DosiaXGod | CS2
Канал Михаила “Dosia” Столярова. Велкам, жи есс! По коммерческим вопросам/Сотрудничество - @lakejwl Twitch - twitch.tv/dosia_csgo VK - https://vk.com/xgoddosia Новости из мира CS2, освещение турниров, мемы, инфа по стримам и авторский контент ☝️
Show more📈 Analytical overview of Telegram channel DosiaXGod | CS2
Channel DosiaXGod | CS2 (@dosiacsgo) in the Russian language segment is an active participant. Currently, the community unites 11 931 subscribers, ranking 7 600 in the Games category and 55 045 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 931 subscribers.
According to the latest data from 20 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 181 over the last 30 days and by -22 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.94%. Within the first 24 hours after publication, content typically collects 5.07% reactions from the total number of subscribers.
- Post reach: On average, each post receives 829 views. Within the first day, a publication typically gains 606 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 21.
- Thematic interests: Content is focused on key topics such as falcons, valve, iem, krakow, s1mple.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал Михаила “Dosia” Столярова. Велкам, жи есс!
По коммерческим вопросам/Сотрудничество - @lakejwl
Twitch - twitch.tv/dosia_csgo
VK - https://vk.com/xgoddosia
Новости из мира CS2, освещение турниров, мемы, инфа по стримам и авторский контент ☝️”
Thanks to the high frequency of updates (latest data received on 22 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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