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Programming Deadlock

Programming Deadlock

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Channel about programming: C, C++, Rust, Zig, Go, Type Theory, Compilers, Threading, Distributed Systems and more...

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Архив постов
Dive into Systems (Book) https://diveintosystems.org/book/

2007.00167.pdf

Comptime: brings meta-programming capabilities to C#, enabling compile-time code generation and evaluation. https://github.com/sebastienros/comptime

MicroQuickJS: a Javascript engine targetted at embedded systems. It compiles and runs Javascript programs with as low as 10 kB of RAM. The whole engine requires about 100 kB of ROM (ARM Thumb-2 code) including the C library. The speed is comparable to QuickJS. https://github.com/bellard/mquickjs

p3100r5.pdf

Dependable C: A subset of C for developers who want to develop, widely portable, and compilable, software in Classic C https://dependablec.org/

Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step (C++) https://youtube.com/watch?v=ncHmEUmJZf4

Writing your own Cheat Engine in Rust https://lonami.dev/blog/woce-1/

Increasing Code Performance with LTO https://youtu.be/fPGodf5hNoo?si=awW14iuAqYPXMkqx

A Comprehensive Guide on Game Hacking #0 Runtime Function Patching: https://bananamafia.dev/post/cvar-hax/ #1 Developing Hacks for idTech3 Based Games: https://bananamafia.dev/post/multihack/ #2 Coding A CS:GO Hack: https://bananamafia.dev/post/bananabot/ #3 Hooking Direct3D EndScene(): https://bananamafia.dev/post/d3dhook/ #4 Cheating in Unity Games: https://bananamafia.dev/post/frida-unity/ #5 Hacking Walls and Particles: https://bananamafia.dev/post/cs-aimbot-wallhax/ #6 Cheating on Console with Lua: https://bananamafia.dev/post/ps2ps4/

Writing a Type-Safe Linux Perf Interface in Zig https://pyk.sh/blog/2025-12-11-type-safe-linux-perf-event-open-in-zig

Can You Survive the C++ Auto Type Deduction Gauntlet? https://www.volatileint.dev/posts/auto-type-deduction-gauntlet/

Brent's Encapsulated C Programming Rules https://retroscience.net/brents-c-programming-rules.html