Али “Jame” Джами
@PARIVISION CS2 player По сотрудничеству только jametimebusiness@gmail.com 👁🗨MY SOCIAL MEDIA: https://youtube.com/jametimetv https://twitch.tv/jamezwer/ https://instagram.com/jamezwer https://vk.com/jamefanpage https://twitter.com/JAMEPAIN
Show more📈 Analytical overview of Telegram channel Али “Jame” Джами
Channel Али “Jame” Джами (@jametimetv) in the Russian language segment is an active participant. Currently, the community unites 30 028 subscribers, ranking 2 890 in the Games category and 21 919 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 30 028 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -305 over the last 30 days and by -3 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 53.05%. Within the first 24 hours after publication, content typically collects 28.41% reactions from the total number of subscribers.
- Post reach: On average, each post receives 15 936 views. Within the first day, a publication typically gains 8 533 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 618.
- Thematic interests: Content is focused on key topics such as navi, vitality, мажор, стадия, spirit.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“@PARIVISION CS2 player
По сотрудничеству только jametimebusiness@gmail.com
👁🗨MY SOCIAL MEDIA:
https://youtube.com/jametimetv
https://twitch.tv/jamezwer/
https://instagram.com/jamezwer
https://vk.com/jamefanpage
https://twitter.com/JAMEPAIN”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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