VG/Двач
Игры, кинцо, ойти, нейросетки, стримеры Бот для поиска пати — @datemeplz Реклама @botishe Предложка: @vidiya_suggest_bot Папка с нашими каналами: t.me/addlist/xRsCRjuZXQQ2YmM6 Разбан/випка: https://t.me/tribute/app?startapp=sqpy Max: max.ru/vg2ch
Show more📈 Analytical overview of Telegram channel VG/Двач
Channel VG/Двач (@ru2chvg) in the Russian language segment is an active participant. Currently, the community unites 181 104 subscribers, ranking 337 in the Games category and 2 501 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 181 104 subscribers.
According to the latest data from 26 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 624 over the last 30 days and by 1 568 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 25.28%. Within the first 24 hours after publication, content typically collects 23.34% reactions from the total number of subscribers.
- Post reach: On average, each post receives 45 721 views. Within the first day, a publication typically gains 42 210 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 464.
- Thematic interests: Content is focused on key topics such as обнова, прокси, тунг, обстановка, claude.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Игры, кинцо, ойти, нейросетки, стримеры
Бот для поиска пати — @datemeplz
Реклама @botishe
Предложка: @vidiya_suggest_bot
Папка с нашими каналами: t.me/addlist/xRsCRjuZXQQ2YmM6
Разбан/випка: https://t.me/tribute/app?startapp=sqpy
Max: max.ru/vg2c...”
Thanks to the high frequency of updates (latest data received on 27 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Я знал, что все будут спрашивать о том, работали ли миньоны на Гитлера. Поэтому я сразу решил эту проблему с помощью ледяной пещеры. Это была чисто моя идея. Нам даже не пришлось устраивать совещание.
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