DREAM AKKAUNTS by LAPAR DAVRON & FELIZA
🇺🇿 O'zbekistondagi Savdo Kanali! ❗️Kanalimizga joylangan Akkauntlarga shaxsan Lapar Davron va FELIZA javob beradi 🇺🇿 O'zbekiston bo'ylab muammosiz ko'rishib savdo qilamiz. 👨🏻💻 Admin: @dream_reseller Qilip bolingan savdo otmen bomidi!
Show more📈 Analytical overview of Telegram channel DREAM AKKAUNTS by LAPAR DAVRON & FELIZA
Channel DREAM AKKAUNTS by LAPAR DAVRON & FELIZA (@dream_savdo) is an active participant. Currently, the community unites 88 668 subscribers, ranking 828 in the Games category and 701 in the Uzbekistan region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 88 668 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 87 over the last 30 days and by -904 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.87%. Within the first 24 hours after publication, content typically collects 1.88% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 549 views. Within the first day, a publication typically gains 1 663 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 14.
- Thematic interests: Content is focused on key topics such as mif, killchat, olish, prokachka, uchun.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🇺🇿 O'zbekistondagi Savdo Kanali!
❗️Kanalimizga joylangan Akkauntlarga shaxsan Lapar Davron va FELIZA javob beradi
🇺🇿 O'zbekiston bo'ylab muammosiz ko'rishib savdo qilamiz.
👨🏻💻 Admin: @dream_reseller
Qilip bolingan savdo otmen bomidi!”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
