STANOS
📨Сотрудничество - stanosbusiness@gmail.com Twitch - https://www.twitch.tv/stanos_live Instagram - https://www.instagram.com/stanislav_maliev Заявление в РКН - https://gosuslugi.ru/snet/6791ef2facea5b74c425b3e0
Show more📈 Analytical overview of Telegram channel STANOS
Channel STANOS (@stanoslive) in the Russian language segment is an active participant. Currently, the community unites 13 354 subscribers, ranking 6 692 in the Games category and 48 539 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 354 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -212 over the last 30 days and by -1 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 11.47%. Within the first 24 hours after publication, content typically collects 8.34% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 531 views. Within the first day, a publication typically gains 1 114 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 16.
- Thematic interests: Content is focused on key topics such as егоров, кингс, litenergy, мфл, 2drots.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“📨Сотрудничество - stanosbusiness@gmail.com
Twitch - https://www.twitch.tv/stanos_live
Instagram - https://www.instagram.com/stanislav_maliev
Заявление в РКН - https://gosuslugi.ru/snet/6791ef2facea5b74c425b3e0”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
