cookie

We use cookies to improve your browsing experience. By clicking «Accept all», you agree to the use of cookies.

avatar

Mukhammadali Sodikov

• IELTS 9.0 • IELTS Instructor 🔝All about IELTS Mukhammadali Sodikov (IELTS 2x 9.0, 6x 8.5| W8.5, S9.0x2). Buy AD: https://telega.io/c/Muhammadali_Sodikov

Show more
Advertising posts
701
Subscribers
No data24 hours
-67 days
-2430 days

Data loading in progress...

Subscriber growth rate

Data loading in progress...

The table compares the proportions of mobile phone users who used their devices for different purposes in 2006, 2008, and 2010. Overall, all users used their cellphone for making phone calls in nearly all three years mentioned. In contrast, the percentage of mobile phone owners using their phone for playing music and recording videos was in the minority in any of the given years. Interestingly, searching the internet - despite being a relatively new feature - became largely popular later. Regarding the most common uses of mobile phones, all users were reported to use their device for making calls in virtually all years in question. Sending and texting messages ranked second with 73% of users using this feature in 2006, which had steadily grown to roughly fourth-fifths by 2010. Similarly, the percentage of people taking photos with their mobile phones grew noticeably, going from two-thirds initially to 76% in the final year. The remaining features of mobile games were relatively less popular with some exceptions. Standing at 17% and 12% initially, the figures for mobile phone owners who used their device for playing video games and music rose to just over two-fifths and a quarter in 2010. The most striking rises were seen in the percentages of users searching the internet and recording videos on their phones: they both went from zero in 2006 to 41% and 9% respectively in 2008, followed by substantial increases of 32% and 26% in the third year. #task1 243 words, #classwork #Mukhammadali_Issues ⚡️@alisherposts⚡️
Show all...
Photo unavailableShow in Telegram
#task1 ⚡️@alisherposts⚡️
Show all...
The table compares how coffee and banana sales changed in five European countries from 1999 to 2004. Overall, the sales of coffee grew in all given countries, with the UK registering the most remarkable increase. Similarly, there were noticeable increases in banana sales in the countries studied, with the exception of Sweden and Belgium where sales dropped. Of particular note is the UK which was, for the most part, the biggest consumer of coffee and bananas. Regarding coffee sales, the most considerable rise in sales of this item was seen in the UK, with the figure going from 1.5 million euros in 1999 to 20 million euros in 2004. Similarly, twice as much coffee was sold in Switzerland in 2004 as in the initial year, with the sales figure reaching 6 million euros. Coffee sales were relatively low in the remaining countries, and they increased, albeit to a smaller extent: the figure for Belgium nearly doubled in the latter year, reaching 1.7 million euros while that for Denmark and Sweden had risen to 2 and 1 million euros respectively. On the other hand, changes in banana sales varied among countries. Banana sales had more than tripled in the UK by 2004, reaching 47 million euros while Switzerland and Denmark saw their sales soar to 5.5 and 4 million euros in 2004 from roughly 1 million euros initially. In contrast, the sales of bananas virtually halved in both Belgium and Sweden, falling to an approximate of 1 million euros in the second year. #task1 252 words, #classwork #Mukhammadali_Issues ⚡️@alisherposts⚡️
Show all...
👍 8🔥 2 1
Photo unavailableShow in Telegram
#task1 ⚡️@alisherposts⚡️
Show all...
The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006. Overall, it is clear that the sales of digital games in all categories increased substantially with the exception of console games, sales of which dropped noticeably. Of particular note are handheld games, which had the highest sales throughout the period. In detail, the sales figure for handheld games were significant compared to other types of digital games. Starting at just over 10 billion dollars, it grew gradually to an all-time high of 18 billion dollars in 2006. Similarly, first introduced in 2001, online games sales went from a mere 1 billion dollars to 9 billion dollars 5 years later, making them the second most popular type of digital games. Their counterpart, mobile games, also had steadily gone up to 7 billion dollars in sales by 2006 despite being a relatively new medium. In contrast, console games became less popular, with their sales declining over time. Once the second most popular type of gaming, console games saw their sales go from 6 billion dollars initially to a chart low of 2.5 billion dollars, ultimately being overtaken by other forms of gaming in question. #task1 201 words, #classwork #Mukhammadali_Issues
Show all...
🔥 3👍 1
Photo unavailableShow in Telegram
The bar graph compares how four countries, namely the United States, Canada, the United Kingdom and Japan spent their income on five expenditure categories in 2009. Overall, all countries, with the exception of Japan, spent most on housing compared to healthcare and clothing, which made up the smallest expenditure groups. Regarding the biggest expenditure categories, Americans expended by far the largest portion of their income on housing in 2009, with a quarter. A similar case could be seen in the UK, Japan and Canada where the share of spending on accommodation was over 20%. Interestingly, Americans and Canadians spent around 15% of their income on food as opposed to Japan and the UK where this figure was over a fifth. Similarly, the level of spending on transportation varied across the countries in question, with Canada and the US showing an approximate figure of 20% while the UK and Japan registered 15% and 10%, respectively. On the other hand, expenditure on healthcare and clothing was noticeably smaller in all countries. The figure for the former in the US was just under a tenth, and it was even smaller for the other countries with less than 5%. Similarly, only Canada and the UK registered over 5% in terms of spending on clothing while the figure for the US and Japan was slightly less than that. #task1 223 words, #classwork #Mukhammadali_Issues ⚡️@alisherposts⚡️
Show all...
👍 4🔥 1🆒 1
Photo unavailableShow in Telegram
#task1 ⚡️@alisherposts⚡️
Show all...
👍 1
28:23
Video unavailableShow in Telegram
🎧IELTS LISTENING PRACTICE TEST 2023 WITH ANSWERS | 21.11.2023
Show all...
👍 3