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6L8H BP

6L8H BP

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if (Settings::Esp::Name) { std::wstring testx = L""; std::wstring temp = L""; if (Player->bEnsure) { string BotName = "Bot "; DrawBorderString(draw, pRegularFont, Settings::Setttings_X::TextSize, BotName, Screen.X, (Screen.Y + Screen.Z + 4), IM_COL32(0, 150, 255, 255), true); /// alive bot name } else { temp = Player->PlayerName.ToWString(); float health = Player->Health; if (health > 0.0f) { DrawBorderStringW(draw, pRegularFont, Settings::Setttings_X::TextSize, temp, Screen.X, (Screen.Y + Screen.Z + 4), Yellow, Black, true); } if (health <= 0.0f) { DrawBorderStringW(draw, pRegularFont, Settings::Setttings_X::TextSize, temp, Screen.X, (Screen.Y + Screen.Z + 4), White, Black, true); } } }

if (Settings::Esp::Box) { Box4Line(draw, Screen.X - Screen.Z / 4 - 3, Screen.Y - 5, (Screen.Z / 2) + 3, Screen.Z + 5, 1.0f, 0.5f / 2, Cheat::ImGui_X::BONE); }

if (Settings::Esp::Health)
                                    {
                                        float MaxHP = Player->HealthMax;
                                        float health = Player->Health;
                                        float KnockHealth = Player->NearDeathBreath;
                                        DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5), Black);
                                        if (health > 70.0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * health / MaxHP, Green);
                                        }
                                        if (health > 30.0 && health <= 70.0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * health / MaxHP, Yellow);
                                        }
                                        if (health > 0.0 && health <= 30.0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * health / MaxHP, Red);
                                        }
                                        if (health <= 0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * KnockHealth / MaxHP, Red2);
                                        }
                                    }

هههههههههههههههههههههههههه

Game info like vn 😂

if (Settings::Esp::GameInfo) { if (Actors[i]->IsA(ASTExtraGameStateBase::StaticClass())) { auto GameState = static_cast(Actors[i]); int alivePlayerNum = GameState->AlivePlayerNum; int aliveTeamNum = GameState->AliveTeamNum; int OnlinePlayer = GameState->PlayerNum; int timeop = GameState->ElapsedTime; FVector VelocityOP = Cheat::localPlayer->GetVelocity(); FVector PlayerPos = Cheat::localPlayer->RootComponent->K2_GetComponentLocation(); EParachuteState CheckEnum = Cheat::localPlayer->ParachuteState; if (CheckEnum == EParachuteState::EParachuteState__PS_None) { float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z); Velocityop = SpeedCmPerSec / 100.0f; Altitute = PlayerPos.Z; FVector CurrentLocation = Cheat::localPlayer->K2_GetActorLocation(); float DistanceTraveled = MathX::CalculateDistance(PreviousLocation, CurrentLocation); travlled += DistanceTraveled / 100.0f; PreviousLocation = CurrentLocation; } else { Velocityop = 0.f; travlled = 0.f; } Textt4 = "Travelled distance: "; Textt5 = "m ("; Textt6 = "m/s) "; Textt7 = "Current Player Altitude: "; Textt3 = " team, real players: "; Textt2 = " players alive with "; stringstream format2stream2, forma2stream, format3stream3; format2stream2 << fixed << setprecision(2) << Velocityop; forma2stream << fixed << setprecision(0) << travlled; format3stream3 << fixed << setprecision(2) << Altitute; if (Cheat::LocalController->bIsTrainingMode) { Textt = "In Training Mode " ICON_FA_TRASH; } else { Textt = to_string(alivePlayerNum) + Textt2 + to_string(aliveTeamNum) + Textt3 + to_string(OnlinePlayer); } if (CheckEnum == EParachuteState::EParachuteState__PS_FreeFall) { Textttt = "Jumped Off Plane " ICON_FA_THUMBS_UP; } else if (CheckEnum == EParachuteState::EParachuteState__PS_Opening) { Textttt = "Parachute Opened " ICON_FA_SMILE; } else if (CheckEnum == EParachuteState::EParachuteState__PS_None && Altitute >= 40000.0f) { Textttt = "In Plane " ICON_FA_THUMBS_UP; } else { Textttt = Textt4 + forma2stream.str() + Textt5 + format2stream2.str() + Textt6; Texttttt = Textt7 + format3stream3.str(); } if (alivePlayerNum <= 4 && aliveTeamNum == 1) { Text = "Winner Winner Chicken Dinner " ICON_FA_THUMBS_UP; } else { Text = "In match (" + to_string(timeop) + " seconds)"; }

Esp like vn enjoy 🔥

if (Settings::Esp::Name) { std::wstring testx = L""; std::wstring temp = L""; if (Player->bEnsure) { string BotName = "Bot "; DrawBorderString(draw, pRegularFont, Settings::Setttings_X::TextSize, BotName, Screen.X, (Screen.Y + Screen.Z + 4), IM_COL32(0, 150, 255, 255), true); /// alive bot name } else { temp = Player->PlayerName.ToWString(); float health = Player->Health; if (health > 0.0f) { DrawBorderStringW(draw, pRegularFont, Settings::Setttings_X::TextSize, temp, Screen.X, (Screen.Y + Screen.Z + 4), Yellow, Black, true); } if (health <= 0.0f) { DrawBorderStringW(draw, pRegularFont, Settings::Setttings_X::TextSize, temp, Screen.X, (Screen.Y + Screen.Z + 4), White, Black, true); } } }

if (Settings::Esp::Box) { Box4Line(draw, Screen.X - Screen.Z / 4 - 3, Screen.Y - 5, (Screen.Z / 2) + 3, Screen.Z + 5, 1.0f, 0.5f / 2, Cheat::ImGui_X::BONE); }

if (Settings::Esp::Health)
                                    {
                                        float MaxHP = Player->HealthMax;
                                        float health = Player->Health;
                                        float KnockHealth = Player->NearDeathBreath;
                                        DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5), Black);
                                        if (health > 70.0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * health / MaxHP, Green);
                                        }
                                        if (health > 30.0 && health <= 70.0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * health / MaxHP, Yellow);
                                        }
                                        if (health > 0.0 && health <= 30.0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * health / MaxHP, Red);
                                        }
                                        if (health <= 0)
                                        {
                                            DrawFilledRectangle(draw, Screen.X - (Screen.Z / 4) - 4, (Screen.Y - 5) + (Screen.Z + 5), 3, (Screen.Z + 5) * KnockHealth / MaxHP, Red2);
                                        }
                                    }

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