Programming Deadlock
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Channel about programming: C, C++, Rust, Zig, Go, Type Theory, Compilers, Threading, Distributed Systems and more...
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1 866
The Making Of Amiga OutRun (A500)
https://www.youtube.com/watch?v=O_QP2qQJuXc&list=PLVdDG5UkzsblgnyIMhCHBo1yOMwnRalz9&index=3
1 866
Comptime: brings meta-programming capabilities to C#, enabling compile-time code generation and evaluation.
https://github.com/sebastienros/comptime1 866
MicroQuickJS: a Javascript engine targetted at embedded systems. It compiles and runs Javascript programs with as low as 10 kB of RAM. The whole engine requires about 100 kB of ROM (ARM Thumb-2 code) including the C library. The speed is comparable to QuickJS.
https://github.com/bellard/mquickjs1 866
Dependable C: A subset of C for developers who want to develop, widely portable, and compilable, software in Classic C
https://dependablec.org/1 866
Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step (C++)
https://youtube.com/watch?v=ncHmEUmJZf4
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A Comprehensive Guide on Game Hacking
#0 Runtime Function Patching: https://bananamafia.dev/post/cvar-hax/
#1 Developing Hacks for idTech3 Based Games: https://bananamafia.dev/post/multihack/
#2 Coding A CS:GO Hack: https://bananamafia.dev/post/bananabot/
#3 Hooking Direct3D EndScene(): https://bananamafia.dev/post/d3dhook/
#4 Cheating in Unity Games: https://bananamafia.dev/post/frida-unity/
#5 Hacking Walls and Particles: https://bananamafia.dev/post/cs-aimbot-wallhax/
#6 Cheating on Console with Lua: https://bananamafia.dev/post/ps2ps4/
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Writing a Type-Safe Linux Perf Interface in Zig
https://pyk.sh/blog/2025-12-11-type-safe-linux-perf-event-open-in-zig
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Can You Survive the C++ Auto Type Deduction Gauntlet?
https://www.volatileint.dev/posts/auto-type-deduction-gauntlet/
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Brent's Encapsulated C Programming Rules
https://retroscience.net/brents-c-programming-rules.html
