PandaFX
Ютуб канал - https://www.youtube.com/@Drysheva Твич https://www.twitch.tv/pandafxfx Вк https://vk.com/pandafx PandaFX 2.0 - https://t.me/pandafx2 Чат канала: https://t.me/pandafx228 Предложка канала/разбан: @pandafxhaha_bot № 7442979584
Show more📈 Analytical overview of Telegram channel PandaFX
Channel PandaFX (@pandafx) in the Russian language segment is an active participant. Currently, the community unites 43 173 subscribers, ranking 1 947 in the Games category and 14 562 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 43 173 subscribers.
According to the latest data from 31 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -434 over the last 30 days and by -22 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 26.49%. Within the first 24 hours after publication, content typically collects 21.62% reactions from the total number of subscribers.
- Post reach: On average, each post receives 11 441 views. Within the first day, a publication typically gains 9 338 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 112.
- Thematic interests: Content is focused on key topics such as тоти, видос, бусти, твиче, кумир.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Ютуб канал - https://www.youtube.com/@Drysheva
Твич https://www.twitch.tv/pandafxfx
Вк https://vk.com/pandafx
PandaFX 2.0 - https://t.me/pandafx2
Чат канала: https://t.me/pandafx228
Предложка канала/разбан: @pandafxhaha_bot
№ 7442979584”
Thanks to the high frequency of updates (latest data received on 01 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
