STREAM INSIDE / Анонсы
Анонсы коллабораций, шоу и мероприятий в ру-комьюнити. Посты выходят в момент начала трансляции. 📰 Канал с новостями: @streaminside 📢 Чат-обсуждение: @streaminside_chat 💭 ИМХО админа: @coddie2d 🌐 Сайт: streaminside.ru 🌀 ВК: vk.com/streaminside
Show more📈 Analytical overview of Telegram channel STREAM INSIDE / Анонсы
Channel STREAM INSIDE / Анонсы (@streaminside_live) in the Russian language segment is an active participant. Currently, the community unites 12 988 subscribers, ranking 6 811 in the Games category and 49 402 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 988 subscribers.
According to the latest data from 06 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -62 over the last 30 days and by 2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 442.12%. Within the first 24 hours after publication, content typically collects 490.35% reactions from the total number of subscribers.
- Post reach: On average, each post receives 57 432 views. Within the first day, a publication typically gains 63 697 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 36.
- Thematic interests: Content is focused on key topics such as irl, twitch.tv/evelone2004, стример, dangerlyoha, кукинг.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Анонсы коллабораций, шоу и мероприятий в ру-комьюнити. Посты выходят в момент начала трансляции.
📰 Канал с новостями: @streaminside
📢 Чат-обсуждение: @streaminside_chat
💭 ИМХО админа: @coddie2d
🌐 Сайт: streaminside.ru
🌀 ВК: vk.com/streaminside”
Thanks to the high frequency of updates (latest data received on 07 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
