STREAM INSIDE / Анонсы
Анонсы коллабораций, шоу и мероприятий в ру-комьюнити. Посты выходят в момент начала трансляции. 📰 Канал с новостями: @streaminside 📢 Чат-обсуждение: @streaminside_chat 💭 ИМХО админа: @coddie2d 🌐 Сайт: streaminside.ru 🌀 ВК: vk.com/streaminside
Show more📈 Analytical overview of Telegram channel STREAM INSIDE / Анонсы
Channel STREAM INSIDE / Анонсы (@streaminside_live) in the Russian language segment is an active participant. Currently, the community unites 13 260 subscribers, ranking 6 821 in the Games category and 49 688 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 260 subscribers.
According to the latest data from 28 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -19 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 567.87%. Within the first 24 hours after publication, content typically collects 421.42% reactions from the total number of subscribers.
- Post reach: On average, each post receives 75 305 views. Within the first day, a publication typically gains 55 884 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 31.
- Thematic interests: Content is focused on key topics such as irl, twitch.tv/evelone2004, стример, dangerlyoha, кукинг.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Анонсы коллабораций, шоу и мероприятий в ру-комьюнити. Посты выходят в момент начала трансляции.
📰 Канал с новостями: @streaminside
📢 Чат-обсуждение: @streaminside_chat
💭 ИМХО админа: @coddie2d
🌐 Сайт: streaminside.ru
🌀 ВК: vk.com/streaminside”
Thanks to the high frequency of updates (latest data received on 29 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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