Кирка
Горнодобывающий инструмент шахтёра Кирка Ютуб: www.youtube.com/@edvard_rid Кирка RuTube: https://rutube.ru/channel/3144035 По вопросам рекламы: Kirka.Reklama@yandex.ru Boosty: https://boosty.to/kkirka Наш славный чатик: https://t.me/+tJ7xNwbOSedmNDc6
Show more📈 Analytical overview of Telegram channel Кирка
Channel Кирка (@edvard_rid) in the Russian language segment is an active participant. Currently, the community unites 10 659 subscribers, ranking 8 378 in the Games category and 59 768 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 659 subscribers.
According to the latest data from 15 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -56 over the last 30 days and by -12 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 33.19%. Within the first 24 hours after publication, content typically collects 12.13% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 538 views. Within the first day, a publication typically gains 1 293 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 101.
- Thematic interests: Content is focused on key topics such as сборка, бусти, грёзы, сны, измерение.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Горнодобывающий инструмент шахтёра
Кирка Ютуб:
www.youtube.com/@edvard_rid
Кирка RuTube:
https://rutube.ru/channel/3144035
По вопросам рекламы:
Kirka.Reklama@yandex.ru
Boosty:
https://boosty.to/kkirka
Наш славный чатик:
https://t.me/+tJ7xNwbOSed...”
Thanks to the high frequency of updates (latest data received on 16 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
