GameInfo)
{
if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass()))
{
auto GameState = static_cast(Actors[i]);
int alivePlayerNum = GameState->AlivePlayerNum;
int aliveTeamNum = GameState->AliveTeamNum;
int OnlinePlayer = GameState->PlayerNum;
int timeop = GameState->ElapsedTime;
FVector VelocityOP = Cheat::localPlayer->GetVelocity();
FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation();
EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState;
if (CheckEnum == EParachuteState::EParachuteState__PS_None)
{
float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z);
Velocityop = SpeedCmPerSec / 100.0f;
Altitute = PlayerPos.Z;
FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation();
float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation);
travlled += DistanceTraveled / 100.0f;
PreviousLocation = CurrentLocation;
}
else
{
Velocityop = 0.f;
travlled = 0.f;
}
Textt4 = "Travelled distance: ";
Textt5 = "m (";
Textt6 = "m/s) ";
Textt7 = "Current Player Altitude: ";
Textt3 = " team, real players: ";
Textt2 = " players alive with ";
stringstream format2stream2, forma2stream, format3stream3;
format2stream2 << fixed << setprecision(2) << Velocityop;
forma2stream << fixed << setprecision(0) << travlled;
format3stream3 << fixed << setprecision(2) << Altitute;
if (Cheat::LocalController->bIsTrainingMode)
{
Textt = "In Training Mode " ICON_FA_TRASH;
}
else
{
Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer);
}
if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall)
{
Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP;
}
else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening)
{
Textttt = "Parachute Opened " ICON_FA_SMILE;
}
else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f)
{
Textttt = "In Plane " ICON_FA_THUMBS_UP;
}
else
{
Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6;
Texttttt = Textt7 + format3stream3.str();
}
if (alivePlayerNum <= 4 && aliveTeamNum == 1)
{
Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP;
}
else
{
Text = "In match (" + to_string(timeop) + " seconds)";
}
999
if (Settings::Esp::GameInfo)
{
if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass()))
{
auto GameState = static_cast(Actors[i]);
int alivePlayerNum = GameState->AlivePlayerNum;
int aliveTeamNum = GameState->AliveTeamNum;
int OnlinePlayer = GameState->PlayerNum;
int timeop = GameState->ElapsedTime;
FVector VelocityOP = Cheat::localPlayer->GetVelocity();
FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation();
EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState;
if (CheckEnum == EParachuteState::EParachuteState__PS_None)
{
float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z);
Velocityop = SpeedCmPerSec / 100.0f;
Altitute = PlayerPos.Z;
FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation();
float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation);
travlled += DistanceTraveled / 100.0f;
PreviousLocation = CurrentLocation;
}
else
{
Velocityop = 0.f;
travlled = 0.f;
}
Textt4 = "Travelled distance: ";
Textt5 = "m (";
Textt6 = "m/s) ";
Textt7 = "Current Player Altitude: ";
Textt3 = " team, real players: ";
Textt2 = " players alive with ";
stringstream format2stream2, forma2stream, format3stream3;
format2stream2 << fixed << setprecision(2) << Velocityop;
forma2stream << fixed << setprecision(0) << travlled;
format3stream3 << fixed << setprecision(2) << Altitute;
if (Cheat::LocalController->bIsTrainingMode)
{
Textt = "In Training Mode " ICON_FA_TRASH;
}
else
{
Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer);
}
if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall)
{
Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP;
}
else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening)
{
Textttt = "Parachute Opened " ICON_FA_SMILE;
}
else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f)
{
Textttt = "In Plane " ICON_FA_THUMBS_UP;
}
else
{
Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6;
Texttttt = Textt7 + format3stream3.str();
}
if (alivePlayerNum <= 4 && aliveTeamNum == 1)
{
Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP;
}
else
{
Text = "In match (" + to_string(timeop) + " seconds)";
}
