Шахматы +
Канал самого большого шахматного сообщества Рунета - Шахматы+ (шахматы-плюс), все новости шахмат - здесь! По вопросам сотрудничества, партнерства и предложения контента - @ChessRed https://www.gosuslugi.ru/snet/67348947973e026587d5caf4
Show more📈 Analytical overview of Telegram channel Шахматы +
Channel Шахматы + (@chessgames) in the Russian language segment is an active participant. Currently, the community unites 32 491 subscribers, ranking 2 137 in the Sports category and 19 866 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 32 491 subscribers.
According to the latest data from 14 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -25 over the last 30 days and by -3 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 14.00%. Within the first 24 hours after publication, content typically collects 9.35% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 551 views. Within the first day, a publication typically gains 3 040 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 114.
- Thematic interests: Content is focused on key topics such as шахматы, буст, lichess, соперник, гроссмейстер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал самого большого шахматного сообщества Рунета - Шахматы+ (шахматы-плюс), все новости шахмат - здесь!
По вопросам сотрудничества, партнерства и предложения контента - @ChessRed
https://www.gosuslugi.ru/snet/67348947973e026587d5caf4”
Thanks to the high frequency of updates (latest data received on 15 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Sports category.
