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Каргас

Каргас

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Предложка: @Kargas_Predlojka_bot YouTube: https://www.youtube.com/@KargasOfficial Boosty: https://boosty.to/kargas Чат - https://t.me/+cHW7rkS7u0w4MmIy Сотрудничество - @xwhitewx Сотрудничество тг - @oldpurple Связь со мной - @kargasadd_bot

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📈 Analytical overview of Telegram channel Каргас

Channel Каргас (@kargacc) in the Russian language segment is an active participant. Currently, the community unites 98 761 subscribers, ranking 712 in the Games category and 5 594 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 98 761 subscribers.

According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 050 over the last 30 days and by 43 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 47.99%. Within the first 24 hours after publication, content typically collects 21.29% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 47 393 views. Within the first day, a publication typically gains 21 021 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 859.
  • Thematic interests: Content is focused on key topics such as battlefield, kupikod, стример, utochka, w.tv.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Предложка: @Kargas_Predlojka_bot YouTube: https://www.youtube.com/@KargasOfficial Boosty: https://boosty.to/kargas Чат - https://t.me/+cHW7rkS7u0w4MmIy Сотрудничество - @xwhitewx Сотрудничество тг - @oldpurple Связь со мной - @kargasadd_bot

Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

98 761
Subscribers
+4324 hours
-997 days
-1 05030 days
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