Dead by daylight/news
Канал посвящён русскому сообществу DBD - игре в жанре Хоррор. Канал продается за 26 млн.р. Наш чат для обсуждения и поиска тиммейтов: @rusdbd Наш дискорд: https://discord.gg/edEXRYbFmf Твич-канал: noedova По вопросам: @bellmaria *зарегистрирован в РКН
Show more📈 Analytical overview of Telegram channel Dead by daylight/news
Channel Dead by daylight/news (@rudbd) in the Russian language segment is an active participant. Currently, the community unites 31 739 subscribers, ranking 2 705 in the Games category and 20 128 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 31 739 subscribers.
According to the latest data from 30 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 117 over the last 30 days and by 13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 61.21%. Within the first 24 hours after publication, content typically collects 29.64% reactions from the total number of subscribers.
- Post reach: On average, each post receives 19 430 views. Within the first day, a publication typically gains 9 408 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as daylight, dead, хэштегом, убийца, баннер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал посвящён русскому сообществу DBD - игре в жанре Хоррор.
Канал продается за 26 млн.р.
Наш чат для обсуждения и поиска тиммейтов: @rusdbd
Наш дискорд: https://discord.gg/edEXRYbFmf
Твич-канал: noedova
По вопросам: @bellmaria
*зарегистрирован в Р...”
Thanks to the high frequency of updates (latest data received on 31 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
