Видео от SoLiDa
Оскорбления запрещены. Введение публики в заблуждение - бан. Комменты, изображения и видео на тему текущего конфликта - недопустимы. т.к. на эту тему нет ни единого поста, поэтому авторы таких комментариев будут считаться провокаторами и попадут в бан.
Show more📈 Analytical overview of Telegram channel Видео от SoLiDa
Channel Видео от SoLiDa (@solidkov) in the Russian language segment is an active participant. Currently, the community unites 21 272 subscribers, ranking 4 204 in the Games category and 30 748 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 21 272 subscribers.
According to the latest data from 30 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -52 over the last 30 days and by 3 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 30.16%. Within the first 24 hours after publication, content typically collects 15.06% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 414 views. Within the first day, a publication typically gains 3 204 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 146.
- Thematic interests: Content is focused on key topics such as миссия, arma, reforger, cairn, dayz.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Оскорбления запрещены. Введение публики в заблуждение - бан. Комменты, изображения и видео на тему текущего конфликта - недопустимы. т.к. на эту тему нет ни единого поста, поэтому авторы таких комментариев будут считаться провокаторами и попадут в ба...”
Thanks to the high frequency of updates (latest data received on 01 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
