Федерация шахмат России
Официальный аккаунт ФШР Канал включен в перечень персональных страниц, объем аудитории каждой из которых составляет более десяти тысяч пользователей социальной сети. https://www.gosuslugi.ru/snet/67c70a97f030015ba8cbc322
Show more📈 Analytical overview of Telegram channel Федерация шахмат России
Channel Федерация шахмат России (@ruchessfed) in the Russian language segment is an active participant. Currently, the community unites 13 253 subscribers, ranking 5 062 in the Sports category and 49 554 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 253 subscribers.
According to the latest data from 16 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 35 over the last 30 days and by 15 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 12.75%. Within the first 24 hours after publication, content typically collects 10.03% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 688 views. Within the first day, a publication typically gains 1 329 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 16.
- Thematic interests: Content is focused on key topics such as шахматам, шахмат, кубок, шахматист, сборная.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный аккаунт ФШР
Канал включен в перечень персональных страниц, объем аудитории каждой из которых составляет более десяти тысяч пользователей социальной сети. https://www.gosuslugi.ru/snet/67c70a97f030015ba8cbc322”
Thanks to the high frequency of updates (latest data received on 17 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Sports category.
