Особняк Диамкея🍷
Телеграмм канал Diamkey Сотрудничество: DiamkeyK@gmail.com Соц. сети и ссылки: YT: https://www.youtube.com/@Diamkey Twitch: https://www.twitch.tv/diamkey Steam: https://steamcommunity.com/id/Klicker0_0/ Discord: https://discord.com/invite/MUfkJgK
Show more📈 Analytical overview of Telegram channel Особняк Диамкея🍷
Channel Особняк Диамкея🍷 (@diamkey) in the Russian language segment is an active participant. Currently, the community unites 10 024 subscribers, ranking 8 829 in the Games category and 63 458 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 024 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 50 over the last 30 days and by -9 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 31.40%. Within the first 24 hours after publication, content typically collects 18.37% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 147 views. Within the first day, a publication typically gains 1 841 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 227.
- Thematic interests: Content is focused on key topics such as донатофона, купол, б*я, бусти, донатофон.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Телеграмм канал Diamkey
Сотрудничество: DiamkeyK@gmail.com
Соц. сети и ссылки:
YT: https://www.youtube.com/@Diamkey
Twitch: https://www.twitch.tv/diamkey
Steam: https://steamcommunity.com/id/Klicker0_0/
Discord: https://discord.com/invite/MUfkJgK”
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
